@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Americans
3 armour moved from Brazil to 22 Sea Zone
15 infantry moved from Brazil to 22 Sea Zone
12 artilleries moved from Brazil to 22 Sea Zone
3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone
Non Combat Move - Americans
1 aaGun moved from Western Canada to Western United States
3 infantry moved from Western Canada to Alaska
6 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
1 aaGun and 5 infantry placed in Eastern United States
9 infantry placed in Western United States
Turn Complete - Americans
Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3,5 and gets 0 hits
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Russians
7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R.
22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 bombers moved from Russia to Buryatia S.S.R.
5 halftracks moved from Sinkiang to Buryatia S.S.R.
Combat - Russians
Rocket attack in Manchuria does 5 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 5
Battle in Buryatia S.S.R.
Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber
Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits
Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits
28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits
Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits
10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R.
3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated
18 armour owned by the Russians retreated to Yakut S.S.R.
Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber
Casualties for Japanese: 11 artilleries and 38 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 armour moved from Archangel to Novosibirsk
3 armour moved from Archangel to Novosibirsk
Place Units - Russians
6 armour placed in Archangel
Turn Complete - Russians
Russians collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33
Japanese AA : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 artillery moved from Algeria to 12 Sea Zone
3 infantry moved from Algeria to 12 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro
1 bomber moved from Algeria to Rio De Oro
7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro
Combat - Germans
Battle in Rio De Oro
Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits
Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro
Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone
1 bomber moved from 12 Sea Zone to Algeria
2 transports moved from 12 Sea Zone to 8 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
3 submarines moved from 7 Sea Zone to 12 Sea Zone
2 artilleries and 1 infantry moved from 12 Sea Zone to Spain
1 aaGun moved from Southern Europe to Western Europe
5 armour moved from Western Europe to Southern Europe
1 armour moved from Persia to Ukraine S.S.R.
7 submarines moved from 12 Sea Zone to 18 Sea Zone
Place Units - Germans
1 transport placed in 7 Sea Zone
5 transports placed in 12 Sea Zone
4 transports placed in 13 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans rolls : 0.00
Germans regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens;
British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
British take Australia from Japanese
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Battle in China
British attack with 14 armour, 18 artilleries and 19 infantry
Japanese defend with 1 artillery
British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in China
British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 aaGun moved from Himalaya to China
9 infantry moved from India to French Indochina
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Kenya to Italian East Africa
12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
1 artillery moved from Kenya to Italian East Africa
Place Units - British
10 armour and 1 fighter placed in India
Turn Complete - British
British collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British rolls : 0.00
British regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens;
British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 infantry moved from French Indochina to Kwantung
British take Kwantung from Japanese
14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
British take Australia from Japanese
2 infantry moved from New Guinea to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Battle in China
British attack with 14 armour, 18 artilleries and 19 infantry
Japanese defend with 1 artillery
British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in China
British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 aaGun moved from Himalaya to China
9 infantry moved from India to French Indochina
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Kenya to Italian East Africa
12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
1 artillery moved from Kenya to Italian East Africa
Place Units - British
10 armour and 1 fighter placed in India
Turn Complete - British
British collect 84 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 12 armour
EDIT: Removing units owned by British from Kenya: 12 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British rolls : 0.00
British regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets Advance
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R.
4 bombers moved from Manchuria to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Buryatia S.S.R.
10 infantry moved from Japan to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R.
12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 18 armour
Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits
Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits
7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits
Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits
2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 9 artilleries
Casualties for Russians: 18 armour
Non Combat Move - Japanese
2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R.
4 bombers moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R.
10 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 fighter, 9 infantry and 1 tactical_bomber placed in Japan
Activate Technology - Japanese
Japanese activating Rockets Advance
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 5.33
Russians regular : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone
9 infantry moved from Western United States to Western Canada
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
Non Combat Move - Americans
3 infantry moved from Brazil to Venezuela
1 artillery moved from Brazil to Venezuela
1 artillery moved from Brazil to Venezuela
2 artilleries moved from Brazil to Argentina
1 artillery moved from Brazil to Argentina
Place Units - Americans
1 armour, 1 fighter and 4 infantry placed in Eastern United States
8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,4 and gets 0 hits
Purchase Units - Russians
Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Russians
1 bomber moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
6 armour moved from Archangel to Novosibirsk
1 halftrack moved from Novosibirsk to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Sinkiang
1 halftrack moved from Novosibirsk to Afghanistan
Russians take Afghanistan from British
1 halftrack moved from Afghanistan to Kazakh S.S.R.
Combat - Russians
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory
Bombing raid in Manchuria causes 1 damage total.
Rocket attack in Manchuria does 0 damage to factory owned by Japanese
Rockets in Novosibirsk roll: 1
Battle in Yakut S.S.R.
Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 3 artilleries
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 artilleries
Non Combat Move - Russians
1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
Place Units - Russians
5 halftracks and 1 tactical_bomber placed in Archangel
Turn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from United Kingdom to 7 Sea Zone
5 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
4 artilleries moved from Algeria to 13 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
4 infantry moved from Algeria to 13 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
10 infantry moved from Algeria to 12 Sea Zone
6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
1 bomber moved from Algeria to Brazil
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Battle in Brazil
Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
Americans defend with 2 artilleries, 1 factory and 3 infantry
Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
2 armour and 7 infantry moved from Western Europe to Spain
Place Units - Germans
3 artilleries and 2 infantry placed in Algeria
5 infantry placed in Western Europe
13 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Germans regular : 6.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from United Kingdom to 7 Sea Zone
5 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
4 artilleries moved from Algeria to 13 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
4 infantry moved from Algeria to 13 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
10 infantry moved from Algeria to 12 Sea Zone
6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
1 bomber moved from Algeria to Brazil
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Battle in Brazil
Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
Americans defend with 2 artilleries, 1 factory and 3 infantry
Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 bomber moved from Brazil to Algeria
7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
2 armour and 7 infantry moved from Western Europe to Spain
Place Units - Germans
3 artilleries and 2 infantry placed in Algeria
5 infantry placed in Western Europe
13 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines
EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Germans regular : 6.83
Use the second post, please. I edited, because I forgot to non-com my subs.
@captainnapalm amateur 😂
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens;
British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kwantung to Manchuria
1 infantry moved from China to Manchuria
5 bombers moved from India to Manchuria
1 fighter moved from India to Manchuria
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 armour moved from India to Himalaya
British take Himalaya from Russians
1 armour moved from Himalaya to China
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Italian East Africa to Kenya
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
5 bombers moved from Manchuria to China
1 fighter moved from Manchuria to China
9 infantry moved from French Indochina to China
1 armour moved from India to China
5 armour moved from India to China
2 armour moved from India to China
1 armour moved from India to China
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in India
1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
Turn Complete - British
British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens;
British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kwantung to Manchuria
1 infantry moved from China to Manchuria
5 bombers moved from India to Manchuria
1 fighter moved from India to Manchuria
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 armour moved from India to Himalaya
British take Himalaya from Russians
1 armour moved from Himalaya to China
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Italian East Africa to Kenya
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
5 bombers moved from Manchuria to China
1 fighter moved from Manchuria to China
9 infantry moved from French Indochina to China
1 armour moved from India to China
5 armour moved from India to China
2 armour moved from India to China
1 armour moved from India to China
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in India
1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
Turn Complete - British
British collect 87 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egypt: 1 armour
EDIT: Adding units owned by British to Italian East Africa: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
4 bombers moved from Buryatia S.S.R. to Manchuria
2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory and 2 infantry
Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits
British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Manchuria to Buryatia S.S.R.
3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
9 infantry moved from Japan to 60 Sea Zone
9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 15 infantry; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Americans
3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 53 Sea Zone to 52 Sea Zone
3 armour moved from 52 Sea Zone to Hawaiian Islands
14 artilleries moved from 52 Sea Zone to Hawaiian Islands
17 infantry moved from 52 Sea Zone to Hawaiian Islands
6 infantry moved from Eastern Canada to Eastern United States
9 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
6 infantry placed in Eastern United States
9 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2,4 and gets 0 hits
Purchase Units - Russians
Russians buy 8 armour and 1 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Russians
1 halftrack moved from Kazakh S.S.R. to Persia
Russians take Persia from British
1 halftrack moved from Persia to Novosibirsk
1 halftrack moved from Sinkiang to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Novosibirsk
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 halftrack moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 tactical_bomber moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Caucasus
Russians take Caucasus from Germans
1 halftrack moved from Caucasus to Russia
1 halftrack moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Russia
1 halftrack moved from Archangel to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
8 armour and 1 infantry placed in Archangel
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Spain to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada
1 battleship moved from 18 Sea Zone to 9 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada
3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina
1 bomber moved from Algeria to Eastern Canada
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Argentina
Combat - Germans
Battle in Eastern Canada
Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 9 infantry
Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits
Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada
Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for Americans: 9 infantry
Battle in Argentina
Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina
Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Venezuela
Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela
Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Argentina to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone
5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone
1 bomber moved from 9 Sea Zone to Spain
11 transports moved from 18 Sea Zone to 12 Sea Zone
4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone
5 armour moved from Spain to 12 Sea Zone
8 infantry moved from Spain to 12 Sea Zone
5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone
5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil
1 aaGun and 5 infantry moved from Western Europe to Spain
5 armour and 5 infantry moved from Southern Europe to Spain
8 infantry moved from Southern Europe to Western Europe
7 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Argentina to 18 Sea Zone
Place Units - Germans
5 transports placed in 18 Sea Zone
5 transports placed in 12 Sea Zone
2 infantry placed in Western Europe
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Germans rolls : 1.00
Germans regular : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Spain to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada
1 battleship moved from 18 Sea Zone to 9 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada
3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina
1 bomber moved from Algeria to Eastern Canada
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Argentina
Combat - Germans
Battle in Eastern Canada
Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 9 infantry
Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits
Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada
Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for Americans: 9 infantry
Battle in Argentina
Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina
Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Venezuela
Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela
Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Argentina to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone
5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone
1 bomber moved from 9 Sea Zone to Spain
11 transports moved from 18 Sea Zone to 12 Sea Zone
4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone
5 armour moved from Spain to 12 Sea Zone
8 infantry moved from Spain to 12 Sea Zone
5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone
5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil
1 aaGun and 5 infantry moved from Western Europe to Spain
5 armour and 5 infantry moved from Southern Europe to Spain
8 infantry moved from Southern Europe to Western Europe
7 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Argentina to 18 Sea Zone
Place Units - Germans
5 transports placed in 18 Sea Zone
5 transports placed in 12 Sea Zone
2 infantry placed in Western Europe
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Germans rolls : 1.00
Germans regular : 2.67
Ok, done. @Colonel_Sanders please use the second file, so we can spare @feckingwrecked the hundreds of MARTI dice emails. :dizzy_face: