Correction
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6a3030c0-18e9-452d-8f98-2bd702d82848-AANA_RLP_playtest2_Turn1.AAM
@makalakalane once more a staggering 3,5 difference in hit rate in a big battle. This is ridiculous
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Hunan to Kwangtung
4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 9 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Non Combat Move - Chinese
10 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
4 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -4.33
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Alberta Saskatchewan Manitoba to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,3
Battle in 6 Sea Zone
Americans attack with 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
Japanese defend with 1 battleship, 5 carriers, 5 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 7/15 hits, 8.33 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 5 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 14/24 hits, 11.83 expected hits
Units damaged: 2 battleships owned by the Americans
6 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 bombers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/23 hits, 11.50 expected hits
2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 bombers and 5 transports in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/16 hits, 9.17 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 armour owned by the Americans, 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 transports owned by the Americans, 2 bombers owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -197
Casualties for Americans: 1 armour, 4 artilleries, 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 6 submarines, 2 tactical_bombers and 5 transports
Casualties for Japanese: 5 carriers, 5 destroyers, 1 submarine and 1 tactical_bomber
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Spain, round 2 : 5/9 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 infantry in Spain, round 3 : 3/6 hits, 2.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Spain to Morocco
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Hunan to Kwangtung
4 artilleries and 9 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Kwangtung, round 2 : 5/14 hits, 4.00 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 15 infantry in Kwangtung, round 2 : 7/18 hits, 6.00 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 11 infantry in Kwangtung, round 3 : 2/14 hits, 4.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 8 infantry in Kwangtung, round 4 : 1/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 9 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Non Combat Move - Chinese
10 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
4 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 fighters and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
1 artillery moved from 99 Sea Zone to Turkey
1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
1 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Yunnan to Kwangtung
3 mech_infantrys moved from Yunnan to Kwangtung
4 armour moved from Persia to Turkey
5 fighters moved from Persia to Turkey
1 bomber moved from Malta to Southern France
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - British
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Java
Battle in Turkey
British attack with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 2 : 7/25 hits, 8.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
7 infantry owned by the Neutral_True lost in Turkey
British roll dice for 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry in Turkey, round 3 : 8/25 hits, 8.17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Java from Japanese, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 5 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Kwangtung
British attack with 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 2 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/17 hits, 4.33 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Kwangtung, round 2 : 2/9 hits, 3.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British roll dice for 2 armour, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/15 hits, 4.00 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 3 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 4/14 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries in Kwangtung, round 4 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 6 infantry
Non Combat Move - British
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
4 infantry moved from Yunnan to Hunan
2 aaGuns moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from India to Yunnan
3 fighters moved from Turkey to Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Spain
1 fighter moved from 92 Sea Zone to Spain
1 mech_infantry moved from Turkmenistan to Persia
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Persia
Place Units - British
3 transports placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turning on Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
British collect 37 PUs (2 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -1.17
Japanese regular : -5.00
Japanese AA : -0.17
Neutral_True regular : -1.33
British regular : -3.50
Italians AA : -0.17
@flyingbadger well, at least the english redeemed the allies efforts a little bit, so it’s not all bad.
@makalakalane Yeah, the sea battle was pretty brutal for the US. I’ve had some good luck which has kept me in the game, otherwise I think my mistakes would have ended it by now. It’s been good to learn from your moves, so thank you for that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Albania to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5
Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
@flyingbadger no problem. I’m sometimes a littel quick to complain! Sorry :D this game is still open.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
3 fighters moved from Kwangsi to Kwangtung
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
1 bomber placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
3 fighters moved from Kwangsi to Kwangtung
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
1 bomber placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Spain
1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
Combat Hit Differential Summary :
@makalakalane Great, I’m enjoying. It is painful to see good plans ruined by unlucky dice!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour and 7 mech_infantrys moved from Russia to Tambov
Germans take Tambov from Russians
16 armour and 7 mech_infantrys moved from Tambov to Rostov
Germans take Rostov from Russians
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to 91 Sea Zone
Combat Hit Differential Summary :
@flyingbadger Srcamble?
@flyingbadger you haven’t finished the German turn. But I can see that I’ve been an idiot. I was sure your bombers couldn’t get to the transports. Nevermind.
@flyingbadger oh right - I can’t scramble when I do not have an airbase in the territory
@flyingbadger but I will Intercept in England :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 submarines and 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour and 7 mech_infantrys moved from Russia to Tambov
Germans take Tambov from Russians
16 armour and 7 mech_infantrys moved from Tambov to Rostov
Germans take Rostov from Russians
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to 91 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports; Americans defend with 4 transports
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Americans: 4 transports
Casualties for British: 2 transports
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
6 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Western Ukraine to Western Germany
5 fighters moved from Western Ukraine to Western Germany
6 tactical_bombers moved from Western Ukraine to Western Germany
3 bombers moved from Smolensk to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 7 artilleries moved from Russia to Tambov
5 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Vyborg to Finland
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
Place Units - Germans
1 fighter placed in Western Germany
10 transports placed in 113 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.67
Attackers Fire, : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
4 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Samara to Chahar
1 armour, 1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 1 tactical_bomber moved from Japan to Chahar
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
4 fighters moved from Japan to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Volgograd
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries moved from Spain to Southern France
1 artillery moved from Spain to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 3 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Eastern United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries moved from 91 Sea Zone to Spain
5 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
6 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67