inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
Also wanted to land the 3 US-figs in Calcutta instead of on Borneo, but forgot to change that one before the UK-move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Iraq to Kazakhstan
1 fighter moved from Southern Italy to Kazakhstan
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 55 Sea Zone to Guam
1 fighter moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 21 Sea Zone
2 fighters moved from 55 Sea Zone to Guam
1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 55 Sea Zone to Guam
1 fighter moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 21 Sea Zone
2 fighters moved from 55 Sea Zone to Guam
1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,50
Just a double-post.
Must take it a bit slower when moving. Just saw that I didn’t land any US-air on the fresh carriers by Spain. Insane. 3 figs in Spain and the rest on that fleet is rational considering 10 bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 55 Sea Zone to Guam
1 fighter moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 21 Sea Zone
2 fighters moved from 55 Sea Zone to Guam
1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,50
Before Germany goes (and likely wins), may I switch 2 UK-figs with 2 US-figs on the fleet in z111?
@trulpen yes, edit it. upcoming round is big
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 55 Sea Zone to Guam
1 fighter moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 21 Sea Zone
2 fighters moved from 55 Sea Zone to Guam
1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 2 fighters
EDIT: Removing units owned by British from 111 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 111 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Scotland: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to 104 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 1,50
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen yes, edit it. upcoming round is big
Thanks, would be like this then.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Southern Italy to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
7 bombers moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Southern Italy to 111 Sea Zone
8 fighters moved from Southern Italy to 111 Sea Zone
16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
Germans take Egypt from British
4 mech_infantrys moved from Iraq to Egypt
Combat - Germans
Combat Hit Differential Summary :
@aagamerz13 scramble 111?
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@aagamerz13 scramble 111?
Lol, completely missed that air could hit z111 with new carriers. Noob-warning.
Yes, full scramble.
@trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those
@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those
Certainly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
7 bombers moved from Western Germany to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
3 bombers moved from Southern Italy to 111 Sea Zone
8 fighters moved from Southern Italy to 111 Sea Zone
2 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
Germans take Egypt from British
4 mech_infantrys moved from Iraq to Egypt
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
5 fighters moved from Southern Italy to Southern France
Combat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 5 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 111 Sea Zone
Germans attack with 10 bombers, 8 fighters, 1 submarine and 2 tactical_bombers
British defend with 6 fighters and 1 transport; Americans defend with 3 carriers, 3 fighters and 2 transports
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 10 bombers, 8 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 11/20 hits, 12.00 expected hits
Americans roll dice for 3 carriers and 3 transports in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 9 fighters in 111 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits
1 submarine owned by the Germans, 4 bombers owned by the Germans, 4 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in 111 Sea Zone
Germans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits
Americans roll dice for 4 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 transport owned by the British, 3 bombers owned by the Germans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 111 Sea Zone
Germans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 7 bombers, 4 fighters and 1 submarine
Casualties for Americans: 3 carriers, 3 fighters and 2 transports
Casualties for British: 6 fighters and 1 transport
Non Combat Move - Germans
4 fighters moved from 111 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
3 fighters moved from Southern France to 112 Sea Zone
1 fighter moved from Southern France to 112 Sea Zone
4 mech_infantrys moved from Western Germany to France
3 bombers moved from 111 Sea Zone to France
1 bomber moved from Iraq to France
1 fighter moved from Southern France to Western Germany
2 aaGuns and 11 infantry moved from Syria to Trans-Jordan
1 aaGun and 3 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to France
3 armour moved from Turkey to Trans-Jordan
1 artillery and 1 infantry moved from Turkey to Northwest Persia
Place Units - Germans
5 carriers and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,1,6,4,4,6,5,5
Germans collect 82 PUs (4 lost to blockades); end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : 4.67
Germans regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Burma to India
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from French Indo China to India
5 fighters moved from French Indo China to India
4 armour, 12 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
4 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in India
Japanese attacks with 7 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Burma
Japanese attack with 7 armour, 12 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 7 armour, 12 infantry and 7 mech_infantrys in Burma, round 2 : 6/26 hits, 6.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
5 fighters moved from India to Yunnan
3 fighters moved from French Indo China to Kazakhstan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 bomber and 1 fighter placed in French Indo China
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 51 PUs (1 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
UK_Pacific AA : -0.33
UK_Pacific regular : -0.33
UK-fig on US-ac in z92.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from Spain to 112 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Spain to Southern France
3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from India to Kazakhstan
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :