@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
VampyreLayer (ax) vs Enigma (al) OOB 16+
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Java 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Java 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Changing PUs for Italians from 18 to 19 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
-
@enigma Jep, indrømmet. Jeg er lidt pissed. Sidder med et andet spil herinde hvor det er den samme sang. Og så er der jo alle de andre i samlingen. Det var det for i aften. Kenya er redigeret:+1:
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from France to Normandy Bordeaux 4 fighters moved from Holland Belgium to Normandy Bordeaux 4 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Normandy Bordeaux, round 2 : 8/13 hits, 7,00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 4 fighters moved from Normandy Bordeaux to Western Germany 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Holland Belgium to France 3 infantry moved from Slovakia Hungary to Poland 3 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 artilleries moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Poland 6 armour moved from France to Germany 4 mech_infantrys moved from France to Germany 9 infantry moved from Germany to Poland 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Normandy Bordeaux to Southern Italy Place Units - Germans 8 artilleries placed in Germany 2 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
French regular : 0,33 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 7 infantry moved from Novgorod to Belarus 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Novgorod 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Shantung to Yunnan 2 bombers moved from Kwangsi to Szechwan 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan 1 mech_infantry moved from Anhwe to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 8/13 hits, 5,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 2 : 7/15 hits, 8,83 expected hits Chinese roll dice for 7 infantry in Szechwan, round 2 : 3/7 hits, 2,33 expected hits 3 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 3 fighters Casualties for Chinese: 7 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to Anhwe 2 tactical_bombers moved from Szechwan to Anhwe 2 bombers moved from Szechwan to Kwangsi 2 fighters moved from Szechwan to Kwangsi 4 tactical_bombers moved from Szechwan to Kwangsi 3 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries moved from 36 Sea Zone to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 cruiser moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 2 submarines placed in 10 Sea Zone 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 3 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 cruiser moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 2 submarines placed in 10 Sea Zone 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 3 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery moved from Burma to Yunnan 6 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Malta to Alexandria 2 fighters moved from Malta to Alexandria 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to 76 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Alexandria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/12 hits, 3,83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/8 hits, 2,83 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 fighters moved from Yunnan to India 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Burma to Yunnan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 transport placed in 106 Sea Zone 1 submarine placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : -0,67 Japanese regular : -2,83 British regular : 0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 2 armour moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/7 hits, 3,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/6 hits, 2,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 aaGun moved from Southern France to France 1 artillery and 2 infantry moved from Tobruk to Libya Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
French regular : -0,33 Italians regular : -1,17 Neutral_Allies regular : 0,00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Malaya to India Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Malaya to India Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 3 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to Morocco 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Finland to Karelia 26 infantry moved from Poland to Baltic States 3 armour moved from Poland to Baltic States 2 artilleries moved from Poland to Baltic States 6 armour moved from Germany to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 4 infantry moved from Romania to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 9 armour, 2 artilleries, 26 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 9 armour, 2 artilleries, 26 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 12/43 hits, 11,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour, 2 artilleries, 25 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 5/13 hits, 4,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 1 artillery, 2 bombers and 1 infantry French defend with 1 fighter and 1 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Morocco, round 2 : 3/4 hits, 2,00 expected hits French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 2/2 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 fighter owned by the French lost in Morocco Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 fighter and 1 infantry Non Combat Move - Germans 2 bombers moved from Morocco to Southern France 3 aaGuns moved from France to Southern France 2 aaGuns moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland 2 tactical_bombers moved from Baltic States to Poland 2 infantry moved from Germany to Poland 8 artilleries moved from Germany to Poland 9 infantry moved from Western Germany to Germany 2 fighters moved from Western Germany to Gibraltar 2 infantry moved from Norway to Finland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : 1,00 Russians regular : 1,33 Germans regular : 1,17 -
@vampyrelayer Nå, spillet crashede… Efter første runde i Bessarabia, hvor vi begge ramte, blev det ved med at bede om tyske tab og spillede runden igen og igen. Jeg lukker ned og prøver igen.
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 artillery moved from Novgorod to Karelia 3 infantry moved from Novgorod to Karelia 3 fighters moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 armour moved from Belarus to Karelia 2 mech_infantrys moved from Belarus to Karelia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 8 infantry Russians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 6/11 hits, 4,00 expected hits Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 5/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 8 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Karelia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Sikang to Caucasus 1 fighter moved from Bessarabia to Caucasus 2 aaGuns and 16 infantry moved from Buryatia to Amur 2 infantry moved from Siberia to Amur Place Units - Russians 1 infantry and 1 mech_infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 4,50 -
@Enigma ok.
-
@vampyrelayer Nå, sjovt endte kampen i Bessarabia med akkurat samme udfald - heldigvis. Jeg har før oplevet problemer med dice-serveren. Bare det ikke bliver en vane.
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 2 artilleries and 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 destroyers moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Szechwan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 fighter and 3 tactical_bombers moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Malaya Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Celebes Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 1/9 hits, 4,17 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 tactical_bombers in Malaya, round 3 : 3/7 hits, 3,50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll AA dice in Yunnan : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,33 expected hits Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,17 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/9 hits, 4,17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for British: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Kwangtung to 45 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 3 tactical_bombers moved from Malaya to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 3 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hopei to Manchuria 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 aaGun moved from Anhwe to Hunan 1 bomber moved from Szechwan to Kwangsi Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : -1,33 British AA : 0,50 UK_Pacific regular : 0,67 ANZAC regular : 0,00 British regular : -0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :





