oysteilo vs. Martin (A+40) G40 2nd. Ed and LL

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            3 infantry moved from 93 Sea Zone to Southern France
            3 artilleries moved from 93 Sea Zone to Southern France
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Tunisia to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 4 artilleries, 1 bomber and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern France, round 2 : 3/1 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Gibraltar
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Trans-Jordan to Northwest Persia
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Sikang
            Chinese undo move 1.
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to Szechwan
            1 fighter moved from Ukraine to Bessarabia
    
        Combat - British
            Battle in Bessarabia
                British attack with 1 fighter
                Italians defend with 1 artillery
                    British roll dice for 1 fighter in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                British win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Szechwan
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 fighter
                    British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            1 tactical_bomber moved from Szechwan to Shensi
            1 artillery moved from Eastern Persia to West India
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Bessarabia to Ukraine
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Algeria to Gibraltar
            1 battleship moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -0,33
    Italians regular : -0,67
    Japanese regular : 0,83
    Germans regular : -0,67
    British regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    @oysteilo my odds are quite bad, but I will still keep trying for a bit :-)


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Germany to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 104 Sea Zone to United Kingdom
            3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5,3
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Southern Italy to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            5 mech_infantrys moved from Western Germany to Southern France
            2 tactical_bombers moved from Southern Italy to Southern France
            1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Morocco
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports
                British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    

    Savegame


  • what would you like to save? 2 damage battleships or 1 destroyer and 1 damage battleship?

  • 2024 '23 '22 '21

    @oysteilo said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:

    2 damage battleships

    2 damaged battleships, please


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Southern Italy to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            5 mech_infantrys moved from Western Germany to Southern France
            2 tactical_bombers moved from Southern Italy to Southern France
            1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Morocco
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports
                British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer and 7 transports in 91 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 3 : 4/0 hits, 4,00 expected hits
                    Americans roll dice for 1 battleship and 7 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    3 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone
                    4 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 109
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
                Casualties for British: 1 battleship
            Battle in Gibraltar
                Germans attack with 1 fighter and 4 infantry
                British defend with 1 airfield, 1 bomber and 1 harbour; Americans defend with 1 bomber
                    Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 2 : 1/1 hits, 1,17 expected hits
                    British roll dice for 2 bombers in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 bomber owned by the British lost in Gibraltar
                    Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 3 : 1/1 hits, 1,17 expected hits
                    British roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 24
                Casualties for British: 1 bomber
                Casualties for Americans: 1 bomber
            Battle in Morocco
                Germans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                Americans defend with 3 artilleries and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Morocco, round 2 : 3/1 hits, 2,67 expected hits
                    French roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Morocco
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Morocco, round 3 : 3/1 hits, 2,33 expected hits
                    French roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Morocco
                Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 artilleries and 3 infantry
            Battle in Southern France
                Germans attack with 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 4/1 hits, 3,83 expected hits
                    Americans roll dice for 4 artilleries and 7 infantry in Southern France, round 2 : 3/1 hits, 3,67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Southern France
                    Germans roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 3/1 hits, 3,33 expected hits
                    Americans roll dice for 4 artilleries and 3 infantry in Southern France, round 3 : 2/1 hits, 2,33 expected hits
                    3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour, 1 artillery, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 4 : 3/0 hits, 3,00 expected hits
                    Americans roll dice for 4 artilleries in Southern France, round 4 : 1/1 hits, 1,33 expected hits
                    1 artillery owned by the Germans and 3 artilleries owned by the Americans lost in Southern France
                    Germans roll dice for 1 armour, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 5 : 2/1 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            2 tactical_bombers moved from Southern France to Romania
            1 infantry moved from Eastern Poland to Bessarabia
            3 artilleries and 6 infantry moved from Eastern Poland to Belarus
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from 91 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to Poland
            2 artilleries and 9 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,6,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2
            Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    French regular : 0,00
    Germans regular : 0,33
    British regular : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    @oysteilo well played - I am afraid I need to give up. There is no way I can free the UK, and without the UK, the Allies are way too week. India will fall, and I would even need to defend the US with strong Japanese and German Navies in reach.

    I guess my main mistake was not too play Russia aggressively once I noticed that you go for Sealion. The Russian transport was a waste. It should have been placed in SZ127, but I shouldn’t have bought it in the first place. And it appears I forgot to block SZ104 with an American transport. Too many mistakes…

    Thank you for the match and good luck in your next ones! :-) I will post the league result.

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