@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Flyingbadger vs Makalakalane
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@flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 2 artilleries and 1 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to France 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 1 fighter moved from France to Northern Italy Combat - Italians Non Combat Move - Italians 2 aaGuns moved from France to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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@makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!
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@flyingbadger it’s fucking ridiculous
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from Hopei to Kwangtung 1 infantry moved from Yunnan to Hunan 2 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from Hopei to Kwangtung 1 infantry moved from Yunnan to Hunan 2 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Turkey 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Bulgaria to Greece Germans take Greece from British 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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@makalakalane
Scramble?
Intercept?
One of each?
None of the above? -
@flyingbadger nothing
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Bulgaria to Greece Germans take Greece from British 3 bombers moved from Western Germany to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 7,3,4 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in 110 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers British defend with 3 transports; Americans defend with 5 transports 3 transports owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Americans: 5 transports Casualties for British: 3 transports Battle in 112 Sea Zone Germans attack with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 112 Sea Zone Germans win with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 7 infantry moved from Sweden to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 8 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Western Germany 6 transports moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Switzerland to Western Germany 1 infantry moved from Switzerland to France 3 artilleries and 7 infantry moved from Northern Italy to France 2 infantry moved from Romania to Bulgaria 3 infantry moved from Romania to Bessarabia 2 aaGuns moved from Romania to Bessarabia 16 armour and 10 mech_infantrys moved from Rostov to Russia 3 infantry moved from Ukraine to Bryansk 7 artilleries moved from Rostov to Bryansk 2 aaGuns moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 infantry placed in Ukraine Germans undo move 2. 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Western Germany 3 infantry placed in Russia 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 1 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
French regular : -0.33 British AA : -0.50 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 4 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 armour, 1 infantry and 5 mech_infantrys Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry Russians roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,00 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 3,17 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 5/8 hits, 2,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 4/5 hits, 1,83 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 4 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 1,00 Russians regular : 3,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Novosibirsk to Volgograd 1 artillery and 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Chahar 2 fighters moved from Kiangsu to Chahar 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Kiangsu 1 armour moved from Shantung to Chahar 3 infantry moved from Kiangsi to Kiangsu 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 2 fighters moved from Kiangsu to Anhwe Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Chahar, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Volgograd Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 4 armour and 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 4 armour in Volgograd, round 2 : 0/4 hits, 2.00 expected hits 1 armour owned by the Russians lost in Volgograd Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 3 : 4/4 hits, 2.00 expected hits Russians roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Russians lost in Volgograd Japanese win with 2 bombers remaining. Battle score for attacker is 17 Casualties for Russians: 4 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters moved from Chahar to Kiangsu 1 fighter moved from 35 Sea Zone to Formosa 2 bombers moved from Volgograd to Bessarabia Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 3.00 Russians regular : -1.50 -
@flyingbadger fuck this, I’m out. Congrats
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@flyingbadger this was the most ridiculous thing I’ve tried for a while. I’m quitting this shit
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@flyingbadger you attack with 2 Bombers, 1 Infantry and 1 Artillery against 5 Tanks and you kill off all 5 tanks without losing 1 single bomber. It was a 50/50 match. This is just plain dumb after all that’s happened in this game.
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@makalakalane That’s fair enough. I’m happy to give you a win, I don’t think I could take and hold London and Volvagrad, and the Japanese are stuck in a hole. You have had terrible luck on the key battles! Thanks for the game.
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@flyingbadger no, it’s your victory. But I agree - it was luck that changed the fate of Germany. And Japan for that matter.
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@flyingbadger you wanna do a rematch?
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@makalakalane Of course, only fair, your dice will be better! With the same sides and bid?
Would it be okay to make it a league match? I want to get to 3 games completed to appear on the table!
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@flyingbadger sure.





