Hi Markus
Enjoy your game with crockett :)
You are the first opponent in PtV to attack sz99 as UK in R1. I need some time to figure out what my purchase/moves will be.
@cds
LOL That’s fine, no rush. Cheers for mentioning it not usually the done thing. Maybe it’s tactical genius disguised as naive incompetence?..
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
1 bomber moved from Northern Italy to Algeria
1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 carrier and 2 fighters
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/1 hits, 1,50 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Algeria to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,1,1
Italians collect 8 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : 0,67
British regular : 0,83
FUBAR
The one battle where I should have hit a 1/2 right away is in sz99 and there I miss, you hit right away :(
The other battles my dice is a 1, should have started with another battle.
Hate it when this bs happens :D
FFS, even in LL I get screwed :(
I see that you did something with some of my suggestions (taking greece in ncm to keep your ftr’s save) in the game vs Martin.
In that game I have another suggestion for you. You should have send the destroyer from sz106 to sz119. You should also have setup a force in Scotland, at least 2 AA and 4 inf (2 french) plus 1 ftr (1 french). That way you could have protected the fleet in sz109 better.
I hope you dont mind that I am giving a few suggestions here and there, if its too much you can tell me, ill try to keep it down ;)
@cds Yes, I was very pleased to be able to implement your idea so soon! Also remembered to keep a destroyer around for the Italian sub (although the carrier isn’t damaged this time).
I see now the problem with 119, I did make sure to use a destroyer in 110 to block that way but forgot about the that way.
I was planning on sending the French up there to maximise any scramble, but yes I can see I could have backed them up with some more infantry as there is enough to hold England anyway.
I really appreciate these suggestions, it’s great to gain a better understanding of the game’s mechanics and how to best use them. Please keep the guidance and advice coming. I’m having a lot of fun playing and learning A&A!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 60 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 submarine moved from 109 Sea Zone to 126 Sea Zone
1 submarine moved from 109 Sea Zone to 121 Sea Zone
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
3 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 carrier and 2 fighters
Germans roll dice for 3 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits
British roll dice for 1 carrier and 2 fighters in 99 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier and 2 fighters
Battle in 127 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 battleship
Germans roll dice for 2 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
British roll dice for 1 battleship in 127 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Germans and 1 battleship owned by the British lost in 127 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for British: 1 battleship
Battle in 93 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits
British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in Morocco
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/1 hits, 1,33 expected hits
French roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Morocco
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/1 hits, 1,17 expected hits
French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
5 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 armour and 3 mech_infantrys moved from France to Germany
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery moved from France to Western Germany
2 bombers moved from 127 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy
3 aaGuns moved from Germany to Slovakia Hungary
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 116 Sea Zone
1 submarine placed in 113 Sea Zone
1 infantry placed in Western Germany
1 artillery and 8 infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : -0,33
Germans regular : 0,83
British regular : -0,50
I would like to edit the 2 inf in Norway to Finland and the sub in sz121 to sz106. Hopefully you agree with small edits?!
Sorry, I mean sub from sz126 to sz106
@cds Yeah, that’s fine with me, you do whatever you need to do.
Don’t worry about asking him the future, just make the edit and let me know.
Okay, thanks! Ill make the edit in Japanese turn, seeing you are with Russia now.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Leningrad to Baltic States
1 tactical_bomber moved from Yenisey to Russia
1 submarine moved from 130 Sea Zone to 128 Sea Zone
1 fighter moved from Ukraine to Leningrad
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Stalingrad to Rostov
6 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Kursk
1 artillery and 1 infantry moved from Bryansk to Kursk
2 artilleries moved from Leningrad to Northern Belarus
2 aaGuns moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Archangel to Leningrad
1 infantry moved from Northern Belarus to Southern Belarus
4 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
2 aaGuns, 2 artilleries and 6 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Leningrad
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Johnston Island to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Manilla
1 armour and 1 infantry moved from Davao to Manilla
1 artillery moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Paulau to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Paulau to Yunnan
1 tactical_bomber moved from Caroline Islands to Yunnan
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 4 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shansi to Anhwe
1 mech_infantry moved from Shansi to Jehol
1 artillery moved from Jehol to Southern Manchuria
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Southern Manchuria
1 fighter moved from Jehol to Yunnan
1 battleship moved from 36 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits, 3,67 expected hits
Americans roll dice for 2 infantry and 1 marine in Hawaiian Islands, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry and 1 marine
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/1 hits, 3,67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/1 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Manilla
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manilla, round 2 : 1/1 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/1 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Borneo to Yunnan
1 bomber moved from Malaya to Yunnan
3 tactical_bombers moved from Shan State to Yunnan
3 fighters moved from Shan State to Kwangsi
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from Manilla to Davao
4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
EDIT: 2 infantry moved from Norway to Finland
EDIT: 1 submarine moved from 126 Sea Zone to 106 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
3 transports placed in 7 Sea Zone
2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -1,67
UK_Pacific regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 121 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Iceland to 121 Sea Zone
1 submarine moved from 104 Sea Zone to 121 Sea Zone
Combat - Americans
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 artillery moved from Central United States to Western United States
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Tsinghai to Inner Mongolia
8 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 121 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Iceland to 121 Sea Zone
1 submarine moved from 104 Sea Zone to 121 Sea Zone
Combat - Americans
Battle in 121 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 121 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 artillery moved from Central United States to Western United States
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 carrier, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Tsinghai to Inner Mongolia
8 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 40 Sea Zone to 78 Sea Zone
1 infantry moved from Ethiopia to 78 Sea Zone
1 infantry moved from 78 Sea Zone to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 artillery moved from Ethiopia to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Southern Persia
British take Southern Persia from Neutral_Allies
1 cruiser moved from 98 Sea Zone to 83 Sea Zone
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
1 armour moved from New Brunswick Nova Scotia to Eastern United States
2 fighters and 1 tactical_bomber moved from Burma to Eastern India
2 artilleries and 4 infantry moved from Eastern India to Burma
Place Units - British
3 artilleries and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from Algeria to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/1 hits, 1,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 1/1 hits, 1,67 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 bomber in Greece, round 4 : 1/1 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
Italians win, taking Gibraltar from British, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Albania
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 cruiser and 1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Neutral_Allies regular : 0,67