@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
@fmerwinrommel No Bombardment given? Strange.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - France
France roll 5,2 and gets 0 hits
Combat Move - France
1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
1 field_gun and 1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium
1 infantry moved from Champagne to Belgium
4 heavy_guns and 4 infantry moved from Paris to Champagne
2 infantry moved from Burgundy to Champagne
1 infantry moved from Franche-Comte to Champagne
1 colonial moved from Rhone to Franche-Comte
1 colonial moved from Rhone to Burgundy
1 infantry moved from Brittany to Burgundy
1 colonial moved from Piedmont to Rhone
1 colonial moved from Piedmont to Milan
1 infantry moved from Marseilles to Rhone
1 infantry moved from Marseilles to Rhone
1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean
1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 battleship and 1 cruiser moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete
2 colonials moved from Sea Zone 69 Sea of Crete to Smyrna
France take Smyrna from Turkey
1 cavalry moved from Kamerun to Congo
2 cavalrys moved from Chad to Congo
1 colonial moved from Kamerun to Chad
2 infantry moved from Upper Volta to Niger
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
1 colonial moved from Sea Zone 57 Ligurian Sea to Piedmont
1 colonial moved from Sea Zone 57 Ligurian Sea to Piedmont
1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 colonial moved from Sardinia to Sea Zone 58 Tyrrhenian Sea
1 colonial, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
1 colonial and 1 infantry moved from Sea Zone 59 Central Mediterranean to Naples
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
1 cruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 143 Pacific Ocean
1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean
2 colonials and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea
2 colonials moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
France take Bismarck Islands from Germany
1 infantry moved from Champagne to Belgium
Purchase Units - France
France buy 3 colonials, 2 destroyers, 2 field_guns, 3 heavy_guns and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Belgium
France attack with 1 field_gun and 3 infantry
Germany defend with 1 Factory and 2 infantry
France roll dice for 1 battlecruiser in Belgium, round 2 : 1/1 hits, 0.67 expected hits
France roll dice for 1 field_gun and 3 infantry in Belgium, round 2 : 1/4 hits, 1.00 expected hits
Germany roll dice for 2 infantry in Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germany and 2 infantry owned by the France lost in Belgium
France win, taking Belgium from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for France: 2 infantry
Casualties for Germany: 2 infantry
Battle in Congo
France attack with 3 cavalrys
Germany defend with 1 cavalry
France roll dice for 3 cavalrys in Congo, round 2 : 0/3 hits, 0.50 expected hits
Germany roll dice for 1 cavalry in Congo, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 3 cavalrys in Congo, round 3 : 0/3 hits, 0.50 expected hits
Germany roll dice for 1 cavalry in Congo, round 3 : 0/1 hits, 0.17 expected hits
France roll dice for 3 cavalrys in Congo, round 4 : 0/3 hits, 0.50 expected hits
Germany roll dice for 1 cavalry in Congo, round 4 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Congo
France roll dice for 2 cavalrys in Congo, round 5 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 5 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 6 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 6 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 7 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 7 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 8 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 8 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 9 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 9 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 10 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 10 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 11 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 11 : 0/1 hits, 0.17 expected hits
France roll dice for 2 cavalrys in Congo, round 12 : 1/2 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Congo, round 12 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Germany lost in Congo
France win, taking Congo from Germany with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for France: 1 cavalry
Casualties for Germany: 1 cavalry
Battle in Sea Zone 143 Pacific Ocean
France attack with 1 cruiser
Germany defend with 1 battlecruiser and 1 transport
France roll dice for 1 cruiser in Sea Zone 143 Pacific Ocean, round 2 : 1/1 hits, 0.50 expected hits
Germany roll dice for 1 battlecruiser and 1 transport in Sea Zone 143 Pacific Ocean, round 2 : 0/1 hits, 0.67 expected hits
1 battlecruiser owned by the Germany lost in Sea Zone 143 Pacific Ocean
1 transport owned by the Germany lost in Sea Zone 143 Pacific Ocean
France win with 1 cruiser remaining. Battle score for attacker is 23
Casualties for Germany: 1 battlecruiser and 1 transport
Non Combat Move - France
Place Units - France
1 destroyer placed in Sea Zone 55 Western Mediterranean
1 destroyer placed in Sea Zone 56 Gulf of Lyon
1 colonial placed in Algiers
2 colonials placed in Tobruk
2 field_guns, 3 heavy_guns and 1 infantry placed in Paris
2 infantry placed in Paris
3 infantry placed in Brittany
2 infantry placed in Marseilles
Turn Complete - France
France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germany regular : -0.17
France regular : -2.33
Territory Summary for France :
Bismarck Islands : 1 flag, 2 colonials
Caroline Islands : 1 flag
Kamerun : 1 flag
Palau : 1 flag
Shanghai 1 : 1 flag, 1 field_gun and 1 infantry
Algiers : 1 Factory and 1 colonial
Brittany : 1 Factory and 3 infantry
Burgundy : 1 colonial and 1 infantry
Chad : 1 colonial
Champagne : 5 field_guns, 8 heavy_guns, 19 infantry and 3 trenchs
Franche-Comte : 1 colonial
Madagascar : 1 infantry
Marseilles : 1 Factory and 2 infantry
Niger : 2 infantry
Paris : 1 Factory, 2 field_guns, 3 heavy_guns and 3 infantry
Rhone : 1 colonial and 2 infantry
Tobruk : 1 Factory and 2 colonials
Yanaon : 1 Factory
Greece : 1 colonial
Milan : 1 colonial
Naples : 1 colonial and 1 infantry
Piedmont : 2 colonials
Smyrna : 1 flag, 2 colonials
Belgium : 1 field_gun and 1 infantry
Congo : 2 cavalrys
Shanghai 3 : 1 colonial and 1 infantry
Uganda : 1 cavalry
Sea Zone 15 English Channel : 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport
Sea Zone 55 Western Mediterranean : 1 destroyer
Sea Zone 56 Gulf of Lyon : 1 destroyer
Sea Zone 57 Ligurian Sea : 1 cruiser and 1 transport
Sea Zone 59 Central Mediterranean : 1 transport
Sea Zone 69 Sea of Crete : 1 battleship, 2 cruisers and 1 transport
Sea Zone 122 Bismarck Sea : 1 transport
Sea Zone 136 East China Sea : 1 transport
Sea Zone 143 Pacific Ocean : 1 cruiser
Production/PUs Summary :
Germany : 124 / 130
France : 78 / 78
Serbia : 17 / 27
Austria : 69 / 76
Italy : 33 / 33
Arabia : 2 / 0
Turkey : 58 / 69
Britain : 88 / 91
Russia : 87 / 93
Communists : 25 / 25
USA : 67 / 70
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 fighter moved from Belgrade to Serbia
1 infantry moved from Greece to Macedonia
1 infantry moved from Belgrade to Serbia
1 field_gun moved from Macedonia to Serbia
1 infantry moved from Macedonia to Serbia
Purchase Units - Serbia
Serbia buy 5 infantry and 4 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Serbia
Serbia attack with 1 field_gun, 1 fighter and 2 infantry
Turkey defend with 1 heavy_gun
Serbia roll dice for 1 field_gun, 1 fighter and 2 infantry in Serbia, round 2 : 2/4 hits, 1.33 expected hits
Turkey roll dice for 1 heavy_gun in Serbia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Serbia and 1 heavy_gun owned by the Turkey lost in Serbia
Serbia win, taking Serbia from Turkey with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Serbia: 1 infantry
Casualties for Turkey: 1 heavy_gun
Non Combat Move - Serbia
1 fighter moved from Serbia to Belgrade
Place Units - Serbia
2 trenchs placed in Macedonia
4 infantry and 1 trench placed in Belgrade
1 infantry placed in Greece
1 trench placed in Belgrade
Turn Complete - Serbia
Serbia collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Serbia regular : 0.67
Turkey regular : 0.33
Territory Summary for Serbia :
Belgrade : 1 Factory, 1 field_gun, 1 fighter, 3 heavy_guns, 13 infantry and 6 trenchs
Greece : 1 Factory and 1 infantry
Macedonia : 6 infantry and 2 trenchs
Serbia : 1 field_gun and 1 infantry
Sea Zone 69 Sea of Crete : 1 cruiser
Production/PUs Summary :
Germany : 124 / 130
France : 78 / 78
Serbia : 19 / 19
Austria : 69 / 76
Italy : 33 / 33
Arabia : 2 / 0
Turkey : 56 / 69
Britain : 88 / 91
Russia : 87 / 93
Communists : 25 / 25
USA : 67 / 70
Marathon cavalry battle in the Congo. With all your misses, I had a chance to whittle (or in your case “wittle”) you down, but at least I took 1 down with me. Ha, my lone German sub caused a panic in France and they built 2 DDs. Unfortunately, France had enough income to also build troops everywhere else.
@fmerwinrommel I had my 5 year old watching the dice rolls with me. He felt my anxiety too. Were 25 rolls , before I got a hit.
Wasn’t going yo get 2 DDs; instead get Seb to buy one . Then I spent my money and had some left over , so I decided that I could spare him the expense.
Had a Cheeky CR win over your BC and Pacific TT too.
No way for Germ to reduce French income except the usual taking Champ. And even that will be tough with Brit in control of EngChan to convoy troops. The Kriegsmarine is having a poor showing in this game, in the Atlantic and Pacific. I was friends with a really nice man who had been a young sailor on a mine sweeper in the Kriegsmarine during WWII. He was captured by the Russians, survived a prison camp and emigrated to the U.S. He has since passed away.
Sorry for the delay with Austria. I have a lot going on at the moment, but will look when I can …
Can we all agree that this game is lopsided?
Centrals stand no chance, except for MAJOR Entente SNAFUs or incredible dice…
@elrood Allies start out with big advantage in income and units, just like in WWII global games. CP has some offensive advantage to gain on the allies, like in Global WWII; but not anywhere near like with WWII Germany and Japan. Tech luck has a major effect in 1914, both in getting a tech and which tech. In our game, the Kriegsmarine has been sunk without inflicting much damage due to poor dice, giving Allies free reign much too early globally and especially in feeding ground troops into the Western front. And Austria is already in trouble. But from my limited experience, there are so many theatres of war and differences in players, that its too early to tell.
1914 is more defensive than WWII global, without tanks, bombers and planes on offense and with trenches and HGs for defense. So unless a major slip up, its a slow slog. That doesn’t necessarily mean games last longer. At some point, one side realizes they can’t win or will eventually lose, and decides to concede. Experienced players can find ways to reach targets quicker. In global WWII, an experienced Axis player can reach Moscow quickly with tanks and mech and then bypass it for the Mideast. In 1914, the location of the Russian capital, the number and shape of the territories, the Russian income and defensive advantages is so different. I’m ready to soldier on for now.
@fmerwinrommel i can agree, but from the few games i had yet, it really seems disadvantsgeous to attackers. 9 PUs for 3 trenches stop even a good army for a turn and next round it just gets harder.
Also. I find the “low to hit” numbers tricky. I mean in Napoleon an here most units hit at only 1 or 2. Means if you roll a battle round just 3’s and up you miss pretty much all.
In G40 thats usually not the case with tanks, bombers and fighters dominating the scene.
Overall is the same odds but the variance seems off. I mean here i have seen 90+ % battles fail profoundly. In G40 that does not seem to happen as often…
@elrood German stormtroopers and UK/Fra colonials have potential to change that. With barrage tech giving art attack 3 and supporting stormtroopers also getting attack 3. However, they are still slow movers and Berlin is far from the frontlines. And despite Germany’s large income, its difficult to reserve enough cash every turn to build large numbers of stormtroopers. Tech allows higher attack units, but tanks have minimal defense compared to WWII; late fighters are expensive; and gas lasts just one round. So they can help take a territory but little or no help against a counterattack (fighters can’t land, gas is destroyed).
@fmerwinrommel exactly. Time is of the essence. Stormtroopers and / or lucky early tech rolls will take to long to effect.
@elrood Tech luck is a big factor in 1914. I’ve seen Italy and France and others get propaganda tech (3 inf in capital) on round 1 after spending just 5 pu for 1 tech die.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Combat Move - Austria
2 infantry moved from Venice to Tyrol
1 field_gun moved from Venice to Tyrol
1 infantry moved from Galicia to Bessarabia
Austria take Bessarabia from Russia
1 infantry moved from Bulgaria to Serbia
1 fighter moved from Baranya to Serbia
1 infantry moved from Baranya to Serbia
2 cavalrys, 1 field_gun, 2 heavy_guns and 9 infantry moved from Baranya to Serbia
3 infantry moved from Bulgaria to Serbia
1 field_gun moved from Bosnia to Serbia
1 infantry moved from Bosnia to Serbia
1 infantry moved from Croatia to Montenegro
Austria take Montenegro from Serbia
Purchase Units - Austria
Austria buy 2 field_guns, 1 fighter, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Austria
Battle in Tyrol
Austria attack with 1 field_gun and 2 infantry
Italy defend with 1 heavy_gun
Austria roll dice for 1 field_gun and 2 infantry in Tyrol, round 2 : 0/3 hits, 0.83 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Tyrol
Austria roll dice for 1 field_gun and 1 infantry in Tyrol, round 3 : 0/2 hits, 0.67 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Tyrol
Austria roll dice for 1 field_gun in Tyrol, round 4 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 4 : 0/1 hits, 0.67 expected hits
Austria roll dice for 1 field_gun in Tyrol, round 5 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 5 : 0/1 hits, 0.67 expected hits
Austria roll dice for 1 field_gun in Tyrol, round 6 : 0/1 hits, 0.33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 6 : 1/1 hits, 0.67 expected hits
1 field_gun owned by the Austria lost in Tyrol
Italy win with 1 heavy_gun remaining. Battle score for attacker is -10
Casualties for Austria: 1 field_gun and 2 infantry
Battle in Serbia
Austria attack with 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry
Serbia defend with 1 field_gun and 1 infantry
Austria roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Serbia, round 2 : 3/22 hits, 5.33 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Serbia, 1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 cavalry, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 cavalry
Casualties for Serbia: 1 field_gun and 1 infantry
Non Combat Move - Austria
1 fighter moved from Serbia to Transylvania
1 infantry moved from Hungary to Baranya
1 field_gun and 5 infantry moved from Hungary to Transylvania
1 field_gun moved from Carpathia to Transylvania
1 field_gun moved from Carpathia to Galicia
4 infantry moved from Carpathia to Transylvania
2 infantry moved from Vienna to Carpathia
1 heavy_gun moved from Vienna to Carpathia
2 field_guns moved from Croatia to Trieste
1 infantry moved from Trieste to Carinthia
2 field_guns and 3 infantry moved from Trieste to Venice
2 infantry moved from Galicia to Transylvania
Place Units - Austria
2 trenchs placed in Galicia
1 trench placed in Galicia
1 fighter placed in Trieste
2 field_guns, 1 heavy_gun and 1 infantry placed in Venice
1 heavy_gun placed in Vienna
7 infantry placed in Hungary
5 infantry placed in Vienna
Turn Complete - Austria
Austria collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italy regular : -0.33
Serbia regular : 0.33
Austria rolls : 0.00
Austria regular : -4.83
Territory Summary for Austria :
Montenegro : 1 flag, 1 infantry
Serbia : 1 flag, 1 cavalry, 2 field_guns, 2 heavy_guns and 15 infantry
Baranya : 1 infantry
Bulgaria : 2 trenchs
Carinthia : 1 infantry
Carpathia : 1 heavy_gun and 2 infantry
Galicia : 3 field_guns, 1 fighter, 4 infantry and 5 trenchs
Hungary : 1 Factory and 7 infantry
Transylvania : 2 field_guns, 1 fighter and 12 infantry
Trieste : 1 Factory, 2 field_guns and 1 fighter
Vienna : 1 Factory, 1 heavy_gun and 5 infantry
Venice : 1 flag, 1 Factory, 6 field_guns, 3 heavy_guns, 12 infantry and 1 trench
Bessarabia : 1 flag, 1 infantry
Can I place 4 of the inf I put in Vienna into Trieste please Seb. When you do Italy can you please make that edit.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0,00 expected hits
Combat Move - Austria
2 infantry moved from Venice to Tyrol
1 field_gun moved from Venice to Tyrol
1 infantry moved from Galicia to Bessarabia
Austria take Bessarabia from Russia
1 infantry moved from Bulgaria to Serbia
1 fighter moved from Baranya to Serbia
1 infantry moved from Baranya to Serbia
2 cavalrys, 1 field_gun, 2 heavy_guns and 9 infantry moved from Baranya to Serbia
3 infantry moved from Bulgaria to Serbia
1 field_gun moved from Bosnia to Serbia
1 infantry moved from Bosnia to Serbia
1 infantry moved from Croatia to Montenegro
Austria take Montenegro from Serbia
Purchase Units - Austria
Austria buy 2 field_guns, 1 fighter, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Austria
Battle in Tyrol
Austria attack with 1 field_gun and 2 infantry
Italy defend with 1 heavy_gun
Austria roll dice for 1 field_gun and 2 infantry in Tyrol, round 2 : 0/3 hits, 0,83 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Tyrol
Austria roll dice for 1 field_gun and 1 infantry in Tyrol, round 3 : 0/2 hits, 0,67 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Tyrol
Austria roll dice for 1 field_gun in Tyrol, round 4 : 0/1 hits, 0,33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 4 : 0/1 hits, 0,67 expected hits
Austria roll dice for 1 field_gun in Tyrol, round 5 : 0/1 hits, 0,33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 5 : 0/1 hits, 0,67 expected hits
Austria roll dice for 1 field_gun in Tyrol, round 6 : 0/1 hits, 0,33 expected hits
Italy roll dice for 1 heavy_gun in Tyrol, round 6 : 1/1 hits, 0,67 expected hits
1 field_gun owned by the Austria lost in Tyrol
Italy win with 1 heavy_gun remaining. Battle score for attacker is -10
Casualties for Austria: 1 field_gun and 2 infantry
Battle in Serbia
Austria attack with 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry
Serbia defend with 1 field_gun and 1 infantry
Austria roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Serbia, round 2 : 3/22 hits, 5,33 expected hits
Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Serbia, 1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 cavalry, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 cavalry
Casualties for Serbia: 1 field_gun and 1 infantry
Non Combat Move - Austria
1 fighter moved from Serbia to Transylvania
1 infantry moved from Hungary to Baranya
1 field_gun and 5 infantry moved from Hungary to Transylvania
1 field_gun moved from Carpathia to Transylvania
1 field_gun moved from Carpathia to Galicia
4 infantry moved from Carpathia to Transylvania
2 infantry moved from Vienna to Carpathia
1 heavy_gun moved from Vienna to Carpathia
2 field_guns moved from Croatia to Trieste
1 infantry moved from Trieste to Carinthia
2 field_guns and 3 infantry moved from Trieste to Venice
2 infantry moved from Galicia to Transylvania
Place Units - Austria
2 trenchs placed in Galicia
1 trench placed in Galicia
1 fighter placed in Trieste
2 field_guns, 1 heavy_gun and 1 infantry placed in Venice
1 heavy_gun placed in Vienna
7 infantry placed in Hungary
5 infantry placed in Vienna
Turn Complete - Austria
Austria collect 73 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Austria from Vienna: 4 infantry
EDIT: Adding units owned by Austria to Trieste: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0,33
Serbia regular : 0,33
Austria rolls : 0,00
Austria regular : -4,83
@private-panic done
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 3,2,3 and gets 0 hits
Purchase Units - Italy
Italy buy 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 heavy_gun and 5 infantry moved from Latium to Tuscany
3 infantry moved from Piedmont to Milan
1 infantry moved from Milan to Tyrol
1 heavy_gun moved from Tyrol to Milan
1 infantry moved from Tuscany to Milan
2 field_guns moved from Tuscany to Milan
1 infantry moved from Milan to Tuscany
1 infantry moved from Milan to Tuscany
2 battlecruisers and 2 cruisers moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
Place Units - Italy
1 trench placed in Milan
2 trenchs placed in Tuscany
2 heavy_guns and 1 infantry placed in Piedmont
2 infantry placed in Rome
Turn Complete - Italy
Italy collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Waiting for Lawrence of Arabia’s last surviving Bedouin to make his sorry last move.