Oh you’re right. Delete the mech in Egypt.
L21 #2 trulpen (X+4) vs Pejon_88 (A) P2V
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@pejon_88 said in L21 #2 trulpen (X+4) vs Pejon_88 (A) P2V:
Vet inte varför jag lade tac i ural. Ska till Moskva.
Du börjar väl fundera på DOW?
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Hehe, du har DOWat…
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@pejon_88 said in L21 #2 trulpen (X+4) vs Pejon_88 (A) P2V:
Vet inte varför jag lade tac i ural. Ska till Moskva.
Ska jag ändra det åt dig?
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter moved from Leningrad to Baltic States 1 artillery and 1 infantry moved from Leningrad to Baltic States 2 armour and 2 mech_infantrys moved from Leningrad to Finland 2 fighters moved from Leningrad to Finland 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Battle in Finland Russians attack with 2 armour, 2 fighters and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Finland, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Tula to Kursk 2 aaGuns moved from Kursk to Tula 1 artillery and 2 infantry moved from Yaroslavl to Russia 1 aaGun, 1 artillery and 4 infantry moved from Vologda to Leningrad 2 fighters and 1 tactical_bomber moved from Leningrad to Stalingrad 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Urals to Northern Sinkiang 1 infantry moved from Urals to Samara 2 fighters moved from Finland to Leningrad 1 fighter moved from Baltic States to Leningrad 1 infantry moved from Novgorod to Leningrad 1 armour moved from Leningrad to Gorky 1 aaGun and 1 infantry moved from Amur to Northern Manchuria 1 artillery moved from Amur to Korea 1 aaGun moved from Siberia to Amur 1 mech_infantry moved from Siberia to Amur 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Amur to Siberia 9 infantry moved from Amur to Korea Place Units - Russians 3 artilleries placed in Stalingrad 1 tactical_bomber placed in Urals 3 infantry placed in Leningrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2 Russians collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 2,17
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@trulpen Fixade nu. Antar att jag funderade på ett annat köp innan och att det var full mobilisering i Moskva.
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Som förväntat undermålig konvoj. Jag är inte förvånad. Du maxar. Jag minimerar.
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@trulpen Din Tyska runda var giftig. Jag dödade inga landenheter och konvojade bara 1.
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Förstör nu inte mitt gnäll.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New Britain to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 3 artilleries and 5 infantry moved from Kansu to Eastern Sinkiang 1 artillery and 4 infantry moved from Tsinghai to Eastern Sinkiang 1 armour and 1 mech_infantry moved from Kansu to Eastern Sinkiang Combat - Japanese Battle in Queensland Battle in Eastern Sinkiang Japanese attack with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 5/15 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Queensland from ANZAC, taking Eastern Sinkiang from Chinese with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 artillery moved from Kweichow to Kwangsi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Jehol 2 bombers moved from French Indo China to New Guinea 1 artillery and 4 infantry moved from New Guinea to 55 Sea Zone 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery and 5 infantry moved from 55 Sea Zone to Queensland 2 marines moved from 55 Sea Zone to Queensland 1 transport moved from 25 Sea Zone to 34 Sea Zone 2 infantry moved from Wake Island to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 24 Sea Zone to 31 Sea Zone 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 aaGun, 2 artilleries and 6 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Japan to Hokkaido 1 infantry moved from Japan to Kyushu 1 fighter and 3 tactical_bombers moved from French Indo China to New Guinea 1 carrier moved from 7 Sea Zone to 34 Sea Zone 1 destroyer moved from 50 Sea Zone to 34 Sea Zone 1 destroyer moved from 47 Sea Zone to 34 Sea Zone 1 carrier moved from 24 Sea Zone to 34 Sea Zone 1 fighter moved from 24 Sea Zone to Caroline Islands 1 fighter moved from French Indo China to Caroline Islands 2 carriers moved from 47 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone 2 submarines moved from 55 Sea Zone to 43 Sea Zone Place Units - Japanese 3 fighters and 6 infantry placed in Japan Japanese undo move 1. 3 infantry placed in Shantung 3 infantry placed in Kwangtung 3 fighters placed in Japan 1 submarine placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone 6 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,67
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Då får vi se vart det här landar?
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@trulpen Spänt läge minst sagt ;)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 128 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from 27 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 infantry moved from Midway to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 128 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 31 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 11 Sea Zone 1 mech_infantry moved from Southeast Mexico to Eastern United States 2 aaGuns and 1 infantry moved from Southeast Mexico to Central United States 1 bomber moved from 128 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from 113 Sea Zone to United Kingdom Place Units - Americans 1 infantry and 1 marine placed in Western United States 3 fighters placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 carrier and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 115 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 3 submarines moved from 113 Sea Zone to 115 Sea Zone 4 fighters and 2 tactical_bombers moved from Leningrad to 115 Sea Zone 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 2 infantry moved from Shan State to French Indo China 1 artillery and 2 infantry moved from Burma to Yunnan 10 infantry moved from Shan State to Yunnan 1 armour and 2 mech_infantrys moved from Anglo-Egyptian Sudan to French Central Africa 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 1 artillery and 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from Trans-Jordan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 battleship and 1 cruiser moved from 83 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
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Scramble SZ115?
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@pejon_88 said in L21 #2 trulpen (X+4) vs Pejon_88 (A) P2V:
Scramble SZ115?
Sitter på en dålig dator, så kan ha fel, men tycker att det ser ut som att du gjort ett otillåtet drag.
Du har 6 plan som åker från Leningrad.
3 kan landa på befintliga hangarskepp i z113, men det är inte tillåtet för plan som attackerar att landa på nybyggda hangarskepp om det är ända platsen de kan landa på.
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@trulpen Det stämmer, har koll på den regeln. Som du kanske såg landade jag så båda US carriers var tomma, sedan fick jag hjärnsläpp och editerade dit en US fig. Den landar åter i London så det finns 6 tomma platser, fyra på US och två på den attackerande brittiska. Samtliga andra plan kan landa i London. Samma attack fast en ytterligare plats tom.
Vill du scramble och om möjligt OOL?
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@pejon_88 said in L21 #2 trulpen (X+4) vs Pejon_88 (A) P2V:
@trulpen Det stämmer, har koll på den regeln. Som du kanske såg landade jag så båda US carriers var tomma, sedan fick jag hjärnsläpp och editerade dit en US fig. Den landar åter i London så det finns 6 tomma platser, fyra på US och två på den attackerande brittiska. Samtliga andra plan kan landa i London. Samma attack fast en ytterligare plats tom.
Vill du scramble och om möjligt OOL?
Då har vi båda fuckat up med andra ord. Jag spelar så illa. Får skylla på sjukdomen.
Hur som helst så har du commitat attacken, så högst 5 brittiska plan kan anfalla från Leningrad. Jag kan däremot tillåta att du avbryter attacken. Om du gör det får du även flytta amerikansk flotta från z113, om du vill.
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@trulpen vad har du gjort för fucka upp förutom att missa min brittiska AC menar du?
Finns inte på kartan att jag inte får göra attacken enligt planerat. Du är ju King of edits och har fått korrigera betydligt grövre saker än så mot samtliga motståndare. Ett exempel jag har i ett våra partier var när du tilläts ändra tyska flyg efter slagna tärningar för att kunna landa de på annat håll.
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Plus att det är inte ens en 100% attack. Är mycket av en chansning i vilket fall.