CDS (Axis) vs FlyingBadger (Allies) - PtV


  • @flyingbadger

    You are attacking in sz97?


  • @flyingbadger

    I guess its sz97, Ill stay and fight together with the destroyer.

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger

    I guess its sz97, Ill stay and fight together with the destroyer.

    Sorry, thought I’d added a manual save, yes it’s 97.

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger

    Quite the battle it was, has been a bit more expensive than I expected it to be. But I am very gratefull that your bmb got shot down in Gibraltar.

    Yeah, it was a good battle, not much chance of winning it and the other 2 bombers would have been better used on the attack but time is running out for India and Russia.


  • @flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger

    Quite the battle it was, has been a bit more expensive than I expected it to be. But I am very gratefull that your bmb got shot down in Gibraltar.

    Yeah, it was a good battle, not much chance of winning it and the other 2 bombers would have been better used on the attack but time is running out for India and Russia.

    I agree that time is running out for India, but Russia is still very strong and in the game.

  • 2024 '23 '22 '21

    @cds I’ve learned how to play Russia a bit better now and not wasting infantry pointlessly.


  • @flyingbadger

    You have to remember that PtV is different from G40, there you really need to watch out with Russia, but here Russia is a very strong force.


  • @flyingbadger

    Still working on UK?

  • 2024 '23 '22 '21

    @cds Can’t get to the computer at the mo.

  • 2024 '23 '22 '21

    @cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:

    @flyingbadger

    You have to remember that PtV is different from G40, there you really need to watch out with Russia, but here Russia is a very strong force.

    Enough to maybe keep Leningrad or Volgagrad, not just Moscow? Maybe counter attack in places?

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 bomber moved from United Kingdom to Gibraltar
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 105 Sea Zone
            1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from Johnston Island to 27 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 31 Sea Zone to 33 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
    
        Combat - Americans
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
            Germans scrambles 3 units out of Morocco to defend against the attack in 93 Sea Zone
            Strategic bombing raid in Gibraltar
                    Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Strategic bombing raid in Morocco
                    Germans roll AA dice in Morocco : 0/1 hits, 0.17 expected hits
                Bombing raid in Morocco rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Morocco causes 6 damage total. 
            Battle in New Britain
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 10 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
                    Germans roll dice for 10 submarines in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 2 : 8/1 hits, 8.33 expected hits
                    1 submarine owned by the Americans, 7 submarines owned by the Germans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 3 submarines in 93 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 bomber, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 3 : 6/1 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 3 submarines in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 93 Sea Zone, round 3 : 8/1 hits, 8.33 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans, 3 submarines owned by the Germans, 3 destroyers owned by the Americans, 2 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 1 cruiser, 1 fighter, 3 tactical_bombers and 3 transports in 93 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 4 : 7/0 hits, 7.00 expected hits
                    1 cruiser owned by the Americans, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
                    1 mech_infantry owned by the Americans lost in Gibraltar
                2 transports owned by the Americans retreated to 92 Sea Zone
                Germans win, taking New Britain from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is -91
                Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
                Casualties for Germans: 1 destroyer, 2 fighters, 10 submarines and 3 tactical_bombers
            Moving scrambled unit from 93 Sea Zone back to originating territory: Gibraltar
                2 fighters owned by the Germans forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 bomber moved from Morocco to 90 Sea Zone
            1 bomber moved from 90 Sea Zone to British Guiana
            1 artillery and 1 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 cruiser and 1 submarine placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Central United States
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,2
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 3 infantry moved from Chahar to Inner Mongolia
    
        Place Units - Chinese
            4 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 submarines moved from 112 Sea Zone to 108 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in 74 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Italians roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 74 Sea Zone
                British win, taking 74 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            2 bombers and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 20 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 1.17
    Germans AA : -0.33
    Germans regular : -0.83
    British regular : -1.00
    Italians AA : 0.83
    

    Savegame


  • @flyingbadger

    I believe you could easily counterattack in places, and or hold your ground much sooner then all the way back in Moscow. Youll see this when you try to play Axis yourself, its not as easy as it looks when you have pressure on more then one or two fronts.

    What your main priority should be as Allies is to choose a strategy upfront. So when you start a game as Allies choose wether you want to do a KGF (kill germany first) or KJF (kill japan first). This choice can often be made for you, seeing the purchase of Germany first round (fleet purchase can point to Sea Lion) or when Japan does a first round opening (politics) like I did.

    What is also very important to look after are the NO’s (national objectives, they can be found under the little map) You had a turn where you landed in Hawai, but you could have also landed in Johnston Island that same turn. You didnt and which cost you 5 pu’s.

    So keep in mind its important to prevent the opponent from reaching there NO, but its also important to get yours back or in possesion.


  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs; 
            Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            3 fighters moved from Iraq to 74 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
            1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    

    Savegame


  • @flyingbadger

    Attacking sz74.

    Ill update you on hits, and await your OOL hits.


  • @flyingbadger

    I hit with my sub. I guess you choose the ac or bb?


  • @flyingbadger

    I continued choosing your ac as sub casualty, seeing I get 3 hits (+ maybe one more as extra dice) I knew the bb would get a hit aswell. So the question remains, what are you other casualties going to be.

    So far its ac/hit (sub) and bb/hit… What do you choose for the remainder of 2 hits?

  • 2024 '23 '22 '21

    @cds Carrier again, then destroyers after that, then after them cruisers, then battleship.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 47 PUs; 
            Italians buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            3 fighters moved from Iraq to 74 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 82 Sea Zone to 74 Sea Zone
            1 bomber moved from Anglo-Egyptian Sudan to 74 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in 74 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
                    Italians roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 74 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 74 Sea Zone, round 2 : 3/1 hits, 2,50 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 74 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 74 Sea Zone, round 3 : 2/1 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 74 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 74 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 74 Sea Zone, round 4 : 1/1 hits, 1,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 74 Sea Zone, round 4 : 1/1 hits, 1,17 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 74 Sea Zone
                    Italians roll dice for 1 bomber and 1 cruiser in 74 Sea Zone, round 5 : 1/0 hits, 1,00 expected hits
                    British roll dice for 1 battleship and 1 transport in 74 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the British lost in 74 Sea Zone
                    1 transport owned by the British lost in 74 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Southern Persia to 82 Sea Zone
            1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
                  Italians take French Madagascar from Neutral_Axis
            1 aaGun, 5 artilleries and 5 infantry moved from Southern Persia to Northwest Persia
            3 transports moved from 82 Sea Zone to 83 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 bomber moved from 74 Sea Zone to Iraq
            1 armour moved from French West Africa to French Equatorial Africa
            1 destroyer and 1 submarine moved from 97 Sea Zone to 83 Sea Zone
    
        Place Units - Italians
            3 fighters placed in Egypt
            3 infantry placed in Southern Persia
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    British regular : 0,67
    

    Savegame


  • @flyingbadger

    Damn, made a huge mistake in my purchase. Not thinking it all the way trough to Germany. Should have bought a harbor in Southern Persia, so I could send a German transport to capture S.Africa.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Solomon Islands to 55 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
            1 fighter moved from New South Wales to 47 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

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