TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour and 7 mech_infantrys moved from Russia to Tambov
Germans take Tambov from Russians
16 armour and 7 mech_infantrys moved from Tambov to Rostov
Germans take Rostov from Russians
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to 91 Sea Zone
Combat Hit Differential Summary :
@flyingbadger Srcamble?
@flyingbadger you haven’t finished the German turn. But I can see that I’ve been an idiot. I was sure your bombers couldn’t get to the transports. Nevermind.
@flyingbadger oh right - I can’t scramble when I do not have an airbase in the territory
@flyingbadger but I will Intercept in England :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour and 7 mech_infantrys moved from Russia to Tambov
Germans take Tambov from Russians
16 armour and 7 mech_infantrys moved from Tambov to Rostov
Germans take Rostov from Russians
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to 91 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports; Americans defend with 4 transports
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 4 transports
Casualties for British: 2 transports
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
6 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Western Ukraine to Western Germany
5 fighters moved from Western Ukraine to Western Germany
6 tactical_bombers moved from Western Ukraine to Western Germany
3 bombers moved from Smolensk to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 7 artilleries moved from Russia to Tambov
5 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Finland
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
Place Units - Germans
1 fighter placed in Western Germany
10 transports placed in 113 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.67
Attackers Fire, : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
4 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Samara to Chahar
1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 1 tactical_bomber moved from Japan to Chahar
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
4 fighters moved from Japan to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Volgograd
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Spain to Southern France
1 artillery moved from Spain to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 3 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Eastern United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
6 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Spain to Southern France
1 artillery moved from Spain to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 3 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Eastern United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
6 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Greece to Turkey
4 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Spain to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Germans defend with 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun, 1 bomber and 4 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Yunnan to Hopei
1 bomber moved from India to Kwangtung
5 mech_infantrys moved from Persia to Caucasus
4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Turkey to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
3 fighters moved from Persia to Caucasus
1 mech_infantry moved from India to West India
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
4 infantry moved from Hunan to Yunnan
1 bomber moved from France to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Turkey
5 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Kwangtung
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 22 PUs (6 lost to blockades); end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Kwangtung change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,00
Japanese regular : 0,67
Italians regular : 0,67
Germans AA : -0,67
Germans regular : 0,50
British regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 armour moved from Northern Italy to Holland Belgium
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to France
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 25 Sea Zone to 49 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangtung
3 fighters moved from Kwangtung to Hopei
1 fighter moved from Malaya to Kwangtung
2 infantry moved from Turkey to Caucasus
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 25 Sea Zone to 49 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangtung
3 fighters moved from Kwangtung to Hopei
1 fighter moved from Malaya to Kwangtung
2 infantry moved from Turkey to Caucasus
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Caucasus
1 infantry moved from Syria to Turkey
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,67
@makalakalane Whoops. Not sure I thought that transport situation out very well…
@flyingbadger nope - and it saved me. On the other hand, you might’ve lost them all if you put them out side of the strait as I could’ve attacked with 3 fighters and 1 bomber + my entire fleet vs your few boats and 3 fighters that were able to scramble…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 7 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
6 fighters moved from Western Germany to United Kingdom
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Romania to Bulgaria
Combat Hit Differential Summary :
@flyingbadger no interception.
@makalakalane The Gandalf of destroyers. Using destroyers as blockers is something I need to think about more.
Do you want to scramble in England? The Luftwaffe decided to charge in anyway…
@flyingbadger no thanks. It’s interception by the way :) when you attack on sea it’s called scramble. No interception. I only have 2-3 planes, you have like 12 :)