@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
6 Player Free For All
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Soviet Far East Russians take Yakut S.S.R. from Japanese Russians take Soviet Far East from Japanese 1 halftrack moved from Soviet Far East to Yakut S.S.R. 1 halftrack moved from Russia to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Archangel to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 1 halftrack moved from Russia to Sinkiang 4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R. 22 armour moved from Russia to Yakut S.S.R. 7 armour moved from Archangel to Novosibirsk 3 fighters and 3 tactical_bombers moved from Russia to Sinkiang Combat - Russians Rocket attack in Manchuria does 2 damage to factory owned by Japanese Rockets in Novosibirsk roll: 2 Battle in Sinkiang Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 aaGun moved from Archangel to Russia 1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia 1 fighter moved from Archangel to Novosibirsk 9 infantry moved from Archangel to Russia Place Units - Russians 4 armour and 2 halftracks placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Russians regular : -1.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from British 1 bomber moved from Algeria to Brazil Combat - Germans Strategic bombing raid in Brazil Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Brazil causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone 1 aaGun moved from Western Europe to 13 Sea Zone 1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Algeria 1 submarine moved from 14 Sea Zone to 12 Sea Zone 4 armour and 4 infantry moved from Germany to Spain 7 armour and 7 infantry moved from Germany to Western Europe 1 aaGun moved from Balkans to Southern Europe Place Units - Germans 1 carrier and 4 destroyers placed in 12 Sea Zone 3 submarines placed in 7 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens; British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Himalaya to China 3 infantry moved from Himalaya to French Indochina 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Americans 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo British take Borneo from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea British take New Guinea from Japanese 3 fighters moved from 35 Sea Zone to French Indochina 1 tactical_bomber moved from 35 Sea Zone to French Indochina 3 bombers moved from India to China 2 bombers moved from India to French Indochina Combat - British Battle in China British attack with 3 bombers and 2 infantry Japanese defend with 1 infantry British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in China British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indochina British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from French Indochina to India 3 bombers moved from China to India 1 bomber moved from French Indochina to India 3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone 1 tactical_bomber moved from French Indochina to 48 Sea Zone 3 fighters moved from French Indochina to 48 Sea Zone 2 destroyers moved from 35 Sea Zone to 48 Sea Zone 5 submarines moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from India to Himalaya 1 armour moved from Union of South Africa to Italian East Africa 1 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Kenya to Union of South Africa 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Kenya to Union of South Africa 2 fighters moved from Kenya to India 3 armour moved from India to Himalaya Place Units - British 1 transport placed in 35 Sea Zone 9 infantry placed in India 3 armour and 3 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 British rolls : 0.00 British regular : -0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUsCombat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Japanese Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone 6 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China 1 artillery and 1 infantry moved from Kwantung to China 1 artillery and 1 infantry moved from Kwantung to French Indochina 2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Manchuria to India 2 bombers moved from Manchuria to French Indochina Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory Bombing raid in India causes 8 damage total. Battle in French Indochina Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in China Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to Manchuria 2 bombers moved from French Indochina to Manchuria 1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R. 1 aaGun moved from Manchuria to Buryatia S.S.R. 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone 6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 10 artilleries and 5 infantry moved from Kwantung to Manchuria Place Units - Japanese 2 submarines placed in 60 Sea Zone 1 fighter, 10 infantry and 1 tactical_bomber placed in Japan 1 aaGun and 4 infantry placed in Manchuria Activate Technology - Japanese Japanese activating War Bonds Turn Complete - Japanese Japanese collect 42 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Japanese EDIT: Changing PUs for Japanese from 57 to 48 EDIT: Changing ownership of French Indochina from Japanese to British EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry EDIT: Adding units owned by British to French Indochina: 1 infantry EDIT: Changing unit bombing damage for these British owned units to: factory = 11 EDIT: Changing PUs for Japanese from 48 to 58 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Americans 3 armour moved from Brazil to 22 Sea Zone 15 infantry moved from Brazil to 22 Sea Zone 12 artilleries moved from Brazil to 22 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western Canada to Western United States 3 infantry moved from Western Canada to Alaska 6 infantry moved from Western Canada to Eastern Canada Place Units - Americans 1 aaGun and 5 infantry placed in Eastern United States 9 infantry placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,5 and gets 0 hits Purchase Units - Russians Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Russians 7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R. 22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 bombers moved from Russia to Buryatia S.S.R. 5 halftracks moved from Sinkiang to Buryatia S.S.R. Combat - Russians Rocket attack in Manchuria does 5 damage to factory owned by Japanese Rockets in Novosibirsk roll: 5 Battle in Buryatia S.S.R. Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits 28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits 10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R. 3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated 18 armour owned by the Russians retreated to Yakut S.S.R. Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber Casualties for Japanese: 11 artilleries and 38 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Archangel to Novosibirsk 1 armour moved from Archangel to Novosibirsk 3 armour moved from Archangel to Novosibirsk Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : 3.33 Japanese AA : 1.33 Russians regular : -1.00 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 artillery moved from Algeria to 12 Sea Zone 3 infantry moved from Algeria to 12 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro 1 bomber moved from Algeria to Rio De Oro 7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro Combat - Germans Battle in Rio De Oro Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone 1 bomber moved from 12 Sea Zone to Algeria 2 transports moved from 12 Sea Zone to 8 Sea Zone 2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone 3 submarines moved from 7 Sea Zone to 12 Sea Zone 2 artilleries and 1 infantry moved from 12 Sea Zone to Spain 1 aaGun moved from Southern Europe to Western Europe 5 armour moved from Western Europe to Southern Europe 1 armour moved from Persia to Ukraine S.S.R. 7 submarines moved from 12 Sea Zone to 18 Sea Zone Place Units - Germans 1 transport placed in 7 Sea Zone 5 transports placed in 12 Sea Zone 4 transports placed in 13 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans rolls : 0.00 Germans regular : 0.00 -
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17 -
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 infantry moved from French Indochina to Kwantung British take Kwantung from Japanese 14 armour, 18 artilleries and 19 infantry moved from Himalaya to China 1 infantry moved from Borneo to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from New Guinea to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies British take East Indies from Japanese Combat - British Battle in China British attack with 14 armour, 18 artilleries and 19 infantry Japanese defend with 1 artillery British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in China British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 aaGun moved from Himalaya to China 9 infantry moved from India to French Indochina 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Kenya to Italian East Africa 12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya 1 artillery moved from Kenya to Italian East Africa Place Units - British 10 armour and 1 fighter placed in India Turn Complete - British British collect 84 PUs; end with 86 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 12 armour EDIT: Removing units owned by British from Kenya: 12 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 0.00 British regular : -2.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Purchase Units - Japanese Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R. 4 bombers moved from Manchuria to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Buryatia S.S.R. 10 infantry moved from Japan to 60 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R. 12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers Russians defend with 18 armour Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits 7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits 2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 9 artilleries Casualties for Russians: 18 armour Non Combat Move - Japanese 2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R. 4 bombers moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R. 10 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 fighter, 9 infantry and 1 tactical_bomber placed in Japan Activate Technology - Japanese Japanese activating Rockets Advance Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : 5.33 Russians regular : -2.50 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone 9 infantry moved from Western United States to Western Canada 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone 3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone Non Combat Move - Americans 3 infantry moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 1 artillery moved from Brazil to Venezuela 2 artilleries moved from Brazil to Argentina 1 artillery moved from Brazil to Argentina Place Units - Americans 1 armour, 1 fighter and 4 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,4 and gets 0 hits Purchase Units - Russians Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Russians 1 bomber moved from Novosibirsk to Manchuria 1 bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. Combat - Russians Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory Bombing raid in Manchuria causes 1 damage total. Rocket attack in Manchuria does 0 damage to factory owned by Japanese Rockets in Novosibirsk roll: 1 Battle in Yakut S.S.R. Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 3 artilleries Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Russians 1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk Place Units - Russians 5 halftracks and 1 tactical_bomber placed in Archangel Turn Complete - Russians Russians collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.17 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from United Kingdom to 7 Sea Zone 5 armour moved from Algeria to 12 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone 4 artilleries moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 12 Sea Zone 4 infantry moved from Algeria to 13 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone 10 infantry moved from Algeria to 12 Sea Zone 6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone 6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil 1 bomber moved from Algeria to Brazil 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Battle in Brazil Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers Americans defend with 2 artilleries, 1 factory and 3 infantry Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 bomber moved from Brazil to Algeria 7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone 2 armour and 7 infantry moved from Western Europe to Spain Place Units - Germans 3 artilleries and 2 infantry placed in Algeria 5 infantry placed in Western Europe 13 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Germans regular : 6.83 -
Use the second post, please. I edited, because I forgot to non-com my subs.
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@captainnapalm amateur 😂
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 infantry moved from Kwantung to Manchuria 1 infantry moved from China to Manchuria 5 bombers moved from India to Manchuria 1 fighter moved from India to Manchuria 1 infantry moved from Persia to Afghanistan British take Afghanistan from Russians 1 armour moved from India to Himalaya British take Himalaya from Russians 1 armour moved from Himalaya to China Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 1 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 artillery moved from Italian East Africa to Kenya 3 infantry moved from Kenya to Union of South Africa 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 5 bombers moved from Manchuria to China 1 fighter moved from Manchuria to China 9 infantry moved from French Indochina to China 1 armour moved from India to China 5 armour moved from India to China 2 armour moved from India to China 1 armour moved from India to China 2 infantry moved from 35 Sea Zone to India 1 fighter moved from 37 Sea Zone to India 1 transport moved from 38 Sea Zone to 37 Sea Zone Place Units - British 1 fighter and 5 infantry placed in India 1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone Turn Complete - British British collect 87 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egypt: 1 armour EDIT: Adding units owned by British to Italian East Africa: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 8/12 hits, 6.50 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 9 infantry moved from Japan to 60 Sea Zone 9 infantry moved from 60 Sea Zone to Buryatia S.S.R. Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 1.50 British regular : -0.67





