Scramble from Rome?
Odonis (Allies+14) vs. LennardF
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco Combat - Americans Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Queensland 1 submarine moved from 23 Sea Zone to 46 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai 2 artilleries and 11 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 1 fighter moved from Egypt to Belgian Congo 1 fighter moved from Belgian Congo to Rhodesia 1 infantry moved from Tanganyika Territory to Rhodesia 1 mech_infantry moved from French Central Africa to Belgian Congo British take Belgian Congo from Italians 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk British attack with 1 armour, 1 fighter and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Tobruk, round 2 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 infantry Battle in Rhodesia British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Rhodesia to Tanganyika Territory 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from Syria to Iraq 1 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry moved from British Somaliland to Ethiopia 1 fighter moved from 41 Sea Zone to India Place Units - British 1 destroyer placed in 71 Sea Zone 1 destroyer and 1 transport placed in 106 Sea Zone 1 infantry and 2 mech_infantrys placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Italians regular : 0.00 Japanese regular : 0.67 British regular : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 infantry moved from Tunisia to Libya 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Germany to Southern Italy 2 armour, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine Combat - Italians Battle in Bryansk Italians attack with 2 armour, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from 97 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 4 infantry moved from Bessarabia to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to Belarus 12 armour, 5 artilleries, 12 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 battleship, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 114 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 2 fighters, 1 submarine and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Ukraine Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 1/10 hits, 3.83 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 3 : 6/10 hits, 3.83 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Germany 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 3 aaGuns moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.83 Germans regular : -2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Russia to Archangel 3 fighters moved from Russia to Archangel Combat - Russians Battle in Rostov Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 3 mech_infantrys moved from Volgograd to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 3 fighters moved from Manchuria to Japan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 mech_infantrys moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 2 mech_infantrys moved from Anhwe to Szechwan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 2 armour moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 5 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Shan State to 44 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 5 fighters moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangtung to 20 Sea Zone 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from French Indo China to Szechwan 3 artilleries and 7 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 5 fighters, 4 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Celebes, round 2 : 5/10 hits, 3.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 5 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Burma to Shan State 1 aaGun moved from Manchuria to Jehol 5 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 artilleries placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 3 fighters moved from Manchuria to Japan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 mech_infantrys moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 2 mech_infantrys moved from Anhwe to Szechwan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 2 armour moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 5 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Shan State to 44 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 5 fighters moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangtung to 20 Sea Zone 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 mech_infantrys moved from French Indo China to Szechwan 3 artilleries and 7 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 5 fighters, 4 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Celebes, round 2 : 5/10 hits, 3.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 5 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Burma to Shan State 1 aaGun moved from Manchuria to Jehol 5 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 artilleries placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific regular : -0.33 ANZAC regular : -0.67
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@lennardf One NCM, please use 2nd file.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 artillery and 1 marine moved from Morocco to Algeria 2 fighters moved from 92 Sea Zone to Algeria 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Cyprus Battle in Malta Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Cyprus from Italians, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 1 artillery, 2 fighters and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Algeria, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Algeria, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 91 Sea Zone to Morocco 3 fighters moved from Western United States to 10 Sea Zone 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 4 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 bomber and 2 fighters placed in Eastern United States 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.33 Japanese regular : 0.33 Japanese AA : -0.50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 artillery and 1 marine moved from Morocco to Algeria 2 fighters moved from 92 Sea Zone to Algeria 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Cyprus Battle in Malta Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Cyprus from Italians, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 1 artillery, 2 fighters and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Algeria, round 2 : 0/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Algeria, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 91 Sea Zone to Morocco 3 fighters moved from Western United States to 10 Sea Zone 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 4 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 bomber and 2 fighters placed in Eastern United States 1 airfield placed in Morocco 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 2 artilleries and 7 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 7 infantry in Kansu, round 2 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Tobruk to Libya 1 fighter and 1 tactical_bomber moved from Egypt to Libya 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Crete Battle in Libya British attack with 1 armour, 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Libya British win, taking Crete from Italians, taking Libya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 fighter in Burma, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 fighter in Burma, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 fighter in Burma, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Algeria 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Tanganyika Territory to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 3 mech_infantrys placed in Iraq British undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -0.50 Italians regular : 1.00 Japanese regular : 0.33 Japanese AA : -0.50 British regular : -3.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 2 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Cyprus 1 fighter moved from Southern Italy to Cyprus Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Cyprus Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Cyprus, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus Italians win, taking Cyprus from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Cyprus to 97 Sea Zone 1 bomber moved from Cyprus to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Malaya Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 5 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 3 fighters moved from Bryansk to Archangel 2 tactical_bombers moved from Bryansk to Archangel 4 infantry moved from Belarus to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Battle in Archangel Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 1 submarine in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 2 tactical_bombers moved from Archangel to Novgorod 3 fighters moved from Archangel to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 infantry and 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Vologda to Russia 2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.00 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kwangtung to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Malaya 4 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 44 Sea Zone to 35 Sea Zone 6 fighters moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 bomber moved from Yunnan to Malaya 2 bombers moved from Yunnan to Burma 3 tactical_bombers moved from Shan State to Malaya 2 tactical_bombers moved from Shan State to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Japan to Kiangsu Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 6 fighters and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 6 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Burma to Kwangtung 2 bombers and 1 tactical_bomber moved from Burma to Hunan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 bomber and 3 tactical_bombers moved from Malaya to Hunan 1 tactical_bomber moved from Malaya to Shan State 1 mech_infantry moved from Hopei to Chahar 1 aaGun, 3 artilleries and 6 infantry moved from Jehol to Anhwe 6 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 2 fighters placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 UK_Pacific regular : 1.00
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@lennardf
Hey really sorry for my latesness, slammed at work and will make my move soon! -
@odonis No worries, glad to hear from you and that it’s nothing more serious. Looking forward to resuming our game when things slow down for you.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in 99 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Java from Japanese, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to Morocco 2 fighters moved from Morocco to Egypt 1 mech_infantry moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33