Scramble sz6 and if you scramble does the sub fight?
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Tunisia to Southern France Combat - Americans Battle in Southern France Americans attack with 4 artilleries, 1 bomber and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern France, round 2 : 3/1 hits, 3,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Southern France to Gibraltar 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 fighter moved from Ukraine to Bessarabia Combat - British Battle in Bessarabia British attack with 1 fighter Italians defend with 1 artillery British roll dice for 1 fighter in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bessarabia British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Szechwan British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - British 1 tactical_bomber moved from Szechwan to Shensi 1 artillery moved from Eastern Persia to West India 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Bessarabia to Ukraine 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Algeria to Gibraltar 1 battleship moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -0,33 Italians regular : -0,67 Japanese regular : 0,83 Germans regular : -0,67 British regular : -0,17
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@oysteilo my odds are quite bad, but I will still keep trying for a bit :-)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Germany to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to United Kingdom 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5,3 Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 armour moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Southern France 2 tactical_bombers moved from Southern Italy to Southern France 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits
Combat Hit Differential Summary :
Germans regular : 0,00
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what would you like to save? 2 damage battleships or 1 destroyer and 1 damage battleship?
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@oysteilo said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
2 damage battleships
2 damaged battleships, please
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 armour moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Southern France 2 tactical_bombers moved from Southern Italy to Southern France 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer and 7 transports in 91 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 3 : 4/0 hits, 4,00 expected hits Americans roll dice for 1 battleship and 7 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 3 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 109 Casualties for Germans: 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Casualties for British: 1 battleship Battle in Gibraltar Germans attack with 1 fighter and 4 infantry British defend with 1 airfield, 1 bomber and 1 harbour; Americans defend with 1 bomber Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 2 : 1/1 hits, 1,17 expected hits British roll dice for 2 bombers in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Gibraltar Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 3 : 1/1 hits, 1,17 expected hits British roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 24 Casualties for British: 1 bomber Casualties for Americans: 1 bomber Battle in Morocco Germans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Americans defend with 3 artilleries and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Morocco, round 2 : 3/1 hits, 2,67 expected hits French roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Morocco Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Morocco, round 3 : 3/1 hits, 2,33 expected hits French roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers British defend with 3 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 4/1 hits, 3,83 expected hits Americans roll dice for 4 artilleries and 7 infantry in Southern France, round 2 : 3/1 hits, 3,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Southern France Germans roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 3/1 hits, 3,33 expected hits Americans roll dice for 4 artilleries and 3 infantry in Southern France, round 3 : 2/1 hits, 2,33 expected hits 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 1 armour, 1 artillery, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 4 : 3/0 hits, 3,00 expected hits Americans roll dice for 4 artilleries in Southern France, round 4 : 1/1 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 1 armour, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 5 : 2/1 hits, 2,50 expected hits Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys Casualties for Americans: 4 artilleries and 4 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from Southern France to Romania 1 infantry moved from Eastern Poland to Bessarabia 3 artilleries and 6 infantry moved from Eastern Poland to Belarus 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from 91 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Poland 2 artilleries and 9 infantry moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,6,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2 Germans collect 56 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 French regular : 0,00 Germans regular : 0,33 British regular : -0,50
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@oysteilo well played - I am afraid I need to give up. There is no way I can free the UK, and without the UK, the Allies are way too week. India will fall, and I would even need to defend the US with strong Japanese and German Navies in reach.
I guess my main mistake was not too play Russia aggressively once I noticed that you go for Sealion. The Russian transport was a waste. It should have been placed in SZ127, but I shouldn’t have bought it in the first place. And it appears I forgot to block SZ104 with an American transport. Too many mistakes…
Thank you for the match and good luck in your next ones! :-) I will post the league result.