@Entek italy is up
1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent)
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1d6: 4
2d6: 4, 3
1d6: 1 -
We need to report this problem to someone on the forum. Anyone know the proper place and or person?
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TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 2,6,6,1 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover workingWomen Combat Move - Britain 1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 fighter moved from London to Belgium 1 cruiser and 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 infantry moved from British East Africa to Italian Somaliland Italy take Italian Somaliland from Germany 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 120 Arafura Sea 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 120 Arafura Sea 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 95 South Atlantic to Sea Zone 92 Mozambique Channel 1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea Purchase Units - Britain Britain buy 1 Factory, 3 destroyers, 3 field_guns, 3 infantry and 3 trenchs; Remaining resources: 4 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 28 Sargasso Sea Britain attack with 2 cruisers and 1 destroyer Germany defend with 1 submarine Britain roll dice for 2 cruisers and 1 destroyer in Sea Zone 28 Sargasso Sea, round 2 : 1/3 hits, 1,33 expected hits Germany roll dice for 1 submarine in Sea Zone 28 Sargasso Sea, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germany lost in Sea Zone 28 Sargasso Sea Britain win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 120 Arafura Sea Britain attack with 1 battlecruiser and 3 cruisers Germany defend with 1 battlecruiser, 1 cruiser and 1 submarine Britain roll dice for 1 battlecruiser and 3 cruisers in Sea Zone 120 Arafura Sea, round 2 : 3/4 hits, 2,17 expected hits Germany roll dice for 1 battlecruiser, 1 cruiser and 1 submarine in Sea Zone 120 Arafura Sea, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germany, 1 cruiser owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 120 Arafura Sea Britain win with 1 battlecruiser and 2 cruisers remaining. Battle score for attacker is 23 Casualties for Britain: 1 cruiser Casualties for Germany: 1 battlecruiser, 1 cruiser and 1 submarine Battle in Belgium Britain attack with 1 field_gun, 1 fighter and 1 infantry Germany defend with 1 Factory and 1 infantry Britain roll dice for 1 battleship in Belgium, round 2 : 0/1 hits, 0,67 expected hits Britain roll dice for 1 field_gun, 1 fighter and 1 infantry in Belgium, round 2 : 1/3 hits, 1,00 expected hits Germany roll dice for 1 infantry in Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Belgium Britain win, taking Belgium from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 fighter moved from Belgium to Champagne 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials, 1 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials and 1 infantry moved from Sea Zone 24 Irish Sea to England 5 infantry moved from England to London 1 colonial and 2 field_guns moved from Quebec to Nova Scotia 1 infantry moved from Quebec to Nova Scotia 1 colonial moved from Ontario to Quebec 1 infantry moved from Middle Congo to Western Sudan 1 infantry moved from Upper Egypt to Port Sudan 2 cavalrys moved from Pretoria to Northern Rhodesia 1 infantry moved from Pretoria to Bechuanaland 1 infantry moved from Cape Town to Cape Colony 1 colonial moved from Punjab to Sindh 1 battlecruiser and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk 1 field_gun and 1 infantry moved from Sarawak to Sea Zone 125 Sulu Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 136 East China Sea 1 field_gun and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3 1 infantry moved from Togo to Dahome 1 field_gun moved from British East Africa to Italian Somaliland 1 colonial moved from Alberta to Saskatchewan 2 colonials moved from British Columbia to Alberta Place Units - Britain 1 trench placed in Northern Rhodesia 1 Factory placed in England 1 trench placed in Northern Rhodesia 1 trench placed in Cairo-Suez 2 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Cape Town 1 field_gun placed in London 1 field_gun placed in London 1 destroyer placed in Sea Zone 73 Arabian Sea 1 destroyer placed in Sea Zone 126 Java Sea Britain undo move 4. 1 trench placed in Papua 1 destroyer placed in Sea Zone 15 English Channel Activate Technology - Britain Britain activating workingWomen Trigger BritainT1: buyfield_gun_w added to productionBritain Trigger BritainT1: buyheavy_gun_w added to productionBritain Trigger BritainT1: buyfield_gun removed from productionBritain Trigger BritainT1: buyheavy_gun removed from productionBritain Trigger BritainT1: buygas_w added to productionBritain Trigger BritainT1: buyfighter_w added to productionBritain Trigger BritainT1: buygas removed from productionBritain Trigger BritainT1: buyfighter removed from productionBritain Turn Complete - Britain Britain collect 87 PUs; end with 91 PUs Turning on Edit Mode EDIT: Adding units owned by Britain to Sea Zone 23 Mid Atlantic: 1 colonial, 2 field_guns, 1 infantry and 2 transports EDIT: Removing units owned by Britain from Sea Zone 21 Gulf of St. Lawrence: 2 transports EDIT: Removing units owned by Britain from Nova Scotia: 1 colonial and 1 infantry EDIT: Removing units owned by Britain from Nova Scotia: 2 field_guns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 126 Java Sea: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 115 Tasman Sea: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 70 Eastern Mediterranean: 1 battlecruiser, 1 battleship and 1 cruiser EDIT: Adding units owned by Britain to Sea Zone 69 Sea of Crete: 1 battlecruiser, 1 battleship and 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0,17 Britain regular : -0,17
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Thanks for redoing the dice, please edit to remove one UK cruiser from sz120 on your Russian turn.
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@elrood said in 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent):
EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 cruiser
i did :)
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TripleA Manual Gamesave Post: Russia round 2
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 1 conscript moved from Belarus to Eastern Poland 1 field_gun moved from Belarus to Eastern Poland 1 conscript moved from Belarus to Eastern Poland 1 conscript, 3 field_guns and 2 infantry moved from Caucasus to Georgia Purchase Units - Russia Russia buy 13 conscripts, 3 field_guns, 2 heavy_guns, 5 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Georgia Russia attack with 1 conscript, 3 field_guns and 2 infantry Turkey defend with 1 infantry Russia roll dice for 1 conscript, 3 field_guns and 2 infantry in Georgia, round 2 : 2/6 hits, 1,83 expected hits Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Turkey lost in Georgia Russia win, taking Georgia from Turkey with 1 conscript, 3 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Eastern Poland Russia attack with 2 conscripts and 1 field_gun Germany defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Eastern Poland, round 2 : 1/2 hits, 0,50 expected hits Germany roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Eastern Poland Russia win, taking Eastern Poland from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry Non Combat Move - Russia 4 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 2 infantry moved from Novgorod to Pskov 1 field_gun moved from Karelia to Finland 1 conscript moved from Karelia to Finland 1 field_gun and 1 heavy_gun moved from Moscow to Smolensk 3 infantry moved from Moscow to Smolensk 4 cavalrys moved from Moscow to Belarus 3 conscripts moved from Tver to Smolensk 4 conscripts and 1 field_gun moved from Vladimir to Tver 2 cavalrys moved from Caucasus to Belarus 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 3 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Krasnoyarsk to Norilsk 1 conscript moved from Bratsk to Evenkia 2 conscripts moved from Kazakhstan to Sea Zone 65 Caspian Sea 2 conscripts moved from Sea Zone 65 Caspian Sea to Caucasus 2 conscripts moved from Kazakhstan to Novosibirsk 1 conscript moved from Khabarovsk to Primorsky 1 conscript moved from Magadan to Chukotka Place Units - Russia 3 trenchs placed in Belarus 2 trenchs placed in Odessa 1 trench placed in Bratsk 1 trench placed in Primorsky 1 trench placed in Finland 3 infantry placed in St. Petersburg 3 field_guns placed in Minsk 1 heavy_gun placed in Irkutsk 1 heavy_gun placed in Vladivostok 2 conscripts placed in Vladivostok 2 conscripts placed in Irkutsk Turning on Edit Mode EDIT: Removing units owned by Russia from Bratsk: 1 conscript EDIT: Adding units owned by Russia to Chita: 1 conscript EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : 0,67 Russia regular : 0,67 Turkey regular : -0,33
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TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 1 conscript moved from Belarus to Eastern Poland 1 field_gun moved from Belarus to Eastern Poland 1 conscript moved from Belarus to Eastern Poland 1 conscript, 3 field_guns and 2 infantry moved from Caucasus to Georgia Purchase Units - Russia Russia buy 13 conscripts, 3 field_guns, 2 heavy_guns, 5 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Georgia Russia attack with 1 conscript, 3 field_guns and 2 infantry Turkey defend with 1 infantry Russia roll dice for 1 conscript, 3 field_guns and 2 infantry in Georgia, round 2 : 2/6 hits, 1.83 expected hits Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Georgia Russia win, taking Georgia from Turkey with 1 conscript, 3 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Eastern Poland Russia attack with 2 conscripts and 1 field_gun Germany defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Eastern Poland, round 2 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Eastern Poland Russia win, taking Eastern Poland from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry Non Combat Move - Russia 4 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 2 infantry moved from Novgorod to Pskov 1 field_gun moved from Karelia to Finland 1 conscript moved from Karelia to Finland 1 field_gun and 1 heavy_gun moved from Moscow to Smolensk 3 infantry moved from Moscow to Smolensk 4 cavalrys moved from Moscow to Belarus 3 conscripts moved from Tver to Smolensk 4 conscripts and 1 field_gun moved from Vladimir to Tver 2 cavalrys moved from Caucasus to Belarus 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 3 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Krasnoyarsk to Norilsk 1 conscript moved from Bratsk to Evenkia 2 conscripts moved from Kazakhstan to Sea Zone 65 Caspian Sea 2 conscripts moved from Sea Zone 65 Caspian Sea to Caucasus 2 conscripts moved from Kazakhstan to Novosibirsk 1 conscript moved from Khabarovsk to Primorsky 1 conscript moved from Magadan to Chukotka Place Units - Russia 3 trenchs placed in Belarus 2 trenchs placed in Odessa 1 trench placed in Bratsk 1 trench placed in Primorsky 1 trench placed in Finland 3 infantry placed in St. Petersburg 3 field_guns placed in Minsk 1 heavy_gun placed in Irkutsk 1 heavy_gun placed in Vladivostok 2 conscripts placed in Vladivostok 2 conscripts placed in Irkutsk Turning on Edit Mode EDIT: Removing units owned by Russia from Bratsk: 1 conscript EDIT: Adding units owned by Russia to Chita: 1 conscript EDIT: Turning off Edit Mode 1 conscript and 2 infantry placed in Kiev 3 conscripts placed in Moscow 3 conscripts placed in St. Petersburg 2 conscripts placed in Omsk Turn Complete - Russia Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 Russia regular : 0.67 Turkey regular : -0.33
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Seb had to post , before the end of placing all his new units , as he had to stop playing suddenly. Hope you don’t mind.
@Private-Panic -
@FMErwinRommel sorry!
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@witt said in 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent):
Seb had to post , before the end of placing all his new units , as he had to stop playing suddenly. Hope you don’t mind.
@Private-PanicHappy so long as Seb has to forfeit his unplaced units … :blush:
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Looks like all units were placed on the last posting, so I will take my turn. Lost internet, wifi, landline phone and TV this morning when a no-name company tore up my neighbors broken asphalt driveway and repaved it. They didn’t get the utilities marked. Just got reconnected with a temporary wire.
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@fmerwinrommel Man, kife in Mozambique sure sounds challenging!
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Damn… I ruined my joke with a typo!
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@elrood Northern Virginia, but its flooded with immigrants who do cash jobs
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 3 cavalrys, 8 conscripts and 1 field_gun moved from Aldan to Bratsk 1 cavalry moved from Sakhe to Amur Communists take Amur from Russia 2 cavalrys and 1 field_gun moved from Tiksi to Bratsk Purchase Units - Communists Communists buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 5 cavalrys, 8 conscripts and 2 field_guns Russia defend with 5 conscripts, 1 field_gun and 1 trench Communists roll dice for 5 cavalrys, 8 conscripts and 2 field_guns in Bratsk, round 2 : 4/9 hits, 1.83 expected hits Russia roll dice for 5 conscripts, 1 field_gun and 1 trench in Bratsk, round 2 : 2/6 hits, 1.17 expected hits 1 trench owned by the Russia, 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 3 : 2/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts and 1 field_gun in Bratsk, round 3 : 2/4 hits, 0.83 expected hits 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Bratsk, round 4 : 1/9 hits, 1.83 expected hits Russia roll dice for 1 conscript and 1 field_gun in Bratsk, round 4 : 2/2 hits, 0.50 expected hits 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 2 conscripts and 2 field_guns in Bratsk, round 5 : 1/9 hits, 1.83 expected hits Russia roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 5 cavalrys, 2 conscripts and 2 field_guns remaining. Battle score for attacker is 5 Casualties for Communists: 6 conscripts Casualties for Russia: 5 conscripts, 1 field_gun and 1 trench Non Combat Move - Communists 1 field_gun moved from Yakutsk to Sakhe 1 field_gun moved from Yakutsk to Tiksi 1 field_gun moved from Yakutsk to Tiksi 4 field_guns and 4 infantry moved from Yakutsk to Aldan Place Units - Communists 6 infantry placed in Yakutsk Turn Complete - Communists Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : 3.17
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 3,4 and gets 0 hits Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua 3 gass moved from Charleston to Louisiana Purchase Units - USA USA buy 1 Factory, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 3 PUs; 2 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 3 infantry moved from Hudson-Delaware to Washington D.C. 1 infantry moved from Louisiana to Texas Place Units - USA 1 Factory placed in San Francisco 1 cruiser, 1 destroyer and 2 transports placed in Sea Zone 30 Mid Atlantic Turn Complete - USA USA collect 67 PUs; end with 70 PUs
Combat Hit Differential Summary :
USA regular : 1.33 Neutral regular : 0.33
Territory Summary for USA :
Charleston : 1 Factory, 2 field_guns and 1 infantry Honolulu : 1 field_gun, 2 infantry and 2 trenchs Louisiana : 3 gass Luzon : 1 field_gun and 1 infantry Manila : 1 infantry Mindanao : 1 infantry New York : 1 Factory Panama : 1 cavalry and 1 infantry San Francisco : 1 Factory, 1 infantry and 2 trenchs Texas : 1 infantry Washington D.C. : 3 infantry Sea Zone 30 Mid Atlantic : 1 cruiser, 1 destroyer and 2 transports Chihuahua : 1 flag, 1 cavalry and 2 infantry
Production/PUs Summary :
Germany : 115 / 125 France : 73 / 74 Serbia : 17 / 27 Austria : 69 / 76 Italy : 34 / 33 Arabia : 2 / 0 Turkey : 62 / 69 Britain : 87 / 91 Russia : 91 / 93 Communists : 25 / 25 USA : 67 / 70
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@witt Nuts, I wish I had known about your USA moves in my other game. I gathered my US troops in Texas, which gave Germany a turn to build 4 HG and 3 trenches. Even if you had lost another unit taking Chih, the 2 survivors and 3 gas give you a high probability of wiping me out before I can build my first units in Mexico. Learned a valuable lesson for our second game.
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If US takes Mex next turn, Germ will save a lot on not garrisoning it. US will also be able to redirect its builds, but has a long trip to Europe.
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@fmerwinrommel I saw it done by Redrum a few years ago. I would still move that way with Germany though . Then decide my G2 direction , dependent on whether the US buys Gas on his T1.
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@witt 1 U.S. inf in SFr and a trench or 2 would prevent Germany from taking SFr and at minimal distraction from the march on Mex. I’m still uncertain on a good way for USA to help in Europe. I’ll see what you do. But I don’t see why players build a factory in SFr. UK and France can mop up the Germ isles excluding GNG.