@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L21 Ghostglider vs. axis-dominion (+20)
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11 hits total (no sub hits)
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Damage 7 AC + sink 4 of them for a total hits of 11
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 4 carriers owned by the Germans Germans roll dice for 1 battleship, 8 carriers and 7 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British Germans roll dice for 14 fighters in 112 Sea Zone, round 2 : 9/14 hits, 9.33 expected hits 1 destroyer owned by the British, 4 carriers owned by the Germans and 5 carriers owned by the British lost in 112 Sea Zone British roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : -0.67
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2 sub hits… 2 more AC I assume?
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yes please
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 4 carriers owned by the Germans Germans roll dice for 1 battleship, 8 carriers and 7 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British Germans roll dice for 14 fighters in 112 Sea Zone, round 2 : 9/14 hits, 9.33 expected hits 1 destroyer owned by the British, 4 carriers owned by the Germans and 5 carriers owned by the British lost in 112 Sea Zone British roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 carriers owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 cruisers, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 11/19 hits, 10.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.00
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11 more hits… I’m liking my odds now!
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Kill the rest of my navy and keep as many Germany FTRs as possible alive :-)
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@ghostglider said in L21 Ghostglider vs. axis-dominion (+20):
Kill the rest of my navy and keep as many Germany FTRs as possible alive :-)
lol nice, will do!
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 125 Sea Zone to 112 Sea Zone 6 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 carrier and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 13 fighters and 6 tactical_bombers moved from Finland to 112 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Tanganyika Territory 2 fighters moved from 80 Sea Zone to Tanganyika Territory 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 41 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsi to Kiangsu 2 mech_infantrys moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 artilleries and 2 infantry moved from Kiangsi to Kwangtung 2 marines moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 4 artilleries, 3 infantry and 2 marines Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 artilleries, 3 infantry and 2 marines in Kwangtung, round 2 : 2/9 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 4 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 3 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier and 1 fighter Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier and 1 fighter Battle in Philippines Battle in Tanganyika Territory Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Tanganyika Territory, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tanganyika Territory Americans win, taking Philippines from Japanese, taking Tanganyika Territory from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 15 fighters, 3 infantry, 3 submarines, 5 tactical_bombers and 7 transports; Italians defend with 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers in 112 Sea Zone, round 2 : 21/31 hits, 16.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 18 fighters, 5 tactical_bombers and 7 transports in 112 Sea Zone, round 2 : 28/38 hits, 20.00 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 5 tactical_bombers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans, 19 fighters owned by the Americans, 5 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 battleship, 8 carriers, 17 fighters and 7 transports in 112 Sea Zone, round 3 : 15/26 hits, 14.67 expected hits 1 fighter owned by the Germans, 3 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 112 Sea Zone Germans win with 1 battleship, 8 carriers, 14 fighters and 7 transports remaining. Battle score for attacker is -137 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 5 tactical_bombers Casualties for Italians: 3 fighters Non Combat Move - Americans 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 fighters moved from Tanganyika Territory to 72 Sea Zone 3 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 6 infantry moved from Iraq to Northwest Persia 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 carriers and 2 fighters moved from 41 Sea Zone to 79 Sea Zone 3 infantry moved from Norway to 125 Sea Zone 3 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 6 infantry moved from 110 Sea Zone to United Kingdom 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from 31 Sea Zone to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Marianas Place Units - Americans 2 carriers and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Finland 3 infantry placed in Norway 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 11 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 4 carriers owned by the Germans Germans roll dice for 1 battleship, 8 carriers and 7 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British Germans roll dice for 14 fighters in 112 Sea Zone, round 2 : 9/14 hits, 9.33 expected hits 1 destroyer owned by the British, 4 carriers owned by the Germans and 5 carriers owned by the British lost in 112 Sea Zone British roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 carriers owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 cruisers, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 11/19 hits, 10.33 expected hits Germans roll dice for 1 battleship, 2 carriers and 7 transports in 112 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 14 fighters in 112 Sea Zone, round 3 : 10/14 hits, 9.33 expected hits 1 battleship owned by the Germans, 8 fighters owned by the Germans, 3 cruisers owned by the British, 2 carriers owned by the Germans, 1 battleship owned by the British, 2 submarines owned by the British and 6 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits Germans roll dice for 6 fighters in 112 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 1 tactical_bomber owned by the British, 4 fighters owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 6 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 112 Sea Zone 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 7 transports owned by the Germans lost in 112 Sea Zone British win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 80 Casualties for British: 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 10 fighters, 2 submarines and 2 tactical_bombers Casualties for Germans: 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports Non Combat Move - British 4 transports moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 aaGun and 7 infantry moved from Norway to Finland 2 marines moved from Norway to Finland 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 carrier and 1 fighter moved from 80 Sea Zone to 72 Sea Zone 1 aaGun moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 112 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 submarines moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 2 infantry placed in United Kingdom British undo move 1. 1 fighter placed in Egypt 2 infantry placed in Egypt 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -2.00 Germans regular : 8.50 British regular : -4.33
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that ended up being quite satisfying
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I was pretty much forced to make that attack, it was win or break for allies there. now however, the game is still quite tight
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 3 PUs; Combat Move - Italians 2 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Normandy Bordeaux Italians attack with 3 artilleries, 3 fighters and 8 infantry British defend with 1 aaGun and 2 mech_infantrys; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 3 artilleries, 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 2/13 hits, 3.83 expected hits Americans roll dice for 1 aaGun, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 3 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/12 hits, 3.67 expected hits Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 fighter and 2 infantry Casualties for British: 1 aaGun and 2 mech_infantrys Casualties for French: 2 infantry 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Iraq to Caucasus 13 infantry moved from Western Germany to Northern Italy 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 fighters placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.50 British AA : 0.50 Americans AA : -0.17
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 aaGun, 3 armour, 7 infantry and 2 mech_infantrys moved from South Australia to New South Wales 1 aaGun and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 fighter moved from Norway to Finland 1 submarine moved from 62 Sea Zone to 51 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,5,1 ANZAC collect 18 PUs (5 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 aaGun, 3 armour, 7 infantry and 2 mech_infantrys moved from South Australia to New South Wales 1 aaGun and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 fighter moved from Norway to Finland 1 submarine moved from 62 Sea Zone to 51 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,5,1 ANZAC collect 18 PUs (5 lost to blockades); end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Western United States: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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small update, use latest
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wondering if I’ll get Korea again LOL
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 72 PUs; Germans buy 3 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vyborg 1 bomber moved from Western Germany to Norway 4 artilleries, 18 infantry and 8 mech_infantrys moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Karelia Germans attack with 4 artilleries, 19 infantry and 8 mech_infantrys Americans defend with 1 infantry Germans roll dice for 4 artilleries, 19 infantry and 8 mech_infantrys in Karelia, round 2 : 6/31 hits, 6.50 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 4 artilleries, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry 7 infantry moved from France to Normandy Bordeaux 12 infantry moved from France to Holland Belgium 1 bomber moved from Vyborg to Bryansk 1 bomber moved from Norway to Russia 1 infantry moved from Poland to Baltic States 16 infantry moved from Western Germany to Denmark 1 aaGun and 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 3 infantry moved from France to Western Germany 2 artilleries moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 4 infantry moved from France to Western Germany 3 infantry moved from France to Northern Italy 1 infantry moved from Olgiy to Timguska 1 infantry moved from Kazakhstan to Novosibirsk 22 artilleries and 30 infantry moved from Kazakhstan to Caucasus 3 armour and 3 mech_infantrys moved from Caucasus to Volgograd Place Units - Germans 3 armour placed in Volgograd 1 fighter and 2 infantry placed in Ukraine 3 infantry placed in Russia 3 infantry placed in Novgorod 1 bomber placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Americans AA : -0.17 Germans regular : -0.33
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Maybe it will be yours again even though grabbing it back seems to have caused Japan quite some problems!
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 1 armour, 5 artilleries, 43 infantry and 3 mech_infantrys moved from Kansu to Novosibirsk 1 fighter moved from Queensland to 49 Sea Zone Combat - Russians Battle in 49 Sea Zone Russians attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novosibirsk Russians attack with 1 armour, 5 artilleries, 43 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 5 artilleries, 43 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 12/52 hits, 10.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 5 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 17 infantry moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from 49 Sea Zone to 64 Sea Zone 1 fighter moved from Queensland to 64 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.33