Here is the game, Have Fun
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to United Kingdom 1 infantry and 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 battleship, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom 1 battleship moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 fighter moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 artillery moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 2 infantry placed in Quebec 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,1,2,4,5,2,3,3,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,17 Italians regular : 0,67 Japanese regular : 2,00 British regular : -0,50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/1 hits, 2,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 artillery moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Yugoslavia to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0,00 British regular : -0,17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 7 armour moved from Western Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 9 infantry moved from Germany to 113 Sea Zone 5 armour, 2 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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i dont think you will scramble, but its better you make the call and not me
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@oysteilo you are right, no scramble. Thank you
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 7 armour moved from Western Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 9 infantry moved from Germany to 113 Sea Zone 5 armour, 2 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 7 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter British roll AA dice in United Kingdom : 1/0 hits, 1,00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/0 hits, 10,00 expected hits British roll dice for 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/1 hits, 5,33 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 5 infantry and 3 tactical_bombers in United Kingdom, round 3 : 9/1 hits, 9,17 expected hits British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/1 hits, 3,33 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 fighter owned by the Americans, 5 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 1 fighter and 9 infantry Casualties for British: 5 aaGuns, 1 fighter, 9 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 1 fighter Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 aaGuns and 1 artillery moved from Western Germany to Denmark 2 tactical_bombers moved from Western Germany to Denmark 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Normandy Bordeaux to France 3 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Yugoslavia to Romania 2 armour and 1 mech_infantry moved from Yugoslavia to Western Germany 9 infantry moved from Finland to Norway Place Units - Germans 1 carrier placed in 110 Sea Zone 10 infantry placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British AA : 0,00 Germans regular : -0,33 British regular : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 4 infantry moved from Ulaanbaatar to Buryatia 11 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Karelia to Finland Russians take Finland from Germans 3 infantry moved from Eastern Poland to Romania 3 infantry moved from Bessarabia to Romania 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Romania Russians attack with 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 5 infantry and 2 mech_infantrys Russians roll dice for 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 2 : 2/1 hits, 2,83 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Romania, round 2 : 2/1 hits, 2,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 3 : 3/1 hits, 2,50 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Romania, round 3 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 4 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Russians winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Romania from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 5 infantry Casualties for Germans: 5 infantry and 2 mech_infantrys Battle in Buryatia Russians attack with 15 infantry Japanese defend with 1 infantry Russians roll dice for 15 infantry in Buryatia, round 2 : 2/1 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Romania to Western Ukraine 1 tactical_bomber moved from Romania to Western Ukraine 1 bomber moved from Romania to Novgorod 1 artillery moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 aaGun moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,33 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from French Indo China to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from Philippines to Kwangsi 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/0 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/1 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/1 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 carriers moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from Sumatra to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Manchuria to Japan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 battleship and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 1 tactical_bomber moved from Philippines to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 2 fighters moved from Shan State to French Indo China 2 bombers moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,33 UK_Pacific regular : -0,33 British regular : -0,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 bomber moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 2. 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 2 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma Place Units - Chinese 2 infantry placed in Suiyuyan 1 artillery and 2 infantry placed in Hunan Chinese undo move 2. 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : -2,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 bomber moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 2. 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 2 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 3 : 1/1 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma Place Units - Chinese 2 infantry placed in Suiyuyan 1 artillery and 2 infantry placed in Hunan Chinese undo move 2. 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 armour moved from Trans-Jordan to Alexandria 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/1 hits, 3,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/1 hits, 2,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria 1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 fighters owned by the British retreated 1 armour owned by the British retreated to Egypt Italians win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 4 infantry Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Quebec to 106 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 4 infantry moved from India to Burma Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2,50 Americans regular : -0,17 Italians regular : 0,17 Japanese regular : -0,67 British regular : 0,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece 1 armour and 1 artillery moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/0 hits, 2,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/1 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Romania Italians attack with 1 armour, 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Slovakia Hungary to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 bomber and 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Neutral_Allies regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@oysteilo it is easier to find time to play during office hours while working from home ;-)
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo it is easier to find time to play during office hours while working from home ;-)
Good plan. I might not move before tomorrow
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@oysteilo that’s fine. Tomorrow will be my one day in the office, this week, so I will be able to respond tomorrow evening then.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 92 PUs; Germans buy 3 artilleries, 25 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Denmark to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 6 armour moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 5 armour and 7 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 3 transports moved from 110 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 110 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 125 Sea Zone to 113 Sea Zone 1 aaGun moved from Denmark to Western Germany 1 artillery moved from Denmark to 113 Sea Zone 1 aaGun moved from Denmark to 113 Sea Zone 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Germany to Poland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 2 armour moved from Western Germany to Poland 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 113 Sea Zone to Norway 1 armour moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 5 armour moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 2 artilleries, 7 infantry and 1 mech_infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in United Kingdom Germans undo move 3. Germans undo move 3. 9 infantry and 1 mech_infantry placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,00