No landing on damaged carriers. Planes need viable landing spot or they splash.
CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand 1 marine moved from New South Wales to 64 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Queensland to South Australia 1 marine moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Zealand Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Combat Move - French 1 destroyer moved from 55 Sea Zone to 47 Sea Zone
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand 1 marine moved from New South Wales to 64 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from Queensland to South Australia 1 marine moved from 55 Sea Zone to New Guinea Combat - ANZAC Battle in New Zealand Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 55 Sea Zone to 47 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Northwest Persia to Southern Caucasus Germans take Southern Caucasus from Russians 1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 3 transports moved from 100 Sea Zone to 83 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 107 Sea Zone to 93 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from Western Germany to 116 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 2 tactical_bombers moved from France to Morocco 1 tactical_bomber moved from Western Germany to Morocco 2 bombers moved from Western Germany to Iraq 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Germans take Northern Belarus from Russians 7 armour, 8 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 artillery and 4 infantry moved from Finland to Vyborg 4 infantry moved from Karelia to Archangel 1 submarine moved from 128 Sea Zone to 116 Sea Zone 6 infantry moved from Poland to Eastern Poland 5 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to France Combat - Germans Battle in 116 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany 4 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Eastern Poland to Northern Belarus 1 aaGun moved from Baltic States to Northern Belarus Place Units - Germans 3 submarines placed in 95 Sea Zone 2 fighters placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Amur to Sakha 2 infantry moved from Amur to Sakha 3 artilleries and 12 infantry moved from Amur to Northern Manchuria Combat - Russians Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 3 artilleries and 12 infantry Japanese defend with 2 infantry Russians roll dice for 3 artilleries and 12 infantry in Northern Manchuria, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Northern Manchuria 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Russia 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Tula 22 infantry moved from Kursk to Tula 2 aaGuns and 6 artilleries moved from Kursk to Tula 2 aaGuns, 2 armour, 6 artilleries, 27 infantry and 3 mech_infantrys moved from Smolensk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia 3 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,2 Russians collect 28 PUs (2 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -0.50
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 40 Sea Zone 2 fighters moved from 39 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 battleship and 1 carrier moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 transport moved from 39 Sea Zone to 132 Sea Zone 1 infantry moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 marine moved from Anhwe to Kiangsu 3 fighters and 4 tactical_bombers moved from Kiangsi to Burma 1 bomber and 1 fighter moved from Southern Manchuria to Northern Manchuria 5 artilleries and 8 infantry moved from Southern Manchuria to Northern Manchuria 4 infantry moved from Korea to Northern Manchuria 3 fighters moved from Japan to Northern Manchuria 2 fighters moved from 7 Sea Zone to Northern Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 destroyers moved from 7 Sea Zone to 35 Sea Zone
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Scramble?
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@cds No thanks
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 40 Sea Zone 2 fighters moved from 39 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 battleship and 1 carrier moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 transport moved from 39 Sea Zone to 132 Sea Zone 1 infantry moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 marine moved from Anhwe to Kiangsu 3 fighters and 4 tactical_bombers moved from Kiangsi to Burma 1 bomber and 1 fighter moved from Southern Manchuria to Northern Manchuria 5 artilleries and 8 infantry moved from Southern Manchuria to Northern Manchuria 4 infantry moved from Korea to Northern Manchuria 3 fighters moved from Japan to Northern Manchuria 2 fighters moved from 7 Sea Zone to Northern Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 destroyers moved from 7 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 40 Sea Zone Japanese win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Amur Battle in 56 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Amur from Russians with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 47 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits French roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 47 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Northern Manchuria Japanese attack with 5 artilleries, 1 bomber, 6 fighters and 12 infantry Russians defend with 2 aaGuns, 3 artilleries and 12 infantry Russians roll AA dice in Northern Manchuria : 1/0 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Northern Manchuria Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 12 infantry in Northern Manchuria, round 2 : 8/1 hits, 7,50 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries and 12 infantry in Northern Manchuria, round 2 : 5/0 hits, 5,00 expected hits 5 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Northern Manchuria Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 7 infantry in Northern Manchuria, round 3 : 7/1 hits, 6,67 expected hits Chinese roll dice for 3 artilleries and 6 infantry in Northern Manchuria, round 3 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northern Manchuria Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 4 infantry in Northern Manchuria, round 4 : 6/0 hits, 6,00 expected hits Chinese roll dice for 2 artilleries in Northern Manchuria, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 5 artilleries, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 9 infantry Casualties for Russians: 2 aaGuns, 3 artilleries and 12 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone 2 fighters moved from 56 Sea Zone to 43 Sea Zone 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Northern Manchuria to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 3 fighters moved from Northern Manchuria to Southern Manchuria 1 bomber moved from Northern Manchuria to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands Place Units - Japanese 3 fighters placed in Japan 1 armour and 1 infantry placed in Southern Manchuria 1 artillery placed in Southern Manchuria 4 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 French regular : -0,33 Japanese regular : 0,50 ANZAC regular : -0,33 Russians AA : 0,00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6 Non Combat Move - Americans 2 bombers moved from Southern France to United Kingdom 1 submarine moved from 94 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 31 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 11 Sea Zone 1 destroyer, 1 submarine and 2 tactical_bombers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,5 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Shansi to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6 Non Combat Move - Americans 2 bombers moved from Southern France to United Kingdom 1 submarine moved from 94 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 31 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer placed in 11 Sea Zone 1 destroyer, 1 submarine and 2 tactical_bombers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,5 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Shansi to Jehol Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 armour EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode British buy 1 bomber and 2 submarines; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 94 Sea Zone to 96 Sea Zone Non Combat Move - British 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Eastern United States Place Units - British 2 submarines placed in 112 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans AA : -0.33
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@cds Forgot to do a bunch of US non-combat moves, did some edits after. Hope that’s okay?
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No problem on the edit. Only problem I have is the relentless bombing of my factory’s :( Its time those bombers get shot out of the air.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 airfields, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Iraq to Southern Persia 3 fighters moved from Egypt to Southern Persia 1 bomber moved from Egypt to Union of South Africa 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo-Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 armour moved from Gold Coast to French West Africa 1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan 3 artilleries and 5 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 submarine and 4 transports moved from 83 Sea Zone to 82 Sea Zone 1 destroyer moved from 78 Sea Zone to 74 Sea Zone 3 artilleries and 5 infantry moved from 82 Sea Zone to Southern Persia 1 armour moved from Baltic States to Novgorod Italians take Novgorod from Russians Combat - Italians Strategic bombing raid in Union of South Africa British roll AA dice in Union of South Africa : 0/1 hits, 0,17 expected hits Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Union of South Africa causes 5 damage total. Battle in Southern Persia Italians attack with 5 artilleries, 3 fighters and 10 infantry British defend with 1 artillery, 1 factory_minor and 8 infantry Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 5 artilleries, 3 fighters and 10 infantry in Southern Persia, round 2 : 6/1 hits, 5,67 expected hits British roll dice for 1 artillery and 8 infantry in Southern Persia, round 2 : 3/0 hits, 3,00 expected hits 6 infantry owned by the British and 3 infantry owned by the Italians lost in Southern Persia Italians roll dice for 5 artilleries, 3 fighters and 7 infantry in Southern Persia, round 3 : 5/1 hits, 5,17 expected hits British roll dice for 1 artillery and 2 infantry in Southern Persia, round 3 : 1/0 hits, 1,00 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia Italians win, taking Southern Persia from British with 5 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 8 infantry Non Combat Move - Italians 3 fighters moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Southern Persia 1 bomber moved from Union of South Africa to Anglo-Egyptian Sudan Place Units - Italians 1 airfield placed in Gibraltar 1 destroyer and 1 submarine placed in 97 Sea Zone 1 airfield placed in Iraq Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British AA : -0,17 British regular : 0,00
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@cds Total war is a bitch, just got to do what I can. Just move those fighters away from W.Germany so they can have some real fun :wink:
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Iraq to Northeast Persia Germans take Northeast Persia from Neutral_Allies 1 bomber moved from Iraq to Stalingrad 4 infantry moved from Archangel to Vologda 1 bomber moved from Iraq to Urals 1 infantry moved from Leningrad to Vologda 8 artilleries and 27 infantry moved from Northern Belarus to Novgorod 7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Gibraltar 3 submarines moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia 3 transports moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Southern Caucasus to Northern Caucasus Germans take Northern Caucasus from Russians 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Urals causes 6 damage total. Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Stalingrad to Vologda 1 bomber moved from Urals to Vologda 4 aaGuns moved from Northern Belarus to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 3 fighters placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
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I intend to pay you back in full for every SBR run you make :) Payback is a bitch ;)