I am always wondering what to do with the subs near Gibraltar, it seems like they have no use anymore and are being hunted down almost instantly. What are your thoughts on that?!
Flyingbadger vs Makalakalane
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Kweichow: 1 artillery EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33 -
@flyingbadger sorry - made a mistake with China, I hope it’s ok I edited it. I just placed my purchases in the wrong territorry. I will do england now
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@makalakalane That’s fine, no problem.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 bombers, 1 harbour and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 infantry, 4 submarines and 5 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 bomber placed in Western United States 2 bombers placed in Eastern United States 1 bomber placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Kweichow: 1 artillery EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 36 PUs; British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Non Combat Move - British 1 armour, 5 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 4 mech_infantrys moved from India to Yunnan 2 aaGuns moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 66 Sea Zone to 64 Sea Zone 1 fighter moved from India to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Persia 2 fighters moved from Egypt to Persia 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt Place Units - British 1 airfield placed in Alberta Saskatchewan Manitoba 3 infantry placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1 Italians collect 11 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters moved from Sumatra to Shan State Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters moved from Sumatra to Shan State Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 15 armour, 10 artilleries, 21 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter moved from Karelia to Smolensk 1 fighter and 2 tactical_bombers moved from Eastern Poland to Smolensk 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter and 2 tactical_bombers moved from Bessarabia to Ukraine 1 battleship, 1 destroyer, 2 submarines and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 83 Sea Zone to 88 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 destroyer, 2 submarines and 2 transports Russians defend with 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Smolensk Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys in Bryansk, round 2 : 17/55 hits, 17.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Smolensk to Western Ukraine 1 fighter moved from Smolensk to Belarus 1 infantry moved from Baltic States to Belarus 1 submarine moved from 125 Sea Zone to 113 Sea Zone 3 artilleries and 4 infantry moved from France to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine Place Units - Germans 5 bombers placed in Western Germany Germans undo move 1. 5 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 fighters moved from Russia to 115 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 4 fighters Germans defend with 1 battleship, 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Germans submerged Russians roll dice for 4 fighters in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 4 fighters in 115 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians lost in 115 Sea Zone Russians roll dice for 3 fighters in 115 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians, 1 battleship owned by the Germans and 1 destroyer owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Russians: 2 fighters Casualties for Germans: 1 battleship, 1 destroyer and 2 transports Non Combat Move - Russians 2 fighters moved from 115 Sea Zone to Vyborg 1 mech_infantry moved from Russia to Kazakhstan 3 armour moved from Russia to Volgograd 5 mech_infantrys moved from Russia to Volgograd 1 armour moved from Northwest Persia to Volgograd Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.50 -
@makalakalane Nice move, didn’t spot that. I’d ignored Vyborg as it had no IPCs, but that’s a lesson learnt on the importance of clearing up landing spots for planes.
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@flyingbadger haha, yeah well, Russia is pretty much done for, so I thought they should wreck some havoc before they surrender.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Timguska to Novosibirsk 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 artilleries and 4 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsi to Novosibirsk 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 fighter and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 Russians regular : -0.33 -
@makalakalane Russian kamakazi…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kwangsi to 20 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Kiangsi British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 3 aaGuns and 4 mech_infantrys moved from Yunnan to Kwangsi 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 64 Sea Zone to 88 Sea Zone 4 infantry moved from Brazil to Suriname Place Units - British 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 infantry placed in Iraq 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.50 British regular : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





