@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
1d6: 4
2d6: 4, 3
1d6: 1
We need to report this problem to someone on the forum. Anyone know the proper place and or person?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 2,6,6,1 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover workingWomen
Combat Move - Britain
1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
1 fighter moved from London to Belgium
1 cruiser and 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 infantry moved from British East Africa to Italian Somaliland
Italy take Italian Somaliland from Germany
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 120 Arafura Sea
1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 120 Arafura Sea
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 95 South Atlantic to Sea Zone 92 Mozambique Channel
1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea
Purchase Units - Britain
Britain buy 1 Factory, 3 destroyers, 3 field_guns, 3 infantry and 3 trenchs; Remaining resources: 4 PUs; 0 techTokens;
Combat - Britain
Battle in Sea Zone 28 Sargasso Sea
Britain attack with 2 cruisers and 1 destroyer
Germany defend with 1 submarine
Britain roll dice for 2 cruisers and 1 destroyer in Sea Zone 28 Sargasso Sea, round 2 : 1/3 hits, 1,33 expected hits
Germany roll dice for 1 submarine in Sea Zone 28 Sargasso Sea, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Germany lost in Sea Zone 28 Sargasso Sea
Britain win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germany: 1 submarine
Battle in Sea Zone 120 Arafura Sea
Britain attack with 1 battlecruiser and 3 cruisers
Germany defend with 1 battlecruiser, 1 cruiser and 1 submarine
Britain roll dice for 1 battlecruiser and 3 cruisers in Sea Zone 120 Arafura Sea, round 2 : 3/4 hits, 2,17 expected hits
Germany roll dice for 1 battlecruiser, 1 cruiser and 1 submarine in Sea Zone 120 Arafura Sea, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Germany, 1 cruiser owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 120 Arafura Sea
Britain win with 1 battlecruiser and 2 cruisers remaining. Battle score for attacker is 23
Casualties for Britain: 1 cruiser
Casualties for Germany: 1 battlecruiser, 1 cruiser and 1 submarine
Battle in Belgium
Britain attack with 1 field_gun, 1 fighter and 1 infantry
Germany defend with 1 Factory and 1 infantry
Britain roll dice for 1 battleship in Belgium, round 2 : 0/1 hits, 0,67 expected hits
Britain roll dice for 1 field_gun, 1 fighter and 1 infantry in Belgium, round 2 : 1/3 hits, 1,00 expected hits
Germany roll dice for 1 infantry in Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Belgium
Britain win, taking Belgium from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Germany: 1 infantry
Non Combat Move - Britain
1 fighter moved from Belgium to Champagne
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials, 1 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
2 colonials and 1 infantry moved from Sea Zone 24 Irish Sea to England
5 infantry moved from England to London
1 colonial and 2 field_guns moved from Quebec to Nova Scotia
1 infantry moved from Quebec to Nova Scotia
1 colonial moved from Ontario to Quebec
1 infantry moved from Middle Congo to Western Sudan
1 infantry moved from Upper Egypt to Port Sudan
2 cavalrys moved from Pretoria to Northern Rhodesia
1 infantry moved from Pretoria to Bechuanaland
1 infantry moved from Cape Town to Cape Colony
1 colonial moved from Punjab to Sindh
1 battlecruiser and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk
1 field_gun and 1 infantry moved from Sarawak to Sea Zone 125 Sulu Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 125 Sulu Sea to Sea Zone 136 East China Sea
1 field_gun and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
1 infantry moved from Togo to Dahome
1 field_gun moved from British East Africa to Italian Somaliland
1 colonial moved from Alberta to Saskatchewan
2 colonials moved from British Columbia to Alberta
Place Units - Britain
1 trench placed in Northern Rhodesia
1 Factory placed in England
1 trench placed in Northern Rhodesia
1 trench placed in Cairo-Suez
2 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Cape Town
1 field_gun placed in London
1 field_gun placed in London
1 destroyer placed in Sea Zone 73 Arabian Sea
1 destroyer placed in Sea Zone 126 Java Sea
Britain undo move 4.
1 trench placed in Papua
1 destroyer placed in Sea Zone 15 English Channel
Activate Technology - Britain
Britain activating workingWomen
Trigger BritainT1: buyfield_gun_w added to productionBritain
Trigger BritainT1: buyheavy_gun_w added to productionBritain
Trigger BritainT1: buyfield_gun removed from productionBritain
Trigger BritainT1: buyheavy_gun removed from productionBritain
Trigger BritainT1: buygas_w added to productionBritain
Trigger BritainT1: buyfighter_w added to productionBritain
Trigger BritainT1: buygas removed from productionBritain
Trigger BritainT1: buyfighter removed from productionBritain
Turn Complete - Britain
Britain collect 87 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Britain to Sea Zone 23 Mid Atlantic: 1 colonial, 2 field_guns, 1 infantry and 2 transports
EDIT: Removing units owned by Britain from Sea Zone 21 Gulf of St. Lawrence: 2 transports
EDIT: Removing units owned by Britain from Nova Scotia: 1 colonial and 1 infantry
EDIT: Removing units owned by Britain from Nova Scotia: 2 field_guns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 126 Java Sea: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 115 Tasman Sea: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 70 Eastern Mediterranean: 1 battlecruiser, 1 battleship and 1 cruiser
EDIT: Adding units owned by Britain to Sea Zone 69 Sea of Crete: 1 battlecruiser, 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0,17
Britain regular : -0,17
Thanks for redoing the dice, please edit to remove one UK cruiser from sz120 on your Russian turn.
@elrood said in 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent):
EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 cruiser
i did :)
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 1,1 and gets 0 hits
Combat Move - Russia
1 conscript moved from Belarus to Eastern Poland
1 field_gun moved from Belarus to Eastern Poland
1 conscript moved from Belarus to Eastern Poland
1 conscript, 3 field_guns and 2 infantry moved from Caucasus to Georgia
Purchase Units - Russia
Russia buy 13 conscripts, 3 field_guns, 2 heavy_guns, 5 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Georgia
Russia attack with 1 conscript, 3 field_guns and 2 infantry
Turkey defend with 1 infantry
Russia roll dice for 1 conscript, 3 field_guns and 2 infantry in Georgia, round 2 : 2/6 hits, 1,83 expected hits
Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Turkey lost in Georgia
Russia win, taking Georgia from Turkey with 1 conscript, 3 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Eastern Poland
Russia attack with 2 conscripts and 1 field_gun
Germany defend with 1 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Eastern Poland, round 2 : 1/2 hits, 0,50 expected hits
Germany roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Eastern Poland
Russia win, taking Eastern Poland from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
Casualties for Russia: 1 conscript
Casualties for Germany: 1 infantry
Non Combat Move - Russia
4 infantry moved from Pskov to Latvia
1 conscript, 1 field_gun and 2 infantry moved from Novgorod to Pskov
1 field_gun moved from Karelia to Finland
1 conscript moved from Karelia to Finland
1 field_gun and 1 heavy_gun moved from Moscow to Smolensk
3 infantry moved from Moscow to Smolensk
4 cavalrys moved from Moscow to Belarus
3 conscripts moved from Tver to Smolensk
4 conscripts and 1 field_gun moved from Vladimir to Tver
2 cavalrys moved from Caucasus to Belarus
3 conscripts moved from Minsk to Belarus
3 conscripts moved from Kiev to Odessa
3 conscripts moved from Irkutsk to Bratsk
1 conscript moved from Novosibirsk to Bratsk
1 conscript moved from Krasnoyarsk to Norilsk
1 conscript moved from Bratsk to Evenkia
2 conscripts moved from Kazakhstan to Sea Zone 65 Caspian Sea
2 conscripts moved from Sea Zone 65 Caspian Sea to Caucasus
2 conscripts moved from Kazakhstan to Novosibirsk
1 conscript moved from Khabarovsk to Primorsky
1 conscript moved from Magadan to Chukotka
Place Units - Russia
3 trenchs placed in Belarus
2 trenchs placed in Odessa
1 trench placed in Bratsk
1 trench placed in Primorsky
1 trench placed in Finland
3 infantry placed in St. Petersburg
3 field_guns placed in Minsk
1 heavy_gun placed in Irkutsk
1 heavy_gun placed in Vladivostok
2 conscripts placed in Vladivostok
2 conscripts placed in Irkutsk
Turning on Edit Mode
EDIT: Removing units owned by Russia from Bratsk: 1 conscript
EDIT: Adding units owned by Russia to Chita: 1 conscript
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : 0,67
Russia regular : 0,67
Turkey regular : -0,33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 1,1 and gets 0 hits
Combat Move - Russia
1 conscript moved from Belarus to Eastern Poland
1 field_gun moved from Belarus to Eastern Poland
1 conscript moved from Belarus to Eastern Poland
1 conscript, 3 field_guns and 2 infantry moved from Caucasus to Georgia
Purchase Units - Russia
Russia buy 13 conscripts, 3 field_guns, 2 heavy_guns, 5 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Georgia
Russia attack with 1 conscript, 3 field_guns and 2 infantry
Turkey defend with 1 infantry
Russia roll dice for 1 conscript, 3 field_guns and 2 infantry in Georgia, round 2 : 2/6 hits, 1.83 expected hits
Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Georgia
Russia win, taking Georgia from Turkey with 1 conscript, 3 field_guns and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Eastern Poland
Russia attack with 2 conscripts and 1 field_gun
Germany defend with 1 infantry
Russia roll dice for 2 conscripts and 1 field_gun in Eastern Poland, round 2 : 1/2 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Eastern Poland
Russia win, taking Eastern Poland from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1
Casualties for Russia: 1 conscript
Casualties for Germany: 1 infantry
Non Combat Move - Russia
4 infantry moved from Pskov to Latvia
1 conscript, 1 field_gun and 2 infantry moved from Novgorod to Pskov
1 field_gun moved from Karelia to Finland
1 conscript moved from Karelia to Finland
1 field_gun and 1 heavy_gun moved from Moscow to Smolensk
3 infantry moved from Moscow to Smolensk
4 cavalrys moved from Moscow to Belarus
3 conscripts moved from Tver to Smolensk
4 conscripts and 1 field_gun moved from Vladimir to Tver
2 cavalrys moved from Caucasus to Belarus
3 conscripts moved from Minsk to Belarus
3 conscripts moved from Kiev to Odessa
3 conscripts moved from Irkutsk to Bratsk
1 conscript moved from Novosibirsk to Bratsk
1 conscript moved from Krasnoyarsk to Norilsk
1 conscript moved from Bratsk to Evenkia
2 conscripts moved from Kazakhstan to Sea Zone 65 Caspian Sea
2 conscripts moved from Sea Zone 65 Caspian Sea to Caucasus
2 conscripts moved from Kazakhstan to Novosibirsk
1 conscript moved from Khabarovsk to Primorsky
1 conscript moved from Magadan to Chukotka
Place Units - Russia
3 trenchs placed in Belarus
2 trenchs placed in Odessa
1 trench placed in Bratsk
1 trench placed in Primorsky
1 trench placed in Finland
3 infantry placed in St. Petersburg
3 field_guns placed in Minsk
1 heavy_gun placed in Irkutsk
1 heavy_gun placed in Vladivostok
2 conscripts placed in Vladivostok
2 conscripts placed in Irkutsk
Turning on Edit Mode
EDIT: Removing units owned by Russia from Bratsk: 1 conscript
EDIT: Adding units owned by Russia to Chita: 1 conscript
EDIT: Turning off Edit Mode
1 conscript and 2 infantry placed in Kiev
3 conscripts placed in Moscow
3 conscripts placed in St. Petersburg
2 conscripts placed in Omsk
Turn Complete - Russia
Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germany regular : 0.67
Russia regular : 0.67
Turkey regular : -0.33
Seb had to post , before the end of placing all his new units , as he had to stop playing suddenly. Hope you don’t mind.
@Private-Panic
@FMErwinRommel sorry!
@witt said in 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent):
Seb had to post , before the end of placing all his new units , as he had to stop playing suddenly. Hope you don’t mind.
@Private-Panic
Happy so long as Seb has to forfeit his unplaced units … :blush:
Looks like all units were placed on the last posting, so I will take my turn. Lost internet, wifi, landline phone and TV this morning when a no-name company tore up my neighbors broken asphalt driveway and repaved it. They didn’t get the utilities marked. Just got reconnected with a temporary wire.
@fmerwinrommel Man, kife in Mozambique sure sounds challenging!
Damn… I ruined my joke with a typo!
@elrood Northern Virginia, but its flooded with immigrants who do cash jobs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
3 cavalrys, 8 conscripts and 1 field_gun moved from Aldan to Bratsk
1 cavalry moved from Sakhe to Amur
Communists take Amur from Russia
2 cavalrys and 1 field_gun moved from Tiksi to Bratsk
Purchase Units - Communists
Communists buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 5 cavalrys, 8 conscripts and 2 field_guns
Russia defend with 5 conscripts, 1 field_gun and 1 trench
Communists roll dice for 5 cavalrys, 8 conscripts and 2 field_guns in Bratsk, round 2 : 4/9 hits, 1.83 expected hits
Russia roll dice for 5 conscripts, 1 field_gun and 1 trench in Bratsk, round 2 : 2/6 hits, 1.17 expected hits
1 trench owned by the Russia, 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 3 : 2/9 hits, 1.83 expected hits
Russia roll dice for 3 conscripts and 1 field_gun in Bratsk, round 3 : 2/4 hits, 0.83 expected hits
2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Bratsk, round 4 : 1/9 hits, 1.83 expected hits
Russia roll dice for 1 conscript and 1 field_gun in Bratsk, round 4 : 2/2 hits, 0.50 expected hits
1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
Communists roll dice for 5 cavalrys, 2 conscripts and 2 field_guns in Bratsk, round 5 : 1/9 hits, 1.83 expected hits
Russia roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 5 cavalrys, 2 conscripts and 2 field_guns remaining. Battle score for attacker is 5
Casualties for Communists: 6 conscripts
Casualties for Russia: 5 conscripts, 1 field_gun and 1 trench
Non Combat Move - Communists
1 field_gun moved from Yakutsk to Sakhe
1 field_gun moved from Yakutsk to Tiksi
1 field_gun moved from Yakutsk to Tiksi
4 field_guns and 4 infantry moved from Yakutsk to Aldan
Place Units - Communists
6 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
Communists regular : 0.67
Russia regular : 3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - USA
USA spend 10 on tech rolls
USA roll 3,4 and gets 0 hits
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
3 gass moved from Charleston to Louisiana
Purchase Units - USA
USA buy 1 Factory, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 3 PUs; 2 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 infantry moved from Hudson-Delaware to Washington D.C.
1 infantry moved from Louisiana to Texas
Place Units - USA
1 Factory placed in San Francisco
1 cruiser, 1 destroyer and 2 transports placed in Sea Zone 30 Mid Atlantic
Turn Complete - USA
USA collect 67 PUs; end with 70 PUs
Combat Hit Differential Summary :
USA regular : 1.33
Neutral regular : 0.33
Territory Summary for USA :
Charleston : 1 Factory, 2 field_guns and 1 infantry
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Louisiana : 3 gass
Luzon : 1 field_gun and 1 infantry
Manila : 1 infantry
Mindanao : 1 infantry
New York : 1 Factory
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory, 1 infantry and 2 trenchs
Texas : 1 infantry
Washington D.C. : 3 infantry
Sea Zone 30 Mid Atlantic : 1 cruiser, 1 destroyer and 2 transports
Chihuahua : 1 flag, 1 cavalry and 2 infantry
Production/PUs Summary :
Germany : 115 / 125
France : 73 / 74
Serbia : 17 / 27
Austria : 69 / 76
Italy : 34 / 33
Arabia : 2 / 0
Turkey : 62 / 69
Britain : 87 / 91
Russia : 91 / 93
Communists : 25 / 25
USA : 67 / 70
@witt Nuts, I wish I had known about your USA moves in my other game. I gathered my US troops in Texas, which gave Germany a turn to build 4 HG and 3 trenches. Even if you had lost another unit taking Chih, the 2 survivors and 3 gas give you a high probability of wiping me out before I can build my first units in Mexico. Learned a valuable lesson for our second game.
If US takes Mex next turn, Germ will save a lot on not garrisoning it. US will also be able to redirect its builds, but has a long trip to Europe.
@fmerwinrommel I saw it done by Redrum a few years ago. I would still move that way with Germany though . Then decide my G2 direction , dependent on whether the US buys Gas on his T1.