TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens;
British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Kwantung to Manchuria
1 infantry moved from China to Manchuria
5 bombers moved from India to Manchuria
1 fighter moved from India to Manchuria
1 infantry moved from Persia to Afghanistan
British take Afghanistan from Russians
1 armour moved from India to Himalaya
British take Himalaya from Russians
1 armour moved from Himalaya to China
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 1 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Italian East Africa to Kenya
3 infantry moved from Kenya to Union of South Africa
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
5 bombers moved from Manchuria to China
1 fighter moved from Manchuria to China
9 infantry moved from French Indochina to China
1 armour moved from India to China
5 armour moved from India to China
2 armour moved from India to China
1 armour moved from India to China
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in India
1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
Turn Complete - British
British collect 87 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egypt: 1 armour
EDIT: Adding units owned by British to Italian East Africa: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
4 bombers moved from Buryatia S.S.R. to Manchuria
2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory and 2 infantry
Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits
British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Manchuria to Buryatia S.S.R.
3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
9 infantry moved from Japan to 60 Sea Zone
9 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 15 infantry; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Americans
3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 53 Sea Zone to 52 Sea Zone
3 armour moved from 52 Sea Zone to Hawaiian Islands
14 artilleries moved from 52 Sea Zone to Hawaiian Islands
17 infantry moved from 52 Sea Zone to Hawaiian Islands
6 infantry moved from Eastern Canada to Eastern United States
9 infantry moved from Western Canada to Eastern Canada
Place Units - Americans
6 infantry placed in Eastern United States
9 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2,4 and gets 0 hits
Purchase Units - Russians
Russians buy 8 armour and 1 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Russians
1 halftrack moved from Kazakh S.S.R. to Persia
Russians take Persia from British
1 halftrack moved from Persia to Novosibirsk
1 halftrack moved from Sinkiang to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Novosibirsk
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 halftrack moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 tactical_bomber moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Novosibirsk
1 halftrack moved from Archangel to Caucasus
Russians take Caucasus from Germans
1 halftrack moved from Caucasus to Russia
1 halftrack moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Russia
1 halftrack moved from Archangel to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Novosibirsk to Russia
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Russia
Place Units - Russians
8 armour and 1 infantry placed in Archangel
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Spain to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada
1 battleship moved from 18 Sea Zone to 9 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada
3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina
1 bomber moved from Algeria to Eastern Canada
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Argentina
Combat - Germans
Battle in Eastern Canada
Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 9 infantry
Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits
Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada
Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for Americans: 9 infantry
Battle in Argentina
Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina
Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Venezuela
Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela
Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Argentina to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone
5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone
1 bomber moved from 9 Sea Zone to Spain
11 transports moved from 18 Sea Zone to 12 Sea Zone
4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone
5 armour moved from Spain to 12 Sea Zone
8 infantry moved from Spain to 12 Sea Zone
5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone
5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil
1 aaGun and 5 infantry moved from Western Europe to Spain
5 armour and 5 infantry moved from Southern Europe to Spain
8 infantry moved from Southern Europe to Western Europe
7 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Argentina to 18 Sea Zone
Place Units - Germans
5 transports placed in 18 Sea Zone
5 transports placed in 12 Sea Zone
2 infantry placed in Western Europe
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Germans rolls : 1.00
Germans regular : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 transports moved from 18 Sea Zone to 12 Sea Zone
1 artillery and 4 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Spain to 12 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada
1 battleship moved from 18 Sea Zone to 9 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada
3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina
1 bomber moved from Algeria to Eastern Canada
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Argentina
Combat - Germans
Battle in Eastern Canada
Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 9 infantry
Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits
Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada
Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for Americans: 9 infantry
Battle in Argentina
Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina
Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Venezuela
Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela
Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Argentina to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone
5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone
1 bomber moved from 9 Sea Zone to Spain
11 transports moved from 18 Sea Zone to 12 Sea Zone
4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone
5 armour moved from Spain to 12 Sea Zone
8 infantry moved from Spain to 12 Sea Zone
5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone
5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil
1 aaGun and 5 infantry moved from Western Europe to Spain
5 armour and 5 infantry moved from Southern Europe to Spain
8 infantry moved from Southern Europe to Western Europe
7 submarines moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Argentina to 18 Sea Zone
Place Units - Germans
5 transports placed in 18 Sea Zone
5 transports placed in 12 Sea Zone
2 infantry placed in Western Europe
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Germans rolls : 1.00
Germans regular : 2.67
Ok, done. @Colonel_Sanders please use the second file, so we can spare @feckingwrecked the hundreds of MARTI dice emails. :dizzy_face:
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from China to Manchuria
5 bombers moved from China to Manchuria
1 fighter moved from China to Manchuria
1 armour moved from China to Himalaya
British take Himalaya from Russians
1 infantry moved from Afghanistan to Persia
British take Persia from Russians
1 armour moved from Himalaya to French Indochina
7 infantry moved from India to French Indochina
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
British take Philipine Islands from Japanese
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
5 bombers moved from Manchuria to Kwantung
1 fighter moved from Manchuria to 36 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
2 armour moved from China to India
1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung
10 infantry moved from Kenya to Union of South Africa
Place Units - British
3 destroyers and 3 submarines placed in 35 Sea Zone
1 armour, 4 infantry and 1 tactical_bomber placed in India
2 armour, 1 artillery and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kwantung: 5 armour
EDIT: Adding units owned by British to India: 4 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from China to Manchuria
5 bombers moved from China to Manchuria
1 fighter moved from China to Manchuria
1 armour moved from China to Himalaya
British take Himalaya from Russians
1 infantry moved from Afghanistan to Persia
British take Persia from Russians
1 armour moved from Himalaya to French Indochina
7 infantry moved from India to French Indochina
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
British take Philipine Islands from Japanese
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
5 bombers moved from Manchuria to Kwantung
1 fighter moved from Manchuria to 36 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
2 armour moved from China to India
1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung
10 infantry moved from Kenya to Union of South Africa
Place Units - British
3 destroyers and 3 submarines placed in 35 Sea Zone
1 armour, 4 infantry and 1 tactical_bomber placed in India
2 armour, 1 artillery and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kwantung: 5 armour
EDIT: Adding units owned by British to India: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Kwantung: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
3 tactical_bombers moved from Buryatia S.S.R. to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
4 bombers moved from Buryatia S.S.R. to Manchuria
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
Combat - Japanese
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory
Bombing raid in Manchuria causes 0 damage total.
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 5
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
4 bombers moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Manchuria to Buryatia S.S.R.
3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
2 aaGuns moved from 60 Sea Zone to Japan
2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan
Place Units - Japanese
3 destroyers and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
17 infantry moved from Hawaiian Islands to 52 Sea Zone
3 armour moved from Hawaiian Islands to 52 Sea Zone
14 artilleries moved from Hawaiian Islands to 52 Sea Zone
3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone
3 armour moved from 46 Sea Zone to Australia
17 infantry moved from 46 Sea Zone to Australia
14 artilleries moved from 46 Sea Zone to Australia
Combat - Americans
Battle in Australia
Americans attack with 3 armour, 14 artilleries and 17 infantry
British defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Americans
17 infantry moved from Western United States to Western Canada
3 infantry moved from Alaska to Western Canada
Place Units - Americans
6 infantry placed in Eastern United States
8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British regular : -0.33
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Purchase Units - Russians
Russians buy 6 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Novosibirsk to Afghanistan
Russians take Afghanistan from British
1 halftrack moved from Novosibirsk to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Sinkiang
1 halftrack moved from Afghanistan to Kazakh S.S.R.
1 halftrack moved from Russia to Belorussia
Russians take West Russia from Germans
Russians take Belorussia from Germans
1 halftrack moved from Belorussia to Karelia S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
8 armour moved from Archangel to Novosibirsk
10 armour and 2 halftracks moved from Russia to Novosibirsk
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
Place Units - Russians
6 armour and 6 infantry placed in Archangel
Activate Technology - Russians
Russians activating Improved Artillery Support
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Caucasus to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour, 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States
5 fighters and 5 tactical_bombers moved from 9 Sea Zone to Eastern United States
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Eastern United States
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Venezuela to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone
2 artilleries and 8 infantry moved from Spain to 12 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 12 Sea Zone to 10 Sea Zone
3 armour, 7 artilleries and 18 infantry moved from Brazil to 18 Sea Zone
3 armour, 7 artilleries, 18 infantry and 14 transports moved from 18 Sea Zone to 10 Sea Zone
1 battleship moved from 9 Sea Zone to 10 Sea Zone
3 armour, 11 artilleries and 28 infantry moved from 10 Sea Zone to Eastern United States
1 bomber moved from Spain to Eastern United States
Combat - Germans
Battle in Eastern United States
Germans attack with 4 armour, 12 artilleries, 1 bomber, 7 fighters, 29 infantry and 7 tactical_bombers
Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory, 2 fighters and 37 infantry
Americans roll AA dice in Eastern United States : 7/15 hits, 5.00 expected hits
4 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern United States
Germans roll dice for 1 battleship in Eastern United States, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 29 infantry and 5 tactical_bombers in Eastern United States, round 2 : 21/53 hits, 19.67 expected hits
Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 37 infantry in Eastern United States, round 2 : 19/46 hits, 16.17 expected hits
19 infantry owned by the Germans and 22 infantry owned by the Americans lost in Eastern United States
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 10 infantry and 5 tactical_bombers in Eastern United States, round 3 : 18/34 hits, 14.17 expected hits
Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 15 infantry in Eastern United States, round 3 : 8/24 hits, 8.83 expected hits
8 infantry owned by the Germans, 15 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Eastern United States, round 4 : 8/26 hits, 11.50 expected hits
Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Eastern United States, round 4 : 2/6 hits, 2.83 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States
Germans win, taking Eastern United States from Americans with 4 armour, 12 artilleries, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber, 4 fighters, 29 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 37 infantry
Non Combat Move - Germans
3 armour and 2 infantry moved from Argentina to Venezuela
3 armour moved from Brazil to Venezuela
1 artillery moved from Argentina to Brazil
1 infantry moved from Ukraine S.S.R. to Eastern Europe
3 fighters and 5 tactical_bombers moved from Eastern United States to Eastern Canada
3 transports moved from 9 Sea Zone to 12 Sea Zone
6 infantry moved from Spain to 12 Sea Zone
6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
6 infantry moved from 9 Sea Zone to Eastern Canada
2 carriers and 10 destroyers moved from 18 Sea Zone to 19 Sea Zone
5 carriers and 2 destroyers moved from 9 Sea Zone to 19 Sea Zone
2 armour moved from Spain to Southern Europe
6 infantry moved from Western Europe to Spain
Place Units - Germans
1 fighter and 4 infantry placed in Algeria
5 infantry placed in Brazil
5 infantry placed in Western Europe
8 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Americans AA : 2.00
Germans rolls : 0.00
Germans regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - British
British spend 0 on tech rolls
British roll 3,1 and gets 0 hits
Purchase Units - British
British buy 2 battleships, 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from India to Afghanistan
British take Afghanistan from Russians
3 infantry moved from India to Himalaya
British take Himalaya from Russians
2 infantry moved from Kwantung to Manchuria
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from India to 49 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
3 fighters moved from 36 Sea Zone to 49 Sea Zone
3 fighters moved from 36 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to 49 Sea Zone
4 bombers moved from Kwantung to Manchuria
1 bomber moved from Kwantung to Japan
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Japan causes 1 damage total.
Battle in Manchuria
British attack with 4 bombers and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Manchuria
British win with 4 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 59 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 59 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
British attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 bomber moved from Japan to Kwantung
4 bombers moved from Manchuria to Kwantung
7 infantry moved from French Indochina to Kwantung
1 armour moved from French Indochina to Kwantung
7 armour moved from India to Kwantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 fighter moved from 59 Sea Zone to 35 Sea Zone
3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 36 Sea Zone
4 fighters moved from 49 Sea Zone to 36 Sea Zone
2 fighters moved from 59 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 59 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 32 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kenya to Italian East Africa
1 artillery moved from Union of South Africa to Kenya
Place Units - British
2 battleships, 1 carrier and 5 destroyers placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
Turn Complete - British
British collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Japanese AA : -0.17
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
6 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 6 artilleries
Russians defend with 1 infantry
Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
11 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
11 artilleries and 11 infantry moved from 60 Sea Zone to Japan
4 bombers, 3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to Japan
Place Units - Japanese
3 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 infantry moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
Americans take New Guinea from British
1 artillery moved from 47 Sea Zone to New Guinea
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from British
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
Americans take Borneo from British
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 artillery moved from 47 Sea Zone to New Guinea
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from Australia to 46 Sea Zone
1 armour moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 armour moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
3 infantry moved from 47 Sea Zone to New Guinea
1 armour moved from 47 Sea Zone to New Guinea
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
1 artillery moved from 48 Sea Zone to Borneo
Combat - Americans
Rocket attack in Eastern United States does 2 damage to factory owned by Germans
Rockets in Western United States roll: 2
Non Combat Move - Americans
8 infantry moved from Western United States to Western Canada
Place Units - Americans
1 armour, 1 fighter and 7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 armour, 5 artilleries and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Sinkiang to China
Russians take China from British
1 halftrack moved from China to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 halftrack moved from Kazakh S.S.R. to Caucasus
Russians take Caucasus from Germans
1 halftrack moved from Caucasus to Novosibirsk
1 halftrack moved from Karelia S.S.R. to West Russia
Russians take West Russia from Germans
6 armour moved from Archangel to Novosibirsk
1 halftrack moved from West Russia to Russia
1 bomber moved from Novosibirsk to Manchuria
18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Manchuria
Russians attack with 2 bombers and 1 halftrack
Japanese defend with 1 factory and 1 infantry
Russians roll dice for 2 bombers and 1 halftrack in Manchuria, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 bombers and 1 halftrack remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers
Japanese defend with 6 artilleries
Russians roll dice for 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers in Yakut S.S.R., round 2 : 22/37 hits, 16.83 expected hits
Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 2/6 hits, 2.00 expected hits
6 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Japanese: 6 artilleries
Non Combat Move - Russians
1 bomber moved from Manchuria to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
1 aaGun moved from Novosibirsk to Russia
1 aaGun moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
Place Units - Russians
5 armour, 5 artilleries and 1 infantry placed in Archangel
Turn Complete - Russians
Russians collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 5.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens;
Germans buy 1 armour, 4 bombers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 1 infantry moved from Southern Europe to Ukraine S.S.R.
1 armour and 1 infantry moved from Southern Europe to Spain
9 infantry moved from Western Europe to Spain
6 infantry moved from Southern Europe to Western Europe
1 fighter moved from Algeria to Eastern Canada
1 aaGun, 4 armour and 12 artilleries moved from Eastern United States to Eastern Canada
3 transports moved from 9 Sea Zone to 12 Sea Zone
6 infantry moved from Spain to 12 Sea Zone
6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
6 infantry moved from 9 Sea Zone to Eastern Canada
8 transports moved from 10 Sea Zone to 19 Sea Zone
10 transports moved from 10 Sea Zone to 12 Sea Zone
8 armour and 2 infantry moved from Venezuela to 19 Sea Zone
8 armour, 2 infantry and 8 transports moved from 19 Sea Zone to 10 Sea Zone
8 armour and 2 infantry moved from 10 Sea Zone to Eastern United States
1 battleship and 3 transports moved from 10 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from Brazil to Venezuela
Place Units - Germans
2 bombers placed in Western Europe
2 infantry placed in Algeria
2 bombers and 2 infantry placed in Brazil
1 armour and 7 infantry placed in Eastern United States
Turn Complete - Germans
Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - British
British spend 0 on tech rolls
British roll 1,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Purchase Units - British
British buy 1 battleship, 1 bomber, 2 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Kwantung to China
British take China from Russians
3 bombers moved from Kwantung to Japan
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Japan causes 7 damage total.
Battle in 48 Sea Zone
British attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 48 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Battle in 47 Sea Zone
British attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 47 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Americans defend with 4 transports
4 transports owned by the Americans lost in 37 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Non Combat Move - British
1 infantry moved from French Indochina to India
3 infantry moved from Himalaya to India
1 infantry moved from Afghanistan to India
1 infantry moved from Persia to India
1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 armour moved from Kwantung to India
6 artilleries moved from Kwantung to French Indochina
8 infantry moved from Kwantung to French Indochina
2 bombers moved from Japan to Kwantung
1 battleship, 4 carriers, 13 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to 35 Sea Zone
6 infantry moved from Kenya to Italian East Africa
2 infantry moved from Kenya to Italian East Africa
1 aaGun moved from India to French Indochina
Place Units - British
1 battleship, 7 submarines and 3 transports placed in 35 Sea Zone
1 bomber placed in India
2 infantry placed in Union of South Africa
Activate Technology - British
British activating Jet Power
Turn Complete - British
British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 bombers and 2 infantry moved from Japan to Philipine Islands
Combat - Japanese
Battle in Philipine Islands
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philipine Islands, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philipine Islands
Japanese win, taking Philipine Islands from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Philipine Islands to Japan
1 artillery moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Japanese rolls : 0.00
British regular : 0.67