@crockett36 Thanks! :)
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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@oysteilo do you know why the British battleship was not repaired in SZ91? Even if London is occupied, the harbour should work, or am I mistaken?
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo do you know why the British battleship was not repaired in SZ91? Even if London is occupied, the harbour should work, or am I mistaken?
I looked at that too. I thinik it is a bug. Your battleship should be repaired. I can change the damage during Japan
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese
Combat Hit Differential Summary :
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scramble to sz 33 and/or 54?
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@oysteilo 33 yes, 54 no
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 2 transports 1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry and 2 transports Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : -0,33
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it did not scramble from carolines, maybe I hit wrong button. I will try again
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 2 transports 1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry and 2 transports
Combat Hit Differential Summary :
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something is strange, it wont scramble from carolines. I will continue with first file then since korea is already rolled
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from carolines you have 1 dice at 4
[dice 1d6]
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1d6: 6
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 2 transports 1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry and 2 transports Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers in Shensi, round 2 : 3/1 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Shensi, round 3 : 3/1 hits, 3,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 3 infantry moved from Chahar to Hopei 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from Japan to French Indo China 1 artillery moved from Java to 42 Sea Zone 1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsi to Kwangsi 1 armour and 1 infantry moved from French Indo China to Kwangsi 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Manchuria to Amur 2 fighters moved from Korea to Japan 1 carrier moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery, 2 infantry and 1 mech_infantry placed in Japan 2 transports placed in 6 Sea Zone Japanese undo move 4. Japanese undo move 3. 3 mech_infantrys placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,17 UK_Pacific regular : -0,33 ANZAC regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Northern Italy 1 mech_infantry moved from Western United States to Alaska 2 mech_infantrys moved from Central United States to Western United States 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Northern Italy to Tobruk 1 armour moved from Libya to Alexandria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States 3 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians AA : -0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Northern Italy 1 mech_infantry moved from Western United States to Alaska 2 mech_infantrys moved from Central United States to Western United States 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Northern Italy to Tobruk 1 armour moved from Libya to Alexandria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States 3 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Northwest Persia to Ukraine 2 infantry moved from Burma to Yunnan Non Combat Move - British 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 5 infantry moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 artillery moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Kenya to Tanganyika Territory 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67 Italians AA : -0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Southern Italy 1 armour moved from Bulgaria to Romania 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 1 fighter moved from Southern Italy to United Kingdom Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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it is what it is, but in a LL game subs should convoy raid at 2 and destroyers, cruisers and battleships at 1. so it should be 5 rather than 8
But never mind, it is what it is :)
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@oysteilo why is that? Low Luck just means that the dice do not have crazy results. You roll two dice for one sub r air unit. Dice above 4 are ignored, 3 and less are totaled for any eligible unit. The convoy damage in SZ93 is 6 but limited to 3 due to Southern France only being worth 3 IPCs. In SZ97 the cruiser missed (6) and both destroyers hit (2+3=5), adding up to a total damage of 8. I am not aware that in “low luck” game there would be changes any rule for hits - where did you get this from?
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Iraq 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :