TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour and 7 mech_infantrys moved from Russia to Tambov
Germans take Tambov from Russians
16 armour and 7 mech_infantrys moved from Tambov to Rostov
Germans take Rostov from Russians
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to 91 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports; Americans defend with 4 transports
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 4 transports
Casualties for British: 2 transports
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
6 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Western Ukraine to Western Germany
5 fighters moved from Western Ukraine to Western Germany
6 tactical_bombers moved from Western Ukraine to Western Germany
3 bombers moved from Smolensk to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 7 artilleries moved from Russia to Tambov
5 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Finland
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
Place Units - Germans
1 fighter placed in Western Germany
10 transports placed in 113 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.67
Attackers Fire, : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
4 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Samara to Chahar
1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 1 tactical_bomber moved from Japan to Chahar
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
4 fighters moved from Japan to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Volgograd
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Spain to Southern France
1 artillery moved from Spain to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 3 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Eastern United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
6 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Spain to Southern France
1 artillery moved from Spain to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 3 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Eastern United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
6 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Greece to Turkey
4 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Spain to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Germans defend with 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun, 1 bomber and 4 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Yunnan to Hopei
1 bomber moved from India to Kwangtung
5 mech_infantrys moved from Persia to Caucasus
4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Turkey to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
3 fighters moved from Persia to Caucasus
1 mech_infantry moved from India to West India
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
4 infantry moved from Hunan to Yunnan
1 bomber moved from France to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Turkey
5 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Kwangtung
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 22 PUs (6 lost to blockades); end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Kwangtung change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,00
Japanese regular : 0,67
Italians regular : 0,67
Germans AA : -0,67
Germans regular : 0,50
British regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 armour moved from Northern Italy to Holland Belgium
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to France
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 25 Sea Zone to 49 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangtung
3 fighters moved from Kwangtung to Hopei
1 fighter moved from Malaya to Kwangtung
2 infantry moved from Turkey to Caucasus
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 25 Sea Zone to 49 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangtung
3 fighters moved from Kwangtung to Hopei
1 fighter moved from Malaya to Kwangtung
2 infantry moved from Turkey to Caucasus
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Caucasus
1 infantry moved from Syria to Turkey
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,67
@makalakalane Whoops. Not sure I thought that transport situation out very well…
@flyingbadger nope - and it saved me. On the other hand, you might’ve lost them all if you put them out side of the strait as I could’ve attacked with 3 fighters and 1 bomber + my entire fleet vs your few boats and 3 fighters that were able to scramble…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 7 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
6 fighters moved from Western Germany to United Kingdom
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Romania to Bulgaria
Combat Hit Differential Summary :
@flyingbadger no interception.
@makalakalane The Gandalf of destroyers. Using destroyers as blockers is something I need to think about more.
Do you want to scramble in England? The Luftwaffe decided to charge in anyway…
@flyingbadger no thanks. It’s interception by the way :) when you attack on sea it’s called scramble. No interception. I only have 2-3 planes, you have like 12 :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 7 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
6 fighters moved from Western Germany to United Kingdom
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Romania to Bulgaria
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 8, airfield = 6, harbour = 4
Strategic bombing raid in Normandy Bordeaux
British roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Spain
Americans roll AA dice in Spain : 0/1 hits, 0.17 expected hits
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in 112 Sea Zone
Germans attack with 5 submarines
French defend with 1 destroyer
Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 5 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Spain to Western Germany
6 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from Western Germany to Holland Belgium
1 aaGun and 7 artilleries moved from Tambov to Rostov
1 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
2 aaGuns and 5 infantry moved from Bessarabia to Romania
Place Units - Germans
2 carriers placed in 113 Sea Zone
5 artilleries and 2 infantry placed in Western Germany
3 infantry placed in Ukraine
2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : 0.00
Americans AA : -0.17
Germans regular : 1.33
@makalakalane I’ll try to remember that they have different names. Yeah, may have over committed to the raid… Fun though.
@flyingbadger another advice. If you put a surface ship in the seazone west of Denmark, then I am forced to attack that ship in order to put any ships in, which means you can then use your fighers/tac bombers to intercept which means I have to spend more resources and potentially lose more ships in doing so. Subs can be ignored in non-combat, so I can just put in another destroyer again, keeping you from being able to attack with your transports…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@makalakalane Thanks for that advice, I’d be bottled in there forever!