TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
Germans scrambles 3 units out of Morocco to defend against the attack in 93 Sea Zone
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Strategic bombing raid in Morocco
Germans roll AA dice in Morocco : 0/1 hits, 0.17 expected hits
Bombing raid in Morocco rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Battle in New Britain
Battle in 93 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 10 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
Germans roll dice for 10 submarines in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 2 : 8/1 hits, 8.33 expected hits
1 submarine owned by the Americans, 7 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 93 Sea Zone
Americans roll dice for 3 submarines in 93 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 bomber, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 3 : 6/1 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 submarines in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 3 : 8/1 hits, 8.33 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 3 submarines owned by the Germans, 3 destroyers owned by the Americans, 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 fighter, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 4 : 7/0 hits, 7.00 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
1 mech_infantry owned by the Americans lost in Gibraltar
2 transports owned by the Americans retreated to 92 Sea Zone
Germans win, taking New Britain from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is -91
Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Casualties for Germans: 1 destroyer, 2 fighters, 10 submarines and 3 tactical_bombers
Moving scrambled unit from 93 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Germans forced to land in Gibraltar
Non Combat Move - Americans
1 bomber moved from Morocco to 90 Sea Zone
1 bomber moved from 90 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Brazil to British Guiana
Place Units - Americans
1 cruiser and 1 submarine placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Central United States
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
4 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 112 Sea Zone to 108 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 74 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 74 Sea Zone
British win, taking 74 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 bombers and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 21 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : 1.17
Germans AA : -0.33
Germans regular : -0.83
British regular : -1.00
Italians AA : 0.83
I believe you could easily counterattack in places, and or hold your ground much sooner then all the way back in Moscow. Youll see this when you try to play Axis yourself, its not as easy as it looks when you have pressure on more then one or two fronts.
What your main priority should be as Allies is to choose a strategy upfront. So when you start a game as Allies choose wether you want to do a KGF (kill germany first) or KJF (kill japan first). This choice can often be made for you, seeing the purchase of Germany first round (fleet purchase can point to Sea Lion) or when Japan does a first round opening (politics) like I did.
What is also very important to look after are the NO’s (national objectives, they can be found under the little map) You had a turn where you landed in Hawai, but you could have also landed in Johnston Island that same turn. You didnt and which cost you 5 pu’s.
So keep in mind its important to prevent the opponent from reaching there NO, but its also important to get yours back or in possesion.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
3 fighters moved from Iraq to 74 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
I hit with my sub. I guess you choose the ac or bb?
I continued choosing your ac as sub casualty, seeing I get 3 hits (+ maybe one more as extra dice) I knew the bb would get a hit aswell. So the question remains, what are you other casualties going to be.
So far its ac/hit (sub) and bb/hit… What do you choose for the remainder of 2 hits?
@cds Carrier again, then destroyers after that, then after them cruisers, then battleship.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
3 fighters moved from Iraq to 74 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in 74 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Italians roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 74 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 3/1 hits, 2,50 expected hits
2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 74 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 74 Sea Zone, round 3 : 2/1 hits, 2,50 expected hits
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 74 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 74 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 74 Sea Zone, round 4 : 1/1 hits, 1,50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 74 Sea Zone, round 4 : 1/1 hits, 1,17 expected hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 74 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 74 Sea Zone, round 5 : 1/0 hits, 1,00 expected hits
British roll dice for 1 battleship and 1 transport in 74 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the British lost in 74 Sea Zone
1 transport owned by the British lost in 74 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Non Combat Move - Italians
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 aaGun, 5 artilleries and 5 infantry moved from Southern Persia to Northwest Persia
3 transports moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 bomber moved from 74 Sea Zone to Iraq
1 armour moved from French West Africa to French Equatorial Africa
1 destroyer and 1 submarine moved from 97 Sea Zone to 83 Sea Zone
Place Units - Italians
3 fighters placed in Egypt
3 infantry placed in Southern Persia
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 0,67
Damn, made a huge mistake in my purchase. Not thinking it all the way trough to Germany. Should have bought a harbor in Southern Persia, so I could send a German transport to capture S.Africa.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Solomon Islands to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 47 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
@cds Scramble to Jap destroyer north of New Guinea (sz47)?
No thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Solomon Islands to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to New Guinea
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Solomon Islands to 55 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 47 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 47 Sea Zone to New Guinea
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 88 PUs;
Germans buy 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 destroyer and 2 submarines moved from 115 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone
2 fighters moved from 93 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 115 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 armour moved from Southern Persia to Western India
Germans take Baluchistan from UK_Pacific
Germans take Western India from UK_Pacific
1 artillery and 5 infantry moved from Southern Persia to Northwest Persia
1 mech_infantry moved from Northeast Persia to Southern Caucasus
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Northern Belarus to Novgorod
2 artilleries and 8 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Vyborg to Leningrad
7 armour and 3 mech_infantrys moved from Vologda to Novgorod
1 infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Vologda to Eastern Poland
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 armour, 3 infantry and 2 transports
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 1 armour, 3 infantry and 2 transports
Battle in 108 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 submarines
Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the British lost in 108 Sea Zone
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/1 hits, 2,50 expected hits
British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 108 Sea Zone
Germans win, taking 108 Sea Zone from Neutral with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
3 fighters moved from 108 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 aaGun moved from Northern Belarus to Novgorod
3 transports moved from 82 Sea Zone to 83 Sea Zone
Place Units - Germans
10 infantry placed in Germany
1 carrier, 2 destroyers and 1 submarine placed in 115 Sea Zone
2 fighters placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans regular : -0,17
British regular : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Gorky to Nenetsia
2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Russia to Smolensk
Russians take Smolensk from Italians
1 artillery and 3 infantry moved from Northern Caucasus to Rostov
1 artillery and 3 infantry moved from Tambov to Kursk
3 infantry moved from Samara to Komi
3 infantry moved from Siberia to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
4 aaGuns moved from Russia to Smolensk
1 infantry moved from Stalingrad to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Jehol to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Amur
3 artilleries and 1 infantry moved from Buryatia to Amur
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Southern Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 bomber and 8 fighters moved from Hopei to Eastern India
1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India
3 tactical_bombers moved from French Indo China to Eastern India
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits
10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China
8 fighters and 3 tactical_bombers moved from Eastern India to Burma
EDIT: 1 fighter moved from Burma to French Indo China
1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from 36 Sea Zone to Davao
2 marines moved from 7 Sea Zone to Japan
2 aaGuns moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
British AA : 0,50
UK_Pacific regular : -0,00
Russians regular : -0,33
East meets West
Ill edit the planes in French Indo to Kwangsi
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Jehol to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sakha to Amur
3 artilleries and 1 infantry moved from Buryatia to Amur
2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Southern Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 bomber and 8 fighters moved from Hopei to Eastern India
1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India
3 tactical_bombers moved from French Indo China to Eastern India
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits
10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China
8 fighters and 3 tactical_bombers moved from Eastern India to Burma
EDIT: 1 fighter moved from Burma to French Indo China
1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from 36 Sea Zone to Davao
2 marines moved from 7 Sea Zone to Japan
2 aaGuns moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 5 fighters and 4 tactical_bombers
EDIT: Removing units owned by Japanese from French Indo China: 5 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50
British AA : 0,50
UK_Pacific regular : -0,00
Russians regular : -0,33