CDS (Axis) vs FlyingBadger (Allies) - PtV

  • 2024 '23 '22 '21

    @cds Can’t get to the computer at the mo.

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger

    You have to remember that PtV is different from G40, there you really need to watch out with Russia, but here Russia is a very strong force.

    Enough to maybe keep Leningrad or Volgagrad, not just Moscow? Maybe counter attack in places?

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 105 Sea Zone
            1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
    
        Combat - Americans
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
            Germans scrambles 3 units out of Morocco to defend against the attack in 93 Sea Zone
            Strategic bombing raid in Gibraltar
                    Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Strategic bombing raid in Morocco
                    Germans roll AA dice in Morocco : 0/1 hits, 0.17 expected hits
                Bombing raid in Morocco rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Morocco causes 6 damage total. 
            Battle in New Britain
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 10 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
                    Germans roll dice for 10 submarines in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 2 : 8/1 hits, 8.33 expected hits
                    1 submarine owned by the Americans, 7 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 3 submarines in 93 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 3 : 6/1 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 3 submarines in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 3 : 8/1 hits, 8.33 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans, 3 submarines owned by the Germans, 3 destroyers owned by the Americans, 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 1 fighter, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 4 : 7/0 hits, 7.00 expected hits
                    1 cruiser owned by the Americans, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
                    1 mech_infantry owned by the Americans lost in Gibraltar
                2 transports owned by the Americans retreated to 92 Sea Zone
                Germans win, taking New Britain from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is -91
                Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
                Casualties for Germans: 1 destroyer, 2 fighters, 10 submarines and 3 tactical_bombers
            Moving scrambled unit from 93 Sea Zone back to originating territory: Gibraltar
                2 fighters owned by the Germans forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to 90 Sea Zone
            1 bomber moved from 90 Sea Zone to British Guiana
            1 artillery and 1 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 cruiser and 1 submarine placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Central United States
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,2
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Chahar to Inner Mongolia
    
        Place Units - Chinese
            4 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 submarines moved from 112 Sea Zone to 108 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in 74 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 74 Sea Zone
                British win, taking 74 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            2 bombers and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 1.17
    Germans AA : -0.33
    Germans regular : -0.83
    British regular : -1.00
    Italians AA : 0.83
    

    Savegame


  • @flyingbadger

    I believe you could easily counterattack in places, and or hold your ground much sooner then all the way back in Moscow. Youll see this when you try to play Axis yourself, its not as easy as it looks when you have pressure on more then one or two fronts.

    What your main priority should be as Allies is to choose a strategy upfront. So when you start a game as Allies choose wether you want to do a KGF (kill germany first) or KJF (kill japan first). This choice can often be made for you, seeing the purchase of Germany first round (fleet purchase can point to Sea Lion) or when Japan does a first round opening (politics) like I did.

    What is also very important to look after are the NO’s (national objectives, they can be found under the little map) You had a turn where you landed in Hawai, but you could have also landed in Johnston Island that same turn. You didnt and which cost you 5 pu’s.

    So keep in mind its important to prevent the opponent from reaching there NO, but its also important to get yours back or in possesion.


  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs; 
            Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            3 fighters moved from Iraq to 74 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
            1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    

    Savegame


  • @flyingbadger

    Attacking sz74.

    Ill update you on hits, and await your OOL hits.


  • @flyingbadger

    I hit with my sub. I guess you choose the ac or bb?


  • @flyingbadger

    I continued choosing your ac as sub casualty, seeing I get 3 hits (+ maybe one more as extra dice) I knew the bb would get a hit aswell. So the question remains, what are you other casualties going to be.

    So far its ac/hit (sub) and bb/hit… What do you choose for the remainder of 2 hits?

  • 2024 '23 '22 '21

    @cds Carrier again, then destroyers after that, then after them cruisers, then battleship.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs; 
            Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            3 fighters moved from Iraq to 74 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
            1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in 74 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
                    Italians roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 74 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 3/1 hits, 2,50 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 74 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 74 Sea Zone, round 3 : 2/1 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 74 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 74 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 74 Sea Zone, round 4 : 1/1 hits, 1,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 74 Sea Zone, round 4 : 1/1 hits, 1,17 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 74 Sea Zone
                    Italians roll dice for 1 bomber and 1 cruiser in 74 Sea Zone, round 5 : 1/0 hits, 1,00 expected hits
                    British roll dice for 1 battleship and 1 transport in 74 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the British lost in 74 Sea Zone
                    1 transport owned by the British lost in 74 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Southern Persia to 82 Sea Zone
            1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
                  Italians take French Madagascar from Neutral_Axis
            1 aaGun, 5 artilleries and 5 infantry moved from Southern Persia to Northwest Persia
            3 transports moved from 82 Sea Zone to 83 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 bomber moved from 74 Sea Zone to Iraq
            1 armour moved from French West Africa to French Equatorial Africa
            1 destroyer and 1 submarine moved from 97 Sea Zone to 83 Sea Zone
    
        Place Units - Italians
            3 fighters placed in Egypt
            3 infantry placed in Southern Persia
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    British regular : 0,67
    

    Savegame


  • @flyingbadger

    Damn, made a huge mistake in my purchase. Not thinking it all the way trough to Germany. Should have bought a harbor in Southern Persia, so I could send a German transport to capture S.Africa.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Solomon Islands to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
            1 fighter moved from New South Wales to 47 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @cds Scramble to Jap destroyer north of New Guinea (sz47)?


  • @flyingbadger

    No thanks!

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Solomon Islands to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
            1 fighter moved from New South Wales to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 47 Sea Zone to New Guinea
            1 marine moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Solomon Islands to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
            1 fighter moved from New South Wales to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 47 Sea Zone to New Guinea
            1 marine moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield; Remaining resources: 88 PUs; 
            Germans buy 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 destroyer and 2 submarines moved from 115 Sea Zone to 108 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone
            2 fighters moved from 93 Sea Zone to 108 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 carrier moved from 115 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 armour moved from Southern Persia to Western India
                  Germans take Baluchistan from UK_Pacific
                  Germans take Western India from UK_Pacific
            1 artillery and 5 infantry moved from Southern Persia to Northwest Persia
            1 mech_infantry moved from Northeast Persia to Southern Caucasus
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Northern Belarus
            5 infantry moved from Northern Belarus to Novgorod
            2 artilleries and 8 infantry moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            1 artillery and 4 infantry moved from Vyborg to Leningrad
            7 armour and 3 mech_infantrys moved from Vologda to Novgorod
            1 infantry moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
            2 bombers moved from Vologda to Eastern Poland
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 armour, 3 infantry and 2 transports
                    1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 92 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for Americans: 1 armour, 3 infantry and 2 transports
            Battle in 108 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                British defend with 2 submarines
                    Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the British lost in 108 Sea Zone
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/1 hits, 2,50 expected hits
                    British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 108 Sea Zone
                Germans win, taking 108 Sea Zone from Neutral with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 submarines
    
        Non Combat Move - Germans
            1 fighter moved from 92 Sea Zone to 93 Sea Zone
            3 fighters moved from 108 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 aaGun moved from Northern Belarus to Novgorod
            3 transports moved from 82 Sea Zone to 83 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            1 carrier, 2 destroyers and 1 submarine placed in 115 Sea Zone
            2 fighters placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,17
    British regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
            1 infantry moved from Gorky to Nenetsia
            2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 artillery and 3 infantry moved from Northern Caucasus to Rostov
            1 artillery and 3 infantry moved from Tambov to Kursk
            3 infantry moved from Samara to Komi
            3 infantry moved from Siberia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Nenetsia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
            4 aaGuns moved from Russia to Smolensk
            1 infantry moved from Stalingrad to Rostov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3
            Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 marines moved from Jehol to 20 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Sakha to Amur
            3 artilleries and 1 infantry moved from Buryatia to Amur
            2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 infantry moved from Southern Manchuria to Jehol
            1 armour moved from Jehol to Anhwe
            1 bomber and 8 fighters moved from Hopei to Eastern India
            1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India
            3 tactical_bombers moved from French Indo China to Eastern India
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone
            1 destroyer moved from 17 Sea Zone to 7 Sea Zone
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 3 artilleries and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Eastern India
                Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
                British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India
                    Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits
                    10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India
                    Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits
                    UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine
                Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China
            8 fighters and 3 tactical_bombers moved from Eastern India to Burma
            EDIT: 1 fighter moved from Burma to French Indo China
            1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone
            1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            1 aaGun and 4 infantry moved from 36 Sea Zone to Davao
            2 marines moved from 7 Sea Zone to Japan
            2 aaGuns moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone
            1 artillery and 2 infantry placed in Southern Manchuria
            Japanese undo move 2.
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Southern Manchuria
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    British AA : 0,50
    UK_Pacific regular : -0,00
    Russians regular : -0,33
    

    Savegame


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