@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 1 armour and 1 artillery moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/0 hits, 2,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/1 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Romania Italians attack with 1 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Slovakia Hungary to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 bomber and 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians regular : -0,17 Neutral_Allies regular : 0,00 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@oysteilo it is easier to find time to play during office hours while working from home ;-)
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo it is easier to find time to play during office hours while working from home ;-)
Good plan. I might not move before tomorrow
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@oysteilo that’s fine. Tomorrow will be my one day in the office, this week, so I will be able to respond tomorrow evening then.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 92 PUs; Germans buy 3 artilleries, 25 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Denmark to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 6 armour moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 5 armour and 7 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 3 transports moved from 110 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 110 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone 1 aaGun moved from Denmark to Western Germany 1 artillery moved from Denmark to 113 Sea Zone 1 aaGun moved from Denmark to 113 Sea Zone 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Germany to Poland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 2 armour moved from Western Germany to Poland 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 113 Sea Zone to Norway 1 armour moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 5 armour moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 2 artilleries, 7 infantry and 1 mech_infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in United Kingdom Germans undo move 3. Germans undo move 3. 9 infantry and 1 mech_infantry placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha 11 infantry moved from Buryatia to Amur 3 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 5 infantry moved from Novgorod to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Novgorod to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 1/1 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sakha Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Sakha, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Baltic States, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 artilleries moved from Western Ukraine to Bessarabia 9 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Belarus to Eastern Poland 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Novgorod 1 aaGun and 6 infantry moved from Russia to Bryansk 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Novgorod Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 Germans AA : 0,83 Germans regular : -1,67 Russians regular : 0,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 3 fighters and 5 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Chahar to Kiangsi 1 bomber moved from French Indo China to Hunan 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Java, round 2 : 3/0 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers in Kwangsi, round 2 : 6/1 hits, 6,67 expected hits Chinese roll dice for 7 infantry in Kwangsi, round 2 : 3/1 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in Kwangsi, round 3 : 6/1 hits, 5,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for Chinese: 7 infantry Non Combat Move - Japanese 2 fighters moved from Kwangsi to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 4 tactical_bombers moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 armour moved from Malaya to French Indo China 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 battleship, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry EDIT: Adding units owned by Japanese to Siberia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -0,17 ANZAC regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - AmericansCombat Hit Differential Summary :
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@oysteilo do you scramble to SZ6?
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo do you scramble to SZ6?
max scramble and 3 kami tokens on cruiser 1 and 3 kami tokens on cruiser 2. Your attack then is at 0-1%. Now, if you forgot about the kami tokens you have conducted no combat, so feel free to start over again if you like
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@oysteilo thank you - I will give it a try :-)
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hitsCombat Hit Differential Summary :
Americans regular : -0,33 Italians AA : -0,17 -
@oysteilo what losses do you chose, and what is the order of losses thereafter for this battle?
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@martin i am around so you can always ask. sub hit to carrier. Then damage all capital ships one time, then subs and 3 destroyers. If you dont have any subs left at this point take last destroyer before carriers.
If you are in doubt just ask. Pretty much according to triple A with the question mark around destroyer/carrier vs sub or no sub
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hitsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Italians AA : -0,17 -
@oysteilo OK, thanks. I need to ask again.
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo OK, thanks. I need to ask again.
2 carriers, 1 destroyer and 1 fighter
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 7/0 hits, 7,00 expected hits 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hitsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Italians AA : -0,17





