TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 armour moved from India to Persia
2 fighters moved from India to Persia
4 fighters moved from Belorussia to Persia
1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 51 Sea Zone
3 fighters moved from 50 Sea Zone to 53 Sea Zone
3 fighters moved from Japan to 53 Sea Zone
1 fighter moved from East Indies to 53 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 2 armour and 6 fighters
British defend with 2 armour
Japanese roll dice for 2 armour and 6 fighters in Persia, round 2 : 6/8 hits, 4,00 expected hits
British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Casualties for British: 2 armour
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 51 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 51 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Americans submerged
Japanese roll dice for 7 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 6 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Non Combat Move - Japanese
2 carriers moved from 50 Sea Zone to 53 Sea Zone
1 cruiser and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 53 Sea Zone
2 transports moved from 50 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
3 armour moved from Ningxia to Kazakh S.S.R.
1 infantry moved from Chinghai to Kazakh S.S.R.
1 armour moved from India to Caucasus
3 armour moved from Manchuria to Ningxia
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
6 fighters moved from Persia to Caucasus
Place Units - Japanese
3 armour placed in India
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 3,33
British regular : 0,00
Savegame