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oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha 11 infantry moved from Buryatia to Amur 3 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 5 infantry moved from Novgorod to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Novgorod to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 1/1 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sakha Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Sakha, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/0 hits, 1,00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Baltic States, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 artilleries moved from Western Ukraine to Bessarabia 9 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Belarus to Eastern Poland 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Novgorod 1 aaGun and 6 infantry moved from Russia to Bryansk 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Novgorod Place Units - Russians 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans AA : 0,83 Germans regular : -1,67 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 3 fighters and 5 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Chahar to Kiangsi 1 bomber moved from French Indo China to Hunan 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Java, round 2 : 3/0 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 5 tactical_bombers in Kwangsi, round 2 : 6/1 hits, 6,67 expected hits Chinese roll dice for 7 infantry in Kwangsi, round 2 : 3/1 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers in Kwangsi, round 3 : 6/1 hits, 5,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for Chinese: 7 infantry Non Combat Move - Japanese 2 fighters moved from Kwangsi to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 4 tactical_bombers moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 armour moved from Malaya to French Indo China 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 battleship, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry EDIT: Adding units owned by Japanese to Siberia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -0,17 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans
Combat Hit Differential Summary :
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@oysteilo do you scramble to SZ6?
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo do you scramble to SZ6?
max scramble and 3 kami tokens on cruiser 1 and 3 kami tokens on cruiser 2. Your attack then is at 0-1%. Now, if you forgot about the kami tokens you have conducted no combat, so feel free to start over again if you like
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@oysteilo thank you - I will give it a try :-)
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,33 Italians AA : -0,17
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@oysteilo what losses do you chose, and what is the order of losses thereafter for this battle?
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@martin i am around so you can always ask. sub hit to carrier. Then damage all capital ships one time, then subs and 3 destroyers. If you dont have any subs left at this point take last destroyer before carriers.
If you are in doubt just ask. Pretty much according to triple A with the question mark around destroyer/carrier vs sub or no sub
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Italians AA : -0,17
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@oysteilo OK, thanks. I need to ask again.
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo OK, thanks. I need to ask again.
2 carriers, 1 destroyer and 1 fighter
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 7/0 hits, 7,00 expected hits 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Italians AA : -0,17
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@martin destroyer and 2 fighters
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 7/0 hits, 7,00 expected hits 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 4 : 5/0 hits, 5,00 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans retreated to 16 Sea Zone Japanese win, taking Denmark from Germans with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is -55 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 2 submarines 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 3. Americans undo move 1. 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,67 Italians AA : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Gibraltar to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 7 fighters, 2 submarines and 3 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 7/1 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 7 fighters and 3 transports in 6 Sea Zone, round 3 : 7/0 hits, 7,00 expected hits 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 4 : 5/0 hits, 5,00 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans retreated to 16 Sea Zone Japanese win, taking Denmark from Germans with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is -55 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 2 submarines 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 bomber moved from Northern Italy to Tunisia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Americans undo move 3. Americans undo move 1. 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to Tobruk 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Burma to India 1 fighter moved from Egypt to Iraq 1 infantry moved from Persia to Iraq 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China Combat - British Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tobruk British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 1 mech_infantry British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/0 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 3/1 hits, 2,50 expected hits Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry Battle in Iraq British attack with 1 fighter and 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 fighter and 1 infantry in Iraq, round 2 : 1/1 hits, 0,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq 1 fighter owned by the British retreated Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 3 infantry and 5 tactical_bombers British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in French Indo China, round 2 : 5/1 hits, 5,67 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China Japanese win with 1 armour, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Tobruk to Malta Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Italians regular : 1,00 Japanese regular : -1,00 Neutral_Axis regular : 0,00 British regular : -0,83 Italians AA : -0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 114 Sea Zone Combat - Italians Battle in 114 Sea Zone Italians attack with 1 bomber and 1 fighter Russians defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 bomber moved from 114 Sea Zone to Western Germany 1 armour moved from Greece to Bulgaria 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Greater Southern Germany Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 destroyers moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :