@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Flyingbadger vs Makalakalane
-
@flyingbadger haha, yeah well, Russia is pretty much done for, so I thought they should wreck some havoc before they surrender.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Timguska to Novosibirsk 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 artilleries and 4 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsi to Novosibirsk 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 fighter and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 Russians regular : -0.33 -
@makalakalane Russian kamakazi…
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kwangsi to 20 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Kiangsi British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 3 aaGuns and 4 mech_infantrys moved from Yunnan to Kwangsi 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 64 Sea Zone to 88 Sea Zone 4 infantry moved from Brazil to Suriname Place Units - British 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 infantry placed in Iraq 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.50 British regular : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
@flyingbadger sorry forgot about France. Germany is up.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; Germans buy 3 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Vyborg 2 bombers moved from Germany to Vyborg 3 bombers moved from Germany to Russia 1 fighter moved from Belarus to Russia 1 bomber, 5 fighters and 6 tactical_bombers moved from Western Ukraine to Russia 1 mech_infantry moved from Smolensk to Russia 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Russia Combat - Germans Battle in Vyborg Germans attack with 2 bombers and 3 infantry Russians defend with 2 fighters Germans roll dice for 2 bombers and 3 infantry in Vyborg, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 fighters in Vyborg, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 fighters Battle in Russia Germans attack with 16 armour, 10 artilleries, 4 bombers, 6 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 42 infantry Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 21 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 28/72 hits, 27.33 expected hits Russians roll dice for 2 aaGuns, 4 artilleries and 42 infantry in Russia, round 2 : 18/46 hits, 15.33 expected hits 26 infantry owned by the Russians, 18 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 16 armour, 10 artilleries, 4 bombers, 5 fighters, 3 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 30/54 hits, 24.33 expected hits Russians roll dice for 4 artilleries and 16 infantry in Russia, round 3 : 9/20 hits, 6.67 expected hits 16 infantry owned by the Russians, 4 artilleries owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 7 artilleries, 4 bombers, 5 fighters, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 3 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns, 4 artilleries and 42 infantry Non Combat Move - Germans 2 bombers moved from Vyborg to Norway 1 bomber moved from Russia to Western Ukraine 3 bombers moved from Russia to Smolensk 5 fighters and 6 tactical_bombers moved from Russia to Western Ukraine 1 aaGun moved from Bryansk to Russia 3 aaGuns moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk 3 artilleries and 6 infantry moved from Northern Italy to France 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 submarines moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in France 3 mech_infantrys placed in Novgorod 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2 Germans collect 55 PUs (4 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Russians regular : 4.67 Germans regular : 6.50 Russians AA : 0.00 -
@makalakalane No worries.
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - JapaneseCombat Hit Differential Summary :
-
@flyingbadger oops I accidentally pushed done instead of post, so I posted in beginning of Japans turn instead. You’re up.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kazakhstan to Sikang 1 bomber moved from Novosibirsk to Sikang 1 bomber moved from Novosibirsk to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Novosibirsk to Volgograd 1 armour and 3 artilleries moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Kazakhstan Combat - Japanese Battle in Volgograd Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Tsinghai to Samara 1 bomber moved from Sikang to Samara 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 artillery moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Shantung Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 3.17 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea ZoneCombat Hit Differential Summary :
-
@flyingbadger would you like to use kamikaze and how would you like to use them? Also I guess you scramble with all 3 fighters? near Japan…
-
@makalakalane Yes on the scramble. I’d like to use all 6 kamikaze: 3 against the cruisers and 3 against the destroyers.
-
@flyingbadger alright, you will win this game for sure. I had a 80-85% chance of winning and you only hit 1 destroyer with your kamikaze. You hit 14 in the first round and 11 in the next. Fuck it. This game has been ridiculous
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone 3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3 Battle in 6 Sea Zone Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits Units damaged: 2 battleships owned by the Americans 6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197 Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber Battle in Spain Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Spain to Morocco Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 2.33 Neutral_True regular : 1.67





