@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
6 Player Free For All
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@CaptainNapalm ill roll for everyone .
Robby is first roll, Damian is 2nd roll.
[dice 2d6] -
2d6: 3, 2
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I’m first dice, Joel is 2nd and Patrick is last
[dice 3d6] -
3d6: 3, 2, 6
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Bid Purchase - RussiansCombat Hit Differential Summary :
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Ok. Above is the game map. Check it out, so you can get an idea of which nations you prefer. @Colonel_Sanders gets first pick. Remember the US only gets $225, the rest get $250 to spend. After the picks are final, you can private message me on the Messenger app, or send me a chat on here, to tell me where you want your money spent.
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@dicebot Damian and I still need to roll because were tied for last
[dice 1d6] -
1d6: 1
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@captainnapalm [Dice D1d6]
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I will choose the british in afrcia…
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@Colonel_Sanders picks the UK
@SerenityBrowncoat is up now, with the 2nd pick
Then @Caesar-Seriona 3rd
@bretters 4th
@feckingwrecked 5th
And I get whoever is left! -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy 6 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Novosibirsk to Sinkiang 5 armour moved from Russia to Sinkiang 1 artillery and 4 infantry moved from Caucasus to Persia 5 armour moved from West Russia to Persia 1 bomber moved from Archangel to Persia 5 infantry moved from Evenki National Okrug to Novosibirsk 5 infantry moved from Karelia S.S.R. to Belorussia 5 infantry moved from Archangel to Russia 1 bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Persia Combat - Russians Battle in Sinkiang Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sinkiang, round 2 : 3/13 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sinkiang, round 3 : 6/11 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Chinese: 5 infantry Battle in Belorussia Russians attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Neutral defend with 5 infantry Russians roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Belorussia, round 2 : 7/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Belorussia Russians loses 0 PUs for violating Belorussias neutrality. Russians win, taking Belorussia from Neutral with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Neutral: 5 infantry Battle in Persia Russians attack with 5 armour, 1 artillery, 2 bombers and 4 infantry Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 2 bombers and 4 infantry in Persia, round 2 : 8/12 hits, 5.00 expected hits Chinese roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 5 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Russians 2 bombers moved from Persia to Archangel 1 bomber moved from Sinkiang to Archangel 1 bomber moved from Belorussia to Archangel 1 fighter moved from Sinkiang to Novosibirsk 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Belorussia to Karelia S.S.R. 1 tactical_bomber moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 tactical_bomber moved from Belorussia to Russia Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 4.50 Neutral regular : 0.33 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 5 infantry moved from Ukraine S.S.R. to Eastern Europe 1 artillery and 4 infantry moved from Balkans to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 13 Sea Zone to Gibraltar 1 artillery and 4 infantry moved from Spain to Gibraltar 1 artillery and 2 infantry moved from Southern Europe to Switzerland 1 artillery moved from Western Europe to Switzerland 2 infantry moved from Western Europe to Switzerland 5 armour moved from Southern Europe to Switzerland 4 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from 14 Sea Zone to Switzerland 1 fighter moved from 14 Sea Zone to Gibraltar 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from Western Europe to Switzerland Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 3 artilleries, 1 fighter and 7 infantry Neutral defend with 5 infantry Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Gibraltar, round 2 : 5/12 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Switzerland, round 2 : 3/14 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Switzerland Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Switzerland, round 3 : 7/12 hits, 4.83 expected hits Neutral roll dice for 2 infantry in Switzerland, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 5 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 4 armour, 2 artilleries, 1 bomber and 9 infantry Neutral defend with 5 infantry Germans roll dice for 4 armour, 2 artilleries, 1 bomber and 9 infantry in Eastern Europe, round 2 : 5/16 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Eastern Europe Germans loses 0 PUs for violating Eastern Europes neutrality. Germans win, taking Eastern Europe from Neutral with 4 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 tactical_bomber moved from Switzerland to 13 Sea Zone 1 fighter moved from Gibraltar to 13 Sea Zone 4 infantry moved from Germany to Western Europe 1 bomber moved from Eastern Europe to Southern Europe Place Units - Germans 1 artillery and 7 infantry placed in Southern Europe Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 1.50 Neutral regular : 0.33 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,4 and gets 0 hits Purchase Units - Chinese Chinese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 5 artilleries moved from Afghanistan to Persia 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 5 infantry moved from China to Sinkiang 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to East Indies 5 armour moved from Himalaya to Sinkiang 1 fighter and 1 tactical_bomber moved from India to Sinkiang 6 artilleries and 9 infantry moved from India to Persia 2 armour moved from India to Kwantung 5 infantry moved from French Indochina to Kwantung 1 fighter and 1 tactical_bomber moved from India to Sinkiang 2 armour moved from India to Kwantung 3 armour moved from India to Sinkiang Combat - Chinese Battle in Persia Chinese attack with 11 artilleries and 9 infantry Russians defend with 5 armour, 1 artillery and 3 infantry Chinese roll dice for 11 artilleries and 9 infantry in Persia, round 2 : 4/20 hits, 6.67 expected hits Russians roll dice for 5 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/9 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 5 infantry in Persia, round 3 : 3/16 hits, 5.33 expected hits Russians roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2.50 expected hits 3 armour owned by the Russians and 3 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 2 infantry in Persia, round 4 : 5/13 hits, 4.33 expected hits Russians roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 11 artilleries remaining. Battle score for attacker is 11 Casualties for Chinese: 9 infantry Casualties for Russians: 5 armour, 1 artillery and 3 infantry Battle in Kwantung Chinese attack with 4 armour and 5 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 2 : 3/9 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in Kwantung Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 3 : 3/9 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 4 armour and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Chinese: 1 infantry Battle in Sinkiang Chinese attack with 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers Russians defend with 5 armour, 1 artillery and 2 infantry Chinese roll dice for 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 6/17 hits, 7.17 expected hits Russians roll dice for 5 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 3/8 hits, 3.50 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sinkiang, round 3 : 7/14 hits, 6.67 expected hits Russians roll dice for 2 armour in Sinkiang, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Sinkiang Chinese win, taking Sinkiang from Russians with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Chinese: 3 infantry Casualties for Russians: 5 armour, 1 artillery and 2 infantry Battle in East Indies Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Chinese win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Sinkiang to India Place Units - Chinese 3 armour and 5 infantry placed in India Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : -5.50 Japanese regular : -1.33 Russians regular : 0.17 Neutral regular : -1.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar 1 artillery moved from 33 Sea Zone to French Madagascar 2 artilleries moved from Union of South Africa to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to French Madagascar 2 artilleries moved from 33 Sea Zone to French Madagascar 1 battleship moved from 28 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 28 Sea Zone to French Madagascar 1 fighter moved from 28 Sea Zone to French Madagascar 4 infantry moved from Kenya to Italian East Africa 1 artillery moved from Kenya to Italian East Africa 5 armour moved from Union of South Africa to Italian East Africa 1 armour moved from Angola to Italian East Africa 2 armour moved from Angola to Italian East Africa 1 armour moved from Angola to Italian East Africa 1 bomber moved from Mozambique to French Madagascar 1 fighter moved from Mozambique to French Madagascar Combat - British Battle in French Madagascar British attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 1 battleship in French Madagascar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 2 : 4/10 hits, 4.33 expected hits Neutral roll dice for 5 infantry in French Madagascar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in French Madagascar British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 3 : 4/10 hits, 4.33 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in French Madagascar British loses 0 PUs for violating French Madagascars neutrality. British win, taking French Madagascar from Neutral with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Italian East Africa British attack with 9 armour, 1 artillery and 4 infantry Neutral defend with 5 infantry British roll dice for 9 armour, 1 artillery and 4 infantry in Italian East Africa, round 2 : 3/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Italian East Africa, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Italian East Africa British roll dice for 9 armour, 1 artillery and 3 infantry in Italian East Africa, round 3 : 4/13 hits, 5.50 expected hits Neutral roll dice for 2 infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Italian East Africa British loses 0 PUs for violating Italian East Africas neutrality. British win, taking Italian East Africa from Neutral with 9 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 4 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Belgian Congo to Anglo Egypt 1 armour moved from Angola to Anglo Egypt 1 carrier moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 28 Sea Zone to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 3 infantry moved from Mozambique to Kenya 5 infantry moved from Union of South Africa to Kenya 1 aaGun moved from Union of South Africa to Kenya 1 bomber moved from French Madagascar to Kenya 1 fighter moved from French Madagascar to Anglo Egypt 1 tactical_bomber moved from French Madagascar to 33 Sea Zone 1 fighter moved from French Madagascar to 33 Sea Zone Place Units - British 2 armour and 5 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
British rolls : 0.00 Neutral regular : -3.33 British regular : -5.50 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to China Japanese take China from Chinese 1 armour and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone 2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung 1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung 1 armour and 2 artilleries moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 4 armour and 4 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 armour and 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone Place Units - Japanese 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from 20 Sea Zone to Venezuela 1 fighter moved from 55 Sea Zone to Venezuela 1 tactical_bomber moved from 55 Sea Zone to Venezuela 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Venezuela 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Venezuela 1 artillery moved from 19 Sea Zone to Venezuela 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 3 infantry moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Eastern Canada 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Venezuela Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Canada Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 19 Sea Zone 1 fighter moved from Eastern Canada to 10 Sea Zone 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Western United States to Western Canada 1 fighter moved from Venezuela to 20 Sea Zone 1 tactical_bomber moved from Venezuela to 20 Sea Zone 2 infantry moved from Alaska to Western Canada Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 3.83 Neutral regular : 2.33 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang 4 bombers moved from Archangel to Sinkiang 1 fighter moved from Russia to Sinkiang 1 tactical_bomber moved from Russia to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 8 armour and 2 infantry Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits 4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Chinese: 8 armour and 2 infantry Non Combat Move - Russians 6 armour moved from Archangel to Novosibirsk 5 infantry moved from Russia to Novosibirsk 1 fighter moved from Sinkiang to Novosibirsk 3 infantry moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 tactical_bomber moved from Karelia S.S.R. to West Russia 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from Sinkiang to West Russia 1 fighter moved from Sinkiang to West Russia 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun moved from Archangel to Russia 1 bomber moved from Sinkiang to West Russia 1 bomber moved from Sinkiang to Novosibirsk 1 bomber moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Archangel Place Units - Russians 2 halftracks and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Russians regular : 2.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom 1 bomber moved from Southern Europe to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in United Kingdom Germans loses 0 PUs for violating United Kingdoms neutrality. Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Western Europe 1 artillery and 4 infantry moved from Gibraltar to Spain 2 infantry moved from Western Europe to Spain 2 armour and 1 artillery moved from Switzerland to Western Europe 3 infantry moved from Switzerland to Western Europe 1 artillery moved from Switzerland to Western Europe 3 armour moved from Switzerland to Germany 1 infantry moved from Southern Europe to Western Europe 1 artillery and 6 infantry moved from Southern Europe to Germany 4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans Place Units - Germans 1 factory placed in Western Europe 1 artillery and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -0.00 Neutral regular : -0.00





