Will have to come to this later.
L21 Ghostglider vs. axis-dominion (+20)
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 armour, 5 artilleries, 44 infantry and 3 mech_infantrys moved from Shensi to Kansu Combat - Russians Russians creates battle in territory 37 Sea Zone Air Battle in Western Germany Russians attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Kansu Russians attack with 1 armour, 5 artilleries, 44 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 5 artilleries, 44 infantry and 3 mech_infantrys in Kansu, round 2 : 12/53 hits, 10.83 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kansu Russians win, taking Kansu from Germans with 1 armour, 5 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 aaGun and 17 infantry moved from Kiangsu to Kiangsi 2 fighters moved from 37 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 110 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.67 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 artilleries moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Solomon Islands 1 carrier moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 1 infantry moved from Shantung to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 battleship moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Tanganyika Territory Battle in Wake Island Battle in Solomon Islands Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Tanganyika Territory from British, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 harbour; Americans defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/6 hits, 2.83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Persia Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 1 fighter and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Eastern Persia Japanese win, taking Eastern Persia from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Midway Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Midway from Americans, taking Shan State from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 artillery and 1 infantry 1 fighter moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 carrier, 2 destroyers and 2 submarines moved from 39 Sea Zone to 73 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 6 carriers moved from 33 Sea Zone to 46 Sea Zone 1 cruiser and 2 destroyers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Jehol 5 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 8 infantry moved from West India to India 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone Place Units - Japanese 2 carriers, 1 submarine and 5 transports placed in 6 Sea Zone 3 infantry placed in India 1 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,6,3,6,4,2,2,6,1,5,1,3,4,1,5,6,2,1,5,5,4,1,2,6,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.83 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 125 Sea Zone to 112 Sea Zone 6 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 carrier and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 13 fighters and 6 tactical_bombers moved from Finland to 112 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Tanganyika Territory 2 fighters moved from 80 Sea Zone to Tanganyika Territory 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 41 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsi to Kiangsu 2 mech_infantrys moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 artilleries and 2 infantry moved from Kiangsi to Kwangtung 2 marines moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 4 artilleries, 3 infantry and 2 marines Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 artilleries, 3 infantry and 2 marines in Kwangtung, round 2 : 2/9 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 4 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 3 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier and 1 fighter Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier and 1 fighter Battle in Philippines Battle in Tanganyika Territory Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Tanganyika Territory, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tanganyika Territory Americans win, taking Philippines from Japanese, taking Tanganyika Territory from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 15 fighters, 3 infantry, 3 submarines, 5 tactical_bombers and 7 transports; Italians defend with 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers in 112 Sea Zone, round 2 : 21/31 hits, 16.67 expected hits
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : -1.67
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21 smackings, which units would you liked smacked first?
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and I’ll go round by round since this is quite the most important battle
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5 ACs hit with 4 of them taking a second hit for a total of 9 hits + 1 DD + 3 subs + 1 CRU + 1 BB hit + 5 T.FTR + 1 Italy FTR = 21 hits
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 125 Sea Zone to 112 Sea Zone 6 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 carrier and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 13 fighters and 6 tactical_bombers moved from Finland to 112 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Tanganyika Territory 2 fighters moved from 80 Sea Zone to Tanganyika Territory 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 41 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsi to Kiangsu 2 mech_infantrys moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 3 artilleries and 2 infantry moved from Kiangsi to Kwangtung 2 marines moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 4 artilleries, 3 infantry and 2 marines Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 artilleries, 3 infantry and 2 marines in Kwangtung, round 2 : 2/9 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 4 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kiangsu, round 3 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier and 1 fighter Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 26 Casualties for Japanese: 1 carrier and 1 fighter Battle in Philippines Battle in Tanganyika Territory Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Tanganyika Territory, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tanganyika Territory Americans win, taking Philippines from Japanese, taking Tanganyika Territory from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 15 fighters, 3 infantry, 3 submarines, 5 tactical_bombers and 7 transports; Italians defend with 3 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 21 fighters and 8 tactical_bombers in 112 Sea Zone, round 2 : 21/31 hits, 16.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship, 12 carriers, 1 cruiser, 1 destroyer, 18 fighters, 5 tactical_bombers and 7 transports in 112 Sea Zone, round 2 : 28/38 hits, 20.00 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 5 tactical_bombers owned by the Americans, 4 carriers owned by the Germans, 1 carrier owned by the Americans, 19 fighters owned by the Americans, 5 tactical_bombers owned by the Germans, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -1.67 Germans regular : 7.50
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@ghostglider said in L21 Ghostglider vs. axis-dominion (+20):
Good luck and have fun!
Bid:
subs in 106, 110, and 111. 2 bucks in bank of Londonjust 3 more hits
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@axis-dominion said in L21 Ghostglider vs. axis-dominion (+20):
@ghostglider said in L21 Ghostglider vs. axis-dominion (+20):
Good luck and have fun!
Bid:
subs in 106, 110, and 111. 2 bucks in bank of Londonjust 3 more hits
which casualties for those 3 ?
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2 Italian FTRs and 1 Germany FTR.
All 14 remaining FTRs stay in z112 -
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.67
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11 hits total (no sub hits)
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Damage 7 AC + sink 4 of them for a total hits of 11
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 4 carriers owned by the Germans Germans roll dice for 1 battleship, 8 carriers and 7 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British Germans roll dice for 14 fighters in 112 Sea Zone, round 2 : 9/14 hits, 9.33 expected hits 1 destroyer owned by the British, 4 carriers owned by the Germans and 5 carriers owned by the British lost in 112 Sea Zone British roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : -0.67
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2 sub hits… 2 more AC I assume?
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yes please
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - British British repair damage of 10x factory_upgrade; Remaining resources: 35 PUs; British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 5 fighters moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 125 Sea Zone to 112 Sea Zone 5 carriers and 3 cruisers moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from Finland to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 bomber moved from Egypt to 112 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia Combat - British Battle in 72 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia British attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters, 3 submarines and 3 tactical_bombers Germans defend with 3 artilleries, 1 battleship, 8 carriers, 14 fighters, 3 infantry and 7 transports British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 bomber, 5 carriers, 3 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 4 carriers owned by the Germans Germans roll dice for 1 battleship, 8 carriers and 7 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British Germans roll dice for 14 fighters in 112 Sea Zone, round 2 : 9/14 hits, 9.33 expected hits 1 destroyer owned by the British, 4 carriers owned by the Germans and 5 carriers owned by the British lost in 112 Sea Zone British roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 carriers owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 3 cruisers, 11 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 11/19 hits, 10.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.00
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11 more hits… I’m liking my odds now!
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Kill the rest of my navy and keep as many Germany FTRs as possible alive :-)
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@ghostglider said in L21 Ghostglider vs. axis-dominion (+20):
Kill the rest of my navy and keep as many Germany FTRs as possible alive :-)
lol nice, will do!