@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
@flyingbadger and once more - -1 for UK and +5,17 for Germany. GG, this is over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Northern Italy to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
@makalakalane Wow, the dice gods really got it in for you. It’s only lady luck who is keeping me alive in this!
@flyingbadger it’s fucking ridiculous
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from Hopei to Kwangtung
1 infantry moved from Yunnan to Hunan
2 infantry moved from Caucasus to Turkey
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from Hopei to Kwangtung
1 infantry moved from Yunnan to Hunan
2 infantry moved from Caucasus to Turkey
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Turkey
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
@makalakalane
Scramble?
Intercept?
One of each?
None of the above?
@flyingbadger nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 7,3,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 3 transports; Americans defend with 5 transports
3 transports owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 5 transports
Casualties for British: 3 transports
Battle in 112 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
7 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
8 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Western Germany
6 transports moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Switzerland to Western Germany
1 infantry moved from Switzerland to France
3 artilleries and 7 infantry moved from Northern Italy to France
2 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
16 armour and 10 mech_infantrys moved from Rostov to Russia
3 infantry moved from Ukraine to Bryansk
7 artilleries moved from Rostov to Bryansk
2 aaGuns moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 infantry placed in Ukraine
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
2 artilleries and 1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : -0.50
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
4 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 armour, 1 infantry and 5 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 3,17 expected hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 3 : 5/8 hits, 2,67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 4/5 hits, 1,83 expected hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 4 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,00
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Sikang to Kazakhstan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
2 fighters moved from Kiangsu to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Chahar
3 infantry moved from Kiangsi to Kiangsu
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Chahar, round 2 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 4 armour and 1 factory_minor
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 4 armour in Volgograd, round 2 : 0/4 hits, 2.00 expected hits
1 armour owned by the Russians lost in Volgograd
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 3 : 4/4 hits, 2.00 expected hits
Russians roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Russians lost in Volgograd
Japanese win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Russians: 4 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Chahar to Kiangsu
1 fighter moved from 35 Sea Zone to Formosa
2 bombers moved from Volgograd to Bessarabia
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 3.00
Russians regular : -1.50
@flyingbadger fuck this, I’m out. Congrats
@flyingbadger this was the most ridiculous thing I’ve tried for a while. I’m quitting this shit
@flyingbadger you attack with 2 Bombers, 1 Infantry and 1 Artillery against 5 Tanks and you kill off all 5 tanks without losing 1 single bomber. It was a 50/50 match. This is just plain dumb after all that’s happened in this game.
@makalakalane That’s fair enough. I’m happy to give you a win, I don’t think I could take and hold London and Volvagrad, and the Japanese are stuck in a hole. You have had terrible luck on the key battles! Thanks for the game.
@flyingbadger no, it’s your victory. But I agree - it was luck that changed the fate of Germany. And Japan for that matter.
@flyingbadger you wanna do a rematch?
@makalakalane Of course, only fair, your dice will be better! With the same sides and bid?
Would it be okay to make it a league match? I want to get to 3 games completed to appear on the table!
@flyingbadger sure.