@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from China to Manchuria
5 bombers moved from China to Manchuria
1 fighter moved from China to Manchuria
1 armour moved from China to Himalaya
British take Himalaya from Russians
1 infantry moved from Afghanistan to Persia
British take Persia from Russians
1 armour moved from Himalaya to French Indochina
7 infantry moved from India to French Indochina
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
British take Philipine Islands from Japanese
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
5 bombers moved from Manchuria to Kwantung
1 fighter moved from Manchuria to 36 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
2 armour moved from China to India
1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung
10 infantry moved from Kenya to Union of South Africa
Place Units - British
3 destroyers and 3 submarines placed in 35 Sea Zone
1 armour, 4 infantry and 1 tactical_bomber placed in India
2 armour, 1 artillery and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kwantung: 5 armour
EDIT: Adding units owned by British to India: 4 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 infantry moved from China to Manchuria
5 bombers moved from China to Manchuria
1 fighter moved from China to Manchuria
1 armour moved from China to Himalaya
British take Himalaya from Russians
1 infantry moved from Afghanistan to Persia
British take Persia from Russians
1 armour moved from Himalaya to French Indochina
7 infantry moved from India to French Indochina
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
British take Philipine Islands from Japanese
Combat - British
Battle in Manchuria
British attack with 5 bombers, 1 fighter and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
5 bombers moved from Manchuria to Kwantung
1 fighter moved from Manchuria to 36 Sea Zone
1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
2 armour moved from China to India
1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung
10 infantry moved from Kenya to Union of South Africa
Place Units - British
3 destroyers and 3 submarines placed in 35 Sea Zone
1 armour, 4 infantry and 1 tactical_bomber placed in India
2 armour, 1 artillery and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Kwantung: 5 armour
EDIT: Adding units owned by British to India: 4 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Kwantung: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
3 tactical_bombers moved from Buryatia S.S.R. to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
4 bombers moved from Buryatia S.S.R. to Manchuria
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
Combat - Japanese
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory
Bombing raid in Manchuria causes 0 damage total.
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 5
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
4 bombers moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Manchuria to Buryatia S.S.R.
3 tactical_bombers moved from Manchuria to Buryatia S.S.R.
2 aaGuns moved from 60 Sea Zone to Japan
2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan
Place Units - Japanese
3 destroyers and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
17 infantry moved from Hawaiian Islands to 52 Sea Zone
3 armour moved from Hawaiian Islands to 52 Sea Zone
14 artilleries moved from Hawaiian Islands to 52 Sea Zone
3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone
3 armour moved from 46 Sea Zone to Australia
17 infantry moved from 46 Sea Zone to Australia
14 artilleries moved from 46 Sea Zone to Australia
Combat - Americans
Battle in Australia
Americans attack with 3 armour, 14 artilleries and 17 infantry
British defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Americans
17 infantry moved from Western United States to Western Canada
3 infantry moved from Alaska to Western Canada
Place Units - Americans
6 infantry placed in Eastern United States
8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British regular : -0.33
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Purchase Units - Russians
Russians buy 6 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Novosibirsk to Afghanistan
Russians take Afghanistan from British
1 halftrack moved from Novosibirsk to Himalaya
Russians take Himalaya from British
1 halftrack moved from Himalaya to Sinkiang
1 halftrack moved from Afghanistan to Kazakh S.S.R.
1 halftrack moved from Russia to Belorussia
Russians take West Russia from Germans
Russians take Belorussia from Germans
1 halftrack moved from Belorussia to Karelia S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
8 armour moved from Archangel to Novosibirsk
10 armour and 2 halftracks moved from Russia to Novosibirsk
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
Place Units - Russians
6 armour and 6 infantry placed in Archangel
Activate Technology - Russians
Russians activating Improved Artillery Support
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Caucasus to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour, 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States
5 fighters and 5 tactical_bombers moved from 9 Sea Zone to Eastern United States
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Eastern United States
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Venezuela to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone
2 artilleries and 8 infantry moved from Spain to 12 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 12 Sea Zone to 10 Sea Zone
3 armour, 7 artilleries and 18 infantry moved from Brazil to 18 Sea Zone
3 armour, 7 artilleries, 18 infantry and 14 transports moved from 18 Sea Zone to 10 Sea Zone
1 battleship moved from 9 Sea Zone to 10 Sea Zone
3 armour, 11 artilleries and 28 infantry moved from 10 Sea Zone to Eastern United States
1 bomber moved from Spain to Eastern United States
Combat - Germans
Battle in Eastern United States
Germans attack with 4 armour, 12 artilleries, 1 bomber, 7 fighters, 29 infantry and 7 tactical_bombers
Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory, 2 fighters and 37 infantry
Americans roll AA dice in Eastern United States : 7/15 hits, 5.00 expected hits
4 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern United States
Germans roll dice for 1 battleship in Eastern United States, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 29 infantry and 5 tactical_bombers in Eastern United States, round 2 : 21/53 hits, 19.67 expected hits
Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 37 infantry in Eastern United States, round 2 : 19/46 hits, 16.17 expected hits
19 infantry owned by the Germans and 22 infantry owned by the Americans lost in Eastern United States
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 10 infantry and 5 tactical_bombers in Eastern United States, round 3 : 18/34 hits, 14.17 expected hits
Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 15 infantry in Eastern United States, round 3 : 8/24 hits, 8.83 expected hits
8 infantry owned by the Germans, 15 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States
Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Eastern United States, round 4 : 8/26 hits, 11.50 expected hits
Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Eastern United States, round 4 : 2/6 hits, 2.83 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States
Germans win, taking Eastern United States from Americans with 4 armour, 12 artilleries, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber, 4 fighters, 29 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 37 infantry
Non Combat Move - Germans
3 armour and 2 infantry moved from Argentina to Venezuela
3 armour moved from Brazil to Venezuela
1 artillery moved from Argentina to Brazil
1 infantry moved from Ukraine S.S.R. to Eastern Europe
3 fighters and 5 tactical_bombers moved from Eastern United States to Eastern Canada
3 transports moved from 9 Sea Zone to 12 Sea Zone
6 infantry moved from Spain to 12 Sea Zone
6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
6 infantry moved from 9 Sea Zone to Eastern Canada
2 carriers and 10 destroyers moved from 18 Sea Zone to 19 Sea Zone
5 carriers and 2 destroyers moved from 9 Sea Zone to 19 Sea Zone
2 armour moved from Spain to Southern Europe
6 infantry moved from Western Europe to Spain
Place Units - Germans
1 fighter and 4 infantry placed in Algeria
5 infantry placed in Brazil
5 infantry placed in Western Europe
8 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Americans AA : 2.00
Germans rolls : 0.00
Germans regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - British
British spend 0 on tech rolls
British roll 3,1 and gets 0 hits
Purchase Units - British
British buy 2 battleships, 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 infantry moved from India to Afghanistan
British take Afghanistan from Russians
3 infantry moved from India to Himalaya
British take Himalaya from Russians
2 infantry moved from Kwantung to Manchuria
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from India to 49 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone
3 fighters moved from 36 Sea Zone to 49 Sea Zone
3 fighters moved from 36 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to 49 Sea Zone
4 bombers moved from Kwantung to Manchuria
1 bomber moved from Kwantung to Japan
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Japan causes 1 damage total.
Battle in Manchuria
British attack with 4 bombers and 2 infantry
Japanese defend with 1 factory and 2 infantry
British roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Manchuria
British win with 4 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 59 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 59 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
British attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 bomber moved from Japan to Kwantung
4 bombers moved from Manchuria to Kwantung
7 infantry moved from French Indochina to Kwantung
1 armour moved from French Indochina to Kwantung
7 armour moved from India to Kwantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 fighter moved from 59 Sea Zone to 35 Sea Zone
3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 36 Sea Zone
4 fighters moved from 49 Sea Zone to 36 Sea Zone
2 fighters moved from 59 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 59 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 32 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kenya to Italian East Africa
1 artillery moved from Union of South Africa to Kenya
Place Units - British
2 battleships, 1 carrier and 5 destroyers placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
Turn Complete - British
British collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Japanese AA : -0.17
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
6 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 6 artilleries
Russians defend with 1 infantry
Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
11 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone
11 artilleries and 11 infantry moved from 60 Sea Zone to Japan
4 bombers, 3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to Japan
Place Units - Japanese
3 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 infantry moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
Americans take New Guinea from British
1 artillery moved from 47 Sea Zone to New Guinea
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from British
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
Americans take Borneo from British
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 artillery moved from 47 Sea Zone to New Guinea
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to East Indies
1 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from Australia to 46 Sea Zone
1 armour moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 armour moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Australia to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 artillery moved from 37 Sea Zone to East Indies
2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
3 infantry moved from 47 Sea Zone to New Guinea
1 armour moved from 47 Sea Zone to New Guinea
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
1 artillery moved from 48 Sea Zone to Borneo
Combat - Americans
Rocket attack in Eastern United States does 2 damage to factory owned by Germans
Rockets in Western United States roll: 2
Non Combat Move - Americans
8 infantry moved from Western United States to Western Canada
Place Units - Americans
1 armour, 1 fighter and 7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 armour, 5 artilleries and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 halftrack moved from Sinkiang to China
Russians take China from British
1 halftrack moved from China to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 halftrack moved from Kazakh S.S.R. to Caucasus
Russians take Caucasus from Germans
1 halftrack moved from Caucasus to Novosibirsk
1 halftrack moved from Karelia S.S.R. to West Russia
Russians take West Russia from Germans
6 armour moved from Archangel to Novosibirsk
1 halftrack moved from West Russia to Russia
1 bomber moved from Novosibirsk to Manchuria
18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Manchuria
Russians attack with 2 bombers and 1 halftrack
Japanese defend with 1 factory and 1 infantry
Russians roll dice for 2 bombers and 1 halftrack in Manchuria, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 bombers and 1 halftrack remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers
Japanese defend with 6 artilleries
Russians roll dice for 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers in Yakut S.S.R., round 2 : 22/37 hits, 16.83 expected hits
Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 2/6 hits, 2.00 expected hits
6 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Japanese: 6 artilleries
Non Combat Move - Russians
1 bomber moved from Manchuria to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
1 aaGun moved from Novosibirsk to Russia
1 aaGun moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk
Place Units - Russians
5 armour, 5 artilleries and 1 infantry placed in Archangel
Turn Complete - Russians
Russians collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 5.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens;
Germans buy 1 armour, 4 bombers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 1 infantry moved from Southern Europe to Ukraine S.S.R.
1 armour and 1 infantry moved from Southern Europe to Spain
9 infantry moved from Western Europe to Spain
6 infantry moved from Southern Europe to Western Europe
1 fighter moved from Algeria to Eastern Canada
1 aaGun, 4 armour and 12 artilleries moved from Eastern United States to Eastern Canada
3 transports moved from 9 Sea Zone to 12 Sea Zone
6 infantry moved from Spain to 12 Sea Zone
6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone
6 infantry moved from 9 Sea Zone to Eastern Canada
8 transports moved from 10 Sea Zone to 19 Sea Zone
10 transports moved from 10 Sea Zone to 12 Sea Zone
8 armour and 2 infantry moved from Venezuela to 19 Sea Zone
8 armour, 2 infantry and 8 transports moved from 19 Sea Zone to 10 Sea Zone
8 armour and 2 infantry moved from 10 Sea Zone to Eastern United States
1 battleship and 3 transports moved from 10 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from Brazil to Venezuela
Place Units - Germans
2 bombers placed in Western Europe
2 infantry placed in Algeria
2 bombers and 2 infantry placed in Brazil
1 armour and 7 infantry placed in Eastern United States
Turn Complete - Germans
Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - British
British spend 0 on tech rolls
British roll 1,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Purchase Units - British
British buy 1 battleship, 1 bomber, 2 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Kwantung to China
British take China from Russians
3 bombers moved from Kwantung to Japan
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Italian East Africa
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Japan causes 7 damage total.
Battle in 48 Sea Zone
British attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 48 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Battle in 47 Sea Zone
British attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 47 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Americans defend with 4 transports
4 transports owned by the Americans lost in 37 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 4 transports
Non Combat Move - British
1 infantry moved from French Indochina to India
3 infantry moved from Himalaya to India
1 infantry moved from Afghanistan to India
1 infantry moved from Persia to India
1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from Italian East Africa to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 armour moved from Kwantung to India
6 artilleries moved from Kwantung to French Indochina
8 infantry moved from Kwantung to French Indochina
2 bombers moved from Japan to Kwantung
1 battleship, 4 carriers, 13 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to 35 Sea Zone
6 infantry moved from Kenya to Italian East Africa
2 infantry moved from Kenya to Italian East Africa
1 aaGun moved from India to French Indochina
Place Units - British
1 battleship, 7 submarines and 3 transports placed in 35 Sea Zone
1 bomber placed in India
2 infantry placed in Union of South Africa
Activate Technology - British
British activating Jet Power
Turn Complete - British
British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 bombers and 2 infantry moved from Japan to Philipine Islands
Combat - Japanese
Battle in Philipine Islands
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philipine Islands, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philipine Islands
Japanese win, taking Philipine Islands from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Philipine Islands to Japan
1 artillery moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Japanese rolls : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Americans
Rocket attack in Eastern United States does 5 damage to factory owned by Germans
Rockets in Western United States roll: 5
Non Combat Move - Americans
3 infantry moved from Western Canada to Alaska
24 infantry moved from Western Canada to Western United States
7 infantry moved from Western United States to Mexico
1 armour moved from Western United States to Mexico
1 fighter moved from Western United States to Mexico
Place Units - Americans
6 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Paratroopers
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R.
1 halftrack moved from Novosibirsk to Afghanistan
Russians take Afghanistan from British
1 halftrack moved from Afghanistan to Kazakh S.S.R.
1 halftrack moved from Russia to Belorussia
Russians take West Russia from Germans
Russians take Belorussia from Germans
1 halftrack moved from Belorussia to Karelia S.S.R.
1 halftrack moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 halftrack moved from Soviet Far East to Novosibirsk
Combat - Russians
Rocket attack in Japan does 6 damage to factory owned by Japanese
Rockets in Yakut S.S.R. roll: 6
Battle in Buryatia S.S.R.
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk
1 halftrack moved from Manchuria to Novosibirsk
1 aaGun moved from Russia to Archangel
1 halftrack moved from Yakut S.S.R. to Novosibirsk
1 halftrack moved from Yakut S.S.R. to Novosibirsk
1 halftrack moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Yakut S.S.R. to Novosibirsk
5 armour moved from Archangel to Novosibirsk
15 armour moved from Yakut S.S.R. to Novosibirsk
5 artilleries and 10 infantry moved from Archangel to Russia
Place Units - Russians
2 armour, 3 artilleries and 6 infantry placed in Archangel
Activate Technology - Russians
Russians activating Paratroopers
Turn Complete - Russians
Russians collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians rolls : 1.00
Japanese regular : 0.67
Russians regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens;
Germans buy 2 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 artillery and 5 infantry moved from Venezuela to 19 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from 54 Sea Zone to Mexico
4 fighters and 5 tactical_bombers moved from Eastern Canada to Mexico
2 bombers and 2 infantry moved from Brazil to Western Canada
2 bombers and 2 infantry moved from Western Europe to Western Canada
9 armour and 9 infantry moved from Eastern United States to Western Canada
12 artilleries and 12 infantry moved from Eastern Canada to Western Canada
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Libya
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Ukraine S.S.R.
Combat - Germans
Battle in Mexico
Germans attack with 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers
Americans defend with 1 armour, 1 fighter and 7 infantry
Germans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers in Mexico, round 2 : 4/15 hits, 6.83 expected hits
Americans roll dice for 1 armour, 1 fighter and 7 infantry in Mexico, round 2 : 6/9 hits, 3.50 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Mexico
4 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated
Americans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 5 infantry
Battle in Western Canada
Germans attack with 9 armour, 12 artilleries, 4 bombers and 25 infantry
Americans defend with 1 infantry
Germans roll dice for 9 armour, 12 artilleries, 4 bombers and 25 infantry in Western Canada, round 2 : 19/50 hits, 19.33 expected hits
Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Canada
Germans win, taking Western Canada from Americans with 9 armour, 12 artilleries, 4 bombers and 25 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
4 bombers moved from Western Canada to Eastern Canada
7 submarines moved from 20 Sea Zone to 53 Sea Zone
4 fighters and 5 tactical_bombers moved from Mexico to 54 Sea Zone
7 carriers and 12 destroyers moved from 19 Sea Zone to 54 Sea Zone
1 aaGun moved from Eastern Canada to 9 Sea Zone
4 armour and 8 infantry moved from Spain to 12 Sea Zone
4 armour, 8 infantry and 6 transports moved from 12 Sea Zone to 9 Sea Zone
4 armour and 8 infantry moved from 9 Sea Zone to Eastern Canada
2 infantry moved from Spain to 12 Sea Zone
6 infantry moved from Algeria to 12 Sea Zone
8 infantry and 4 transports moved from 12 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Venezuela
1 aaGun and 3 transports moved from 9 Sea Zone to 12 Sea Zone
1 aaGun moved from 12 Sea Zone to Spain
1 aaGun moved from Spain to Western Europe
4 infantry moved from Western Europe to Spain
8 transports moved from 10 Sea Zone to 19 Sea Zone
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Eastern Europe
Place Units - Germans
5 halftracks placed in Eastern United States
2 fighters and 3 tactical_bombers placed in Brazil
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Germans rolls : 0.00
Germans regular : -2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Italian East Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 armour moved from Anglo Egypt to Trans-Jordan
1 infantry moved from India to Afghanistan
British take Afghanistan from Russians
1 infantry moved from Kwantung to Manchuria
British take Manchuria from Russians
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to East Indies
2 artilleries moved from 37 Sea Zone to East Indies
2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries moved from French Indochina to 36 Sea Zone
2 infantry moved from French Indochina to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 artilleries moved from 37 Sea Zone to East Indies
4 battleships moved from 35 Sea Zone to 37 Sea Zone
8 fighters moved from 35 Sea Zone to East Indies
2 tactical_bombers moved from 35 Sea Zone to East Indies
1 bomber moved from India to East Indies
Combat - British
Battle in East Indies
British attack with 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 armour, 3 artilleries and 4 infantry
British roll dice for 4 battleships in East Indies, round 2 : 1/4 hits, 2.67 expected hits
British roll dice for 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers in East Indies, round 2 : 12/21 hits, 10.67 expected hits
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in East Indies, round 2 : 4/8 hits, 2.83 expected hits
1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 4 infantry owned by the British lost in East Indies
British win, taking East Indies from Americans with 4 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 4 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Non Combat Move - British
5 carriers, 20 destroyers and 12 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from East Indies to 37 Sea Zone
1 tactical_bomber moved from East Indies to 37 Sea Zone
8 fighters moved from East Indies to 37 Sea Zone
1 armour moved from India to Persia
1 armour moved from India to Himalaya
1 aaGun moved from French Indochina to India
2 infantry moved from India to Persia
1 infantry moved from India to French Indochina
1 armour moved from Kwantung to China
1 bomber moved from East Indies to India
1 infantry moved from French Indochina to Himalaya
1 infantry moved from French Indochina to Himalaya
1 infantry moved from French Indochina to Kwantung
2 artilleries moved from French Indochina to Kwantung
2 armour moved from Union of South Africa to Italian East Africa
18 infantry moved from Union of South Africa to Kenya
Place Units - British
2 armour and 10 infantry placed in India
10 infantry placed in Union of South Africa
Turn Complete - British
British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
British rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 24 PUs; 1 techTokens;
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 bomber and 1 infantry moved from Japan to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Soviet Far East to Japan
1 bomber and 1 infantry moved from Japan to Buryatia S.S.R.
1 fighter and 1 tactical_bomber moved from Japan to Buryatia S.S.R.
1 bomber and 1 infantry moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Japan
Place Units - Japanese
3 destroyers placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Americans
Rocket attack in Eastern United States does 6 damage to factory owned by Germans
Rockets in Western United States roll: 6
Non Combat Move - Americans
1 fighter moved from Mexico to Midway
6 armour moved from Western United States to Mexico
26 infantry moved from Western United States to Mexico
2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 40 Sea Zone
Place Units - Americans
3 armour, 1 fighter and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Soviet Far East
1 tactical_bomber moved from Novosibirsk to Soviet Far East
1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
1 bomber moved from Novosibirsk to Soviet Far East
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 halftrack moved from Kazakh S.S.R. to Caucasus
Russians take Caucasus from Germans
1 halftrack moved from Caucasus to Russia
1 halftrack moved from Russia to Novosibirsk
1 halftrack moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 halftrack moved from Belorussia to West Russia
Russians take West Russia from Germans
1 halftrack moved from West Russia to Archangel
1 armour moved from Archangel to Novosibirsk
1 bomber moved from Novosibirsk to Soviet Far East
Combat - Russians
Rocket attack in Japan does 2 damage to factory owned by Japanese
Rockets in Yakut S.S.R. roll: 2
Battle in Soviet Far East
Russians attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Soviet Far East to Novosibirsk
2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk
5 artilleries and 10 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 armour, 3 artilleries, 1 bomber and 6 infantry placed in Archangel
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : -1.33