oysteilo vs. Martin (A+40) G40 2nd. Ed and LL

  • 2024 '23 '22 '21

    @oysteilo do you know why the British battleship was not repaired in SZ91? Even if London is occupied, the harbour should work, or am I mistaken?


  • @martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:

    @oysteilo do you know why the British battleship was not repaired in SZ91? Even if London is occupied, the harbour should work, or am I mistaken?

    I looked at that too. I thinik it is a bug. Your battleship should be repaired. I can change the damage during Japan


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            3 tactical_bombers moved from French Indo China to Shensi
            1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to Korea
            2 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • scramble to sz 33 and/or 54?

  • 2024 '23 '22 '21

    @oysteilo 33 yes, 54 no


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            3 tactical_bombers moved from French Indo China to Shensi
            1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to Korea
            2 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 infantry and 2 transports
                    1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry and 2 transports
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • it did not scramble from carolines, maybe I hit wrong button. I will try again


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            3 tactical_bombers moved from French Indo China to Shensi
            1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to Korea
            2 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 infantry and 2 transports
                    1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry and 2 transports
    

    Combat Hit Differential Summary :

    Savegame


  • something is strange, it wont scramble from carolines. I will continue with first file then since korea is already rolled


  • from carolines you have 1 dice at 4

    [dice 1d6]


  • 1d6: 6


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            3 tactical_bombers moved from French Indo China to Shensi
            1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to Korea
            2 artilleries and 7 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 infantry and 2 transports
                    1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry and 2 transports
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers in Shensi, round 2 : 3/1 hits, 3,50 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Shensi, round 3 : 3/1 hits, 3,33 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 4 tactical_bombers moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
            3 infantry moved from Chahar to Hopei
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter moved from 16 Sea Zone to Japan
            1 fighter moved from Japan to French Indo China
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kiangsi to Kwangsi
            1 armour and 1 infantry moved from French Indo China to Kwangsi
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Manchuria to Amur
            2 fighters moved from Korea to Japan
            1 carrier moved from 42 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Manchuria
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery, 2 infantry and 1 mech_infantry placed in Japan
            2 transports placed in 6 Sea Zone
            Japanese undo move 4.
            Japanese undo move 3.
            3 mech_infantrys placed in Shantung
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,17
    UK_Pacific regular : -0,33
    ANZAC regular : 0,67
    Russians regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Tunisia to Northern Italy
            1 mech_infantry moved from Western United States to Alaska
            2 mech_infantrys moved from Central United States to Western United States
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Tobruk
            1 armour moved from Libya to Alexandria
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers and 3 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Tunisia to Northern Italy
            1 mech_infantry moved from Western United States to Alaska
            2 mech_infantrys moved from Central United States to Western United States
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Tobruk
            1 armour moved from Libya to Alexandria
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers and 3 transports placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour moved from Tobruk to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Northwest Persia to Ukraine
            2 infantry moved from Burma to Yunnan
    
        Non Combat Move - British
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
            5 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 artillery moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from Kenya to Ethiopia
            1 infantry moved from Kenya to Tanganyika Territory
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            2 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Western Germany to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Greater Southern Germany to Southern Italy
            1 armour moved from Bulgaria to Romania
            1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Southern Italy to United Kingdom
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • it is what it is, but in a LL game subs should convoy raid at 2 and destroyers, cruisers and battleships at 1. so it should be 5 rather than 8

    But never mind, it is what it is :)

  • 2024 '23 '22 '21

    @oysteilo why is that? Low Luck just means that the dice do not have crazy results. You roll two dice for one sub r air unit. Dice above 4 are ignored, 3 and less are totaled for any eligible unit. The convoy damage in SZ93 is 6 but limited to 3 due to Southern France only being worth 3 IPCs. In SZ97 the cruiser missed (6) and both destroyers hit (2+3=5), adding up to a total damage of 8. I am not aware that in “low luck” game there would be changes any rule for hits - where did you get this from?

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Iraq
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 36
  • 80
  • 29
  • 45
  • 256
  • 56
  • 365
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.4k

Topics

1.8m

Posts