Hi Markus
Enjoy your game with crockett :)
Yes, scramble 3 fighters into Yunnan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Japanese scrambles 3 units out of Kwangsi to defend against the attack in Yunnan
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 3 fighters and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Yunnan, round 2 : 4/1 hits, 3.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Hopei to Szechwan
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
(The fighter coverage on land given by air bases is a really interesting mechanic, great way to use planes to defend across a wider front)
Normally (G40) I wouldnt build a airbase first round, but like you mention its a great way too boost your defense (it can protect 5 territory’s plus a seazone), further more its a great way to increase the reach of the aircrafts so they can go almost anywhere they are needed in the future.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Combat Move - British
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser, 1 destroyer and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from United Kingdom to 99 Sea Zone
2 fighters moved from United Kingdom to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 destroyer moved from 73 Sea Zone to 78 Sea Zone
Combat Hit Differential Summary :
@flyingbadger Scramble to SZ99?
Yes, scramble with 3 fighters into sz99
@cds Okay. Brits scored 3 hits on first round, what do you want to lose? (TripleA suggests damaging the battleship and losing the cruiser and an Italian fighter).
hit on bb, then cruiser and the german fighter
@cds Okay, I’m down to the bomber, 2 fighters and tactical bomber against the damaged battleship and 2 fighter. Next round, I’ve scored 2 hits, what do you lose?
The 2 fighters
@cds Darn, that’s the thing I’m trying to kill. Can’t let that loose.
Would you have retreated if I had chosen the battleship first and keeping one fighter at the end?!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to Western United States
2 fighters moved from Hawaiian Islands to 11 Sea Zone
1 bomber moved from Central United States to Iceland
1 infantry moved from Central United States to Eastern United States
1 armour and 1 mech_infantry moved from Central United States to Eastern United States
1 artillery moved from Western United States to Central United States
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,6,3,3,3,2,1,4,1,1,3,4,5,2,4,4,5,4,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,6
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Japanese scrambles 3 units out of Kwangsi to defend against the attack in Yunnan
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 3 fighters and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Yunnan, round 2 : 4/1 hits, 3.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Moving scrambled unit from Yunnan back to originating territory: Kwangsi
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Hopei to Szechwan
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Inner Mongolia to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser, 1 destroyer and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from United Kingdom to 99 Sea Zone
2 fighters moved from United Kingdom to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
1 destroyer moved from 73 Sea Zone to 78 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 99 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 fighters owned by the Italians lost in 99 Sea Zone
British roll dice for 2 fighters in 99 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 98 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/1 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 132 Sea Zone to 40 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 destroyer moved from 112 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Morocco
1 battleship moved from 114 Sea Zone to 127 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Ontario to Eastern United States
3 infantry moved from Malaya to Shan State
5 infantry moved from Eastern India to Burma
3 aaGuns, 1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 infantry moved from Western India to Eastern India
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Italians regular : -0.50
Japanese regular : 0.67
British regular : -0.83
@cds Yes, would have liked to have kept more air available for Med/Africa. Although maybe destroying the Italian fighter is the smarter choice?
Please point out (after the turn) if I do something particularly stupid as it would be great to get feedback to learn from.
I think your attack at Yunnan with CHI forces wasnt very good, because you would never achieve your goal to clear Yunnan, get your bonus, even if you would have followed up with UK PAC.
Your attack at sz99 was pretty costly for both sides, but you should have send the AC with your attack, because then I probably wouldnt have scrambled anyway. If I would have scrambled, it would have cost you less then it did now.
I also dont think its a very good idea to send your AC into sz99, because if I attack it now with only the sub, you cant really defend against it. Seeing planes cant do anything against a sub without a destroyer present and the only defense you have is the 1
of the AC itself.
Another choice you could have made was to claim Greece in non combat, then your planes on the AC would have had a place to land after it was damaged. You wouldnt be forced to lose planes or kill them first in combat.
I prefer to keep the battleship till the end, hope it survives, because its the most expensive unit, but further more it can repair itself in ITA turn. I dont know if it would be smart to retreat, if I had chosen the battleship and kept the fighter, because then I would have also kept the transport.
Another thing I have noticed is that you placed your fighters and tact in Burma, you can better keep them in India, because then you can intercept vs a SBR. You can also protect Burma from India, seeing you can scramble into combat, it would be like if they are there.
Also when they are in India, they can use the airbase to get that +1 in movement and help attack in Iraq if necessary.
@cds Thanks for the guidance, it’s great to be able to get feedback on moves like this.
Yeah, the Yunan attack was intended to set up a UK attack, but was probably too much of gamble. Need to focus on better placement of air.
Thanks for the breaksdown of the SZ99 battle and how better to setup for counters.