Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Algeria from Americans, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from Tunisia to 94 Sea Zone
7 infantry moved from Northern Italy to Western Germany
4 artilleries moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern France to 94 Sea Zone
2 fighters moved from Southern France to 94 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour, 15 artilleries, 22 infantry and 33 mech_infantrys moved from Bryansk to Russia
13 mech_infantrys moved from Rostov to Russia
3 fighters and 3 tactical_bombers moved from Rostov to Russia
3 armour, 2 bombers, 1 fighter and 8 mech_infantrys moved from Ukraine to Russia
4 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Russia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 submarine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Smolensk, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Smolensk, round 3 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 20 armour, 15 artilleries, 2 bombers, 6 fighters, 22 infantry, 54 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 5 fighters, 62 infantry and 2 mech_infantrys
Russians roll AA dice in Russia : 1/11 hits, 1.83 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 15 artilleries, 2 bombers, 5 fighters, 22 infantry, 54 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 33/121 hits, 36.00 expected hits
Russians roll dice for 4 aaGuns, 13 artilleries, 5 fighters, 62 infantry and 2 mech_infantrys in Russia, round 2 : 27/82 hits, 29.00 expected hits
29 infantry owned by the Russians, 22 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 15 artilleries, 2 bombers, 5 fighters, 49 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 37/94 hits, 31.50 expected hits
Russians roll dice for 13 artilleries, 5 fighters, 33 infantry and 2 mech_infantrys in Russia, round 3 : 27/53 hits, 19.33 expected hits
2 mech_infantrys owned by the Russians, 33 infantry owned by the Russians, 2 artilleries owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 15 artilleries, 2 bombers, 5 fighters, 22 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 30/67 hits, 27.00 expected hits
Russians roll dice for 11 artilleries and 5 fighters in Russia, round 4 : 8/16 hits, 7.00 expected hits
5 fighters owned by the Russians, 11 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 15 artilleries, 2 bombers, 5 fighters, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 1 fighter, 22 infantry and 40 mech_infantrys
Casualties for Russians: 4 aaGuns, 13 artilleries, 5 fighters, 62 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Rostov to Ukraine
2 bombers, 5 fighters and 3 tactical_bombers moved from Russia to Belarus
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
2 armour and 5 infantry placed in Germany
5 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Russians regular : 7.00
Germans regular : 4.50
Russians AA : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Tsagaan Olom
4 armour moved from Novosibirsk to Kansu
2 aaGuns and 8 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
3 infantry moved from Siberia to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 51 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to 6 Sea Zone
3 bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
5 fighters moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Philippines to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
9 armour, 15 artilleries, 20 infantry and 16 mech_infantrys moved from Burma to India
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
6 tactical_bombers moved from Hunan to Shensi
1 infantry moved from Chahar to Hopei
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 artillery moved from Buyant-Uhaa to Manchuria
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Malaya to Yunnan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Iwo Jima from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 9 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 9 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 4/12 hits, 5.50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Ulaanbaatar, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 3 bombers, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Korea, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 9 armour, 15 artilleries, 20 infantry and 16 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour, 15 artilleries, 20 infantry and 16 mech_infantrys in India, round 2 : 17/60 hits, 18.00 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 15 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 2 armour, 3 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 2 artilleries and 13 infantry
Japanese roll dice for 2 armour, 3 infantry, 3 mech_infantrys and 6 tactical_bombers in Shensi, round 2 : 7/14 hits, 5.33 expected hits
Chinese roll dice for 2 artilleries and 13 infantry in Shensi, round 2 : 5/15 hits, 5.00 expected hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
6 tactical_bombers owned by the Japanese retreated
1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese retreated to Kweichow
Chinese win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Chinese: 7 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Kweichow
6 tactical_bombers moved from Shensi to Kweichow
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Korea to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Kweichow to Anhwe
5 tactical_bombers moved from Kweichow to Anhwe
9 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : 1.33
UK_Pacific regular : 0.00
ANZAC regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia
1 fighter moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 bomber moved from Eastern United States to Algeria
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 bomber moved from Sakha to Manchuria
1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 bombers and 1 fighter
Italians defend with 2 infantry
Americans roll dice for 2 bombers and 1 fighter in Algeria, round 2 : 3/3 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Italians: 2 infantry
Battle in Tunisia
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 fighters
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
2 bombers moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 2 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
2 fighters moved from Egypt to Persia
1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
7 fighters moved from 33 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
3 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 armour, 6 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery and 6 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 5 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia
1 fighter moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 bomber moved from Eastern United States to Algeria
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 bomber moved from Sakha to Manchuria
1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 bombers and 1 fighter
Italians defend with 2 infantry
Americans roll dice for 2 bombers and 1 fighter in Algeria, round 2 : 3/3 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Italians: 2 infantry
Battle in Tunisia
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 fighters
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
2 bombers moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 2 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
2 fighters moved from Egypt to Persia
1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
7 fighters moved from 33 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
3 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 armour, 6 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery and 6 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 5 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Norway to 115 Sea Zone
1 fighter moved from Norway to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 115 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
retreated to 115 Sea Zone
Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 115 Sea Zone to Finland
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
6 mech_infantrys moved from Iraq to Eastern Persia
3 aaGuns, 5 artilleries, 34 infantry and 5 mech_infantrys moved from West India to Eastern Persia
2 armour, 3 infantry and 10 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Northwest Persia to Eastern Persia
3 infantry moved from Northwest Persia to Persia
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to West India
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
4 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : 0.17
Italians regular : 0.33
Japanese regular : 2.67
Germans regular : -0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia
1 fighter moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 bomber moved from Eastern United States to Algeria
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Amur to Manchuria
1 bomber moved from Sakha to Manchuria
1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
Casualties for Americans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 bombers and 1 fighter
Italians defend with 2 infantry
Americans roll dice for 2 bombers and 1 fighter in Algeria, round 2 : 3/3 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Italians: 2 infantry
Battle in Tunisia
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 2 fighters
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 fighters in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Tunisia to Morocco
2 bombers moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 2 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Norway
2 carriers, 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
2 fighters moved from Egypt to Persia
1 infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
7 fighters moved from 33 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
3 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 armour, 6 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery and 6 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 4 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 5 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Norway to 115 Sea Zone
1 fighter moved from Norway to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 115 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
retreated to 115 Sea Zone
Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 115 Sea Zone to Finland
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
6 mech_infantrys moved from Iraq to Eastern Persia
3 aaGuns, 5 artilleries, 34 infantry and 5 mech_infantrys moved from West India to Eastern Persia
2 armour, 3 infantry and 10 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Northwest Persia to Eastern Persia
3 infantry moved from Northwest Persia to Persia
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to West India
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
4 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : 0.17
Italians regular : 0.33
Japanese regular : 2.67
Germans regular : -0.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 fighters moved from 94 Sea Zone to Southern France
1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 2 fighters and 1 submarine in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 cruisers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 2 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Italians
2 artilleries moved from Western Germany to Northern Italy
1 bomber moved from Holland Belgium to Western Germany
10 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern France to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.17
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Germans
Combat Hit Differential Summary :
@odonis tired of the allies?
@lennardf
Yes, I am… game’s long over. Start again switch sides?
@odonis I’d enjoy another game but I’ll need to take a bit of a break and get back to you. Thanks for the game.