@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
Only had 1/3 chance of getting a tech and 1/3 chance of getting creeping barrage. So gas will have to do. It’s fast and powerful, but only fires once and against Russia, it means I only kill conscripts defending at one. So the choice is build art that take a long time to reach the target; and meanwhile defender builds HGs and trenches; or use up all my cash to build gas and kill conscripts, and hope my inf/art destroy the trenches before the HGs kill me. Unfortunately, I have few conscripts left to take the hits, and new ones take too long to reach the target.
Intended to build another trench in Shang on Germ’s turn but forgot. Was hopeless anyway, being outnumbered by both Brits and French and unable to build HGs. However, in my first game with Dawg, dice wildly favored me and he continued to attack until his troops were gone and Germany walked unopposed into the rest of Shang.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA roll 2,4 and gets 0 hits
Combat Move - USA
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun moved from Sea Zone 32 Sargasso Sea to Azores
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
3 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 3 field_guns, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Madeira
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 3 gass and 2 infantry
Germany defend with 1 Factory, 1 field_gun and 1 infantry
USA roll dice for 1 cavalry, 3 gass and 2 infantry in Mexico City, round 2 : 2/6 hits, 2.50 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Mexico City, round 2 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry, 3 gass and 1 infantry remaining. Battle score for attacker is 4
Casualties for USA: 1 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Non Combat Move - USA
1 infantry moved from Texas to New Mexico
Place Units - USA
2 transports placed in Sea Zone 29 Mid Atlantic
1 submarine placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in New York
USA undo move 3.
2 field_guns placed in New York
1 field_gun and 1 infantry placed in San Francisco
1 transport placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 147 Gulf of California
1 Factory placed in California
Turn Complete - USA
USA collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germany regular : 0.33
USA regular : 0.50
Neutral regular : 0.00
Territory Summary for USA :
California : 1 Factory
Charleston : 1 Factory
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Hudson-Delaware : 1 infantry
Luzon : 1 field_gun and 1 infantry
Manila : 1 infantry
Mindanao : 1 infantry
New Mexico : 1 infantry
New York : 1 Factory and 2 field_guns
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory, 1 field_gun, 2 infantry and 2 trenchs
Washington D.C. : 1 infantry
Sea Zone 29 Mid Atlantic : 2 transports
Sea Zone 30 Mid Atlantic : 1 submarine
Sea Zone 32 Sargasso Sea : 1 cruiser, 1 destroyer and 1 transport
Sea Zone 34 Mid Atlantic : 1 transport
Sea Zone 147 Gulf of California : 1 transport
Sea Zone 153 Pacific Ocean : 1 transport
Azores : 1 flag, 1 field_gun and 1 infantry
Chihuahua : 1 flag
Madeira : 1 flag, 1 field_gun
Mexico City : 1 flag, 1 Factory, 1 cavalry, 3 gass and 1 infantry
Production/PUs Summary :
Germany : 116 / 130
France : 74 / 78
Serbia : 16 / 19
Austria : 73 / 73
Italy : 33 / 33
Arabia : 0 / 0
Turkey : 65 / 65
Britain : 92 / 93
Russia : 84 / 88
Communists : 29 / 29
USA : 75 / 75
Aggressive USA moves. So ends the Kaiser’s hopes for an Empire in the Americas. In my game with Dawg, I had UK and France take the Atlantic isles and will let UK take the less defended Mexican territories, figuring they can better use the cash than the USA.
I will delete the USA gas that should have self-destructed in Mexico. And add back your infantry that should not have been hit because of gas first strike.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA roll 2,4 and gets 0 hits
Combat Move - USA
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun moved from Sea Zone 32 Sargasso Sea to Azores
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
3 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 3 field_guns, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Madeira
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 3 gass and 2 infantry
Germany defend with 1 Factory, 1 field_gun and 1 infantry
USA roll dice for 1 cavalry, 3 gass and 2 infantry in Mexico City, round 2 : 2/6 hits, 2.50 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Mexico City, round 2 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry, 3 gass and 1 infantry remaining. Battle score for attacker is 4
Casualties for USA: 1 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Non Combat Move - USA
1 infantry moved from Texas to New Mexico
Place Units - USA
2 transports placed in Sea Zone 29 Mid Atlantic
1 submarine placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in New York
USA undo move 3.
2 field_guns placed in New York
1 field_gun and 1 infantry placed in San Francisco
1 transport placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 147 Gulf of California
1 Factory placed in California
Turn Complete - USA
USA collect 75 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Mexico City: 3 gass
EDIT: Adding units owned by USA to Mexico City: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : 0.33
USA regular : 0.50
Neutral regular : 0.00
@fmerwinrommel thank you.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Combat Move - Germany
3 battlecruisers, 2 battleships, 2 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 destroyer, 3 field_guns, 3 stormtruppens, 1 submarine and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 16 North Sea to England
7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry moved from Rhine to Belgium
1 field_gun and 1 infantry moved from German East Africa to Uganda
1 infantry moved from German East Africa to Rwanda
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 4,1,1,4 and gets 0 hits
Combat Move - Germany
3 battlecruisers, 2 battleships, 2 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 destroyer, 3 field_guns, 3 stormtruppens, 1 submarine and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 16 North Sea to England
7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry moved from Rhine to Belgium
1 field_gun and 1 infantry moved from German East Africa to Uganda
1 infantry moved from German East Africa to Rwanda
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
Purchase Units - Germany
Germany buy 1 destroyer, 4 field_guns, 1 gas, 9 heavy_guns, 3 infantry, 4 stormtruppens, 4 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Combat - Germany
Battle in Belgium
Germany attack with 7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry
Britain defend with 1 Factory, 2 colonials, 3 field_guns, 8 infantry and 3 trenchs; France defend with 1 field_gun and 1 infantry
Germany roll dice for 7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry in Belgium, round 2 : 6/20 hits, 6.67 expected hits
Britain roll dice for 2 colonials, 4 field_guns, 9 infantry and 3 trenchs in Belgium, round 2 : 6/15 hits, 5.00 expected hits
6 infantry owned by the Germany and 3 trenchs owned by the Britain lost in Belgium
Germany roll dice for 7 field_guns, 2 fighters, 3 heavy_guns and 2 infantry in Belgium, round 3 : 3/14 hits, 4.67 expected hits
Britain roll dice for 2 colonials, 4 field_guns and 9 infantry in Belgium, round 3 : 9/15 hits, 5.00 expected hits
7 field_guns owned by the Germany, 2 infantry owned by the Germany, 2 infantry owned by the Britain and 1 infantry owned by the France lost in Belgium
2 fighters owned by the Germany retreated
3 heavy_guns owned by the Germany retreated to Rhine
Britain win with 2 colonials, 4 field_guns and 6 infantry remaining. Battle score for attacker is -34
Casualties for Germany: 7 field_guns and 8 infantry
Casualties for Britain: 2 infantry and 3 trenchs
Casualties for France: 1 infantry
Battle in Sea Zone 16 North Sea
Germany attack with 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports
Britain defend with 1 destroyer
Germany roll dice for 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports in Sea Zone 16 North Sea, round 2 : 7/13 hits, 7.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germany
1 destroyer owned by the Britain lost in Sea Zone 16 North Sea
Germany win with 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports remaining. Battle score for attacker is 9
Casualties for Britain: 1 destroyer
Battle in England
Germany attack with 3 field_guns and 3 stormtruppens
Britain defend with 1 Factory, 1 colonial, 1 field_gun and 4 infantry
Germany roll dice for 3 field_guns and 3 stormtruppens in England, round 2 : 3/6 hits, 2.50 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 4 infantry in England, round 2 : 3/6 hits, 2.00 expected hits
2 stormtruppens owned by the Germany, 1 field_gun owned by the Germany and 3 infantry owned by the Britain lost in England
Germany roll dice for 2 field_guns and 1 stormtruppen in England, round 3 : 1/3 hits, 1.17 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 1 infantry in England, round 3 : 2/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 infantry owned by the Britain lost in England
Germany roll dice for 1 field_gun in England, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in England, round 4 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in England, round 5 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in England, round 5 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in England
Britain win with 1 field_gun remaining. Battle score for attacker is -6
Casualties for Germany: 3 field_guns and 3 stormtruppens
Casualties for Britain: 1 colonial and 4 infantry
Battle in Uganda
Germany attack with 1 field_gun and 1 infantry
France defend with 1 cavalry
Germany roll dice for 1 field_gun and 1 infantry in Uganda, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 1 cavalry in Uganda, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germany lost in Uganda
1 field_gun owned by the Germany retreated to German East Africa
Britain win with 1 cavalry remaining. Battle score for attacker is -3
Casualties for Germany: 1 infantry
Battle in Sea Zone 56 Gulf of Lyon
Germany attack with 1 submarine
France defend with 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 56 Gulf of Lyon, round 2 : 1/1 hits, 0.50 expected hits
France roll dice for 1 destroyer in Sea Zone 56 Gulf of Lyon, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 56 Gulf of Lyon
France win with no units remaining. Battle score for attacker is 2
Casualties for Germany: 1 submarine
Casualties for France: 1 destroyer
Non Combat Move - Germany
1 fighter moved from East Prussia to Sweden
1 infantry moved from Eastern Poland to East Prussia
2 heavy_guns moved from Warsaw to Eastern Poland
6 infantry moved from Galicia to Eastern Poland
5 field_guns moved from Wurttemburg to Alsace
1 heavy_gun moved from Bavaria to Wurttemburg
2 stormtruppens moved from Berlin to Mecklenburg
2 stormtruppens moved from Berlin to Mecklenburg
4 stormtruppens moved from Berlin to Saxony
2 fighters moved from Belgium to Rhine
7 stormtruppens moved from Westphalia to Rhine
Place Units - Germany
1 destroyer, 4 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
4 stormtruppens placed in Berlin
6 heavy_guns placed in Wurttemburg
4 field_guns, 1 gas and 1 infantry placed in Bavaria
2 heavy_guns placed in Warsaw
1 heavy_gun and 2 infantry placed in Dar es Salaam
Turn Complete - Germany
Germany collect 116 PUs; end with 116 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germany regular : -2.00
France regular : 0.67
Britain regular : 8.17
I concede the game. I couldn’t hit and UK couldn’t miss. Germ -2, Brit +8. Belgium & England were only slightly favorable, but couldn’t defend both Alsace & Rhine. So wiping out Brits in both places was best chance. But if battle went against me, retreating survivors were doomed. Lost every battle except my whole fleet vs a sole DD, and the DD hit. Both solo DDs and a solo cav defenders hit. No tech in 3 turns with 11 dice rolls. Income dropped 14 P.U.
@fmerwinrommel sorry you think it is pointless.
Did you want to play another and have a bid this time? Happy to give you an IC in West Prussia and a few ground units . No more Subs anyway!
Otherwise, we can bid to play the Allies.
Let’s just trade sides and no bid like the first game. If I had continued, I would have retreated fighters to Alsace and not moved stormtroopers into Rhine.
Another reason to end this game is the computer glitch that didn’t recognize first strike for gas, subs or bombardment. The other 1914 game that I started before this one, works fine.
@fmerwinrommel okay. Are we all on thr 2.5 version?
Seb wants me to play Germany. Will set it up tomorrow.
Engine 2.5.22294 map version 1.4.1. The German wants the Brit/Italian to play Germany? Trying to think of a catchy name for our game, using our citizenship, but the 2 Brits are on opposite sides. And Witt has two backgrounds.
@fmerwinrommel descendents of axis vs. Descendends of allies ;)
I can’t start a game, as I can’t remember my Password. I can load a game, if one of you sets it up, however.
Test summary from TripleA, engine version: 2.5.22294, time: 20:18:18
Savegame
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Germany
Combat Hit Differential Summary :
Game started and I have the same versions of the game and engine