Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Timguska
Russians take Novosibirsk from Germans
Russians take Timguska from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -2,00
Russians regular : 3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Java to 54 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Shensi to Kansu
Combat - Japanese
Combat Hit Differential Summary :
@Enigma Scramble? Sea Zone 54 og Sea Zone 26. Jeg gætter i hvert fald nej til Sea Zone 26, da overmagten er en smule stor. Og hvis ja til Sea Zone 54 er det så amerikanske eller ANSAC?
@vampyrelayer 2 gange nej
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Java to 54 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Shensi to Kansu
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Shan State to 37 Sea Zone
3 mech_infantrys and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 35 Sea Zone
3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
2 fighters moved from Java to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Java to India
1 armour moved from India to Shan State
1 mech_infantry moved from Burma to India
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Manchuria to Korea
2 armour moved from Manchuria to Korea
1 tactical_bomber moved from 45 Sea Zone to Java
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 4,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
3 infantry moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Greece to Albania
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
3 fighters moved from Western United States to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
6 fighters moved from Queensland to 26 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Albania
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Albania, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Albania
Americans win, taking Albania from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 12/20 hits, 10,00 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 8 fighters and 1 transport in 26 Sea Zone, round 3 : 9/13 hits, 7,33 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 5 fighters and 1 transport in 26 Sea Zone, round 4 : 4/8 hits, 4,67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -75
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Albania to Greece
1 bomber moved from Albania to Greece
1 bomber moved from Greece to 99 Sea Zone
1 fighter moved from Greece to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun, 2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 2 fighters moved from Norway to Karelia
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 armour moved from Vyborg to Karelia
2 armour moved from Finland to Karelia
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from 99 Sea Zone to Greece
Place Units - Americans
3 fighters placed in Western United States
3 mech_infantrys placed in Norway
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Greece
4 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,2,6,3,3,6,6,2
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 2,83
Italians regular : 0,00
@enigma Det var det. Godt spillet og tillykke med sejren.
@Enigma Tak tak. Det holdt hårdt. Jeg havde faktisk regnet med, at du ville blokkere midway og sende lige nok Amerikanske fightere til Hawaii til, at jeg ikke ville kunne gå på den i næste tur, og så købe en ordentlig spand fightere, som kunne tage til Hawaii runden efter. Jeg tror stadig jeg ville vinde til sidst, men hver tur mere til Briten ville kunne give dem tid til måske at gå på Indien. Det ville selvfølgelig tage presset af Tyskland, hvis Briten og Amerika pludselig gik all-in på Japan. Og jeg tror dog stadig Japan ville kunne nå, at tage enten Hawaii eller New South Wales før Briten kunne tage Indien. Men tak for kampen. Sig til gerne til når du er klar til en ny kamp :-)
@Enigma Jeg blev for resten lidt ærgerlig på mig selv i den runde, hvor jeg byggede industri i French Indo China og Kwangtung. Jeg troede man kunne bygge industri ude på ø’erne men det kunne man ikke :-) Og så blev jeg nødt til at placere dem to steder hvor jeg egentlig ikke var specielt interesseret i industri. Jeg nåede faktisk aldrig at bruge dem :-)
@vampyrelayer Jeg skal nok sige til. Nu skal jeg lige have en pause. Det tager meget tid og der er en del, det skal laves på arbejdet lige nu. Det ser også ud til, at vi har fået solgt huset allerede… Vi må se om vi kan finde en dag til at spille på brættet, gerne med din ven og Martin også.