@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Ghostglider (Allies) vs Simon33 (Axis+6) PtV
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 infantry moved from Southern Italy to Northern Italy 2 fighters and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Southern Italy to Northern Italy
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@ghostglider said in Ghostglider (Allies) vs Simon33 (Axis+6) PtV:
With almost perfect dice, all gambles are easy (sorry).
Indeed.
Scramble to N Italy?
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yes please
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 infantry moved from Southern Italy to Northern Italy 2 fighters and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Southern Italy to Northern Italy Combat - Italians British scrambles 1 units out of 99 Sea Zone to defend against the attack in Northern Italy Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 fighter and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 fighter moved from Egypt to Southern Italy 2 fighters moved from Trans-Jordan to Egypt 1 armour moved from Leningrad to Eastern Poland Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,2,1,4,2,4,4 Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 64 Sea Zone Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 fighter placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to 116 Sea Zone Combat - French Battle in 116 Sea Zone French attack with 1 fighter Germans defend with 1 submarine and 4 transports 1 submarine owned by the Germans submerged 4 transports owned by the Germans lost in 116 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 24 Casualties for Germans: 4 transports Non Combat Move - French 1 fighter moved from 116 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 fighter moved from Leningrad to Yugoslavia 3 bombers and 1 fighter moved from Leningrad to Norway 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Northern Belarus to Eastern Poland Germans take Southern Belarus from Russians 3 armour moved from Northern Belarus to Romania 3 artilleries and 3 infantry moved from Eastern Poland to Romania 1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone 4 artilleries and 4 infantry moved from Germany to 116 Sea Zone 4 artilleries and 4 infantry moved from 116 Sea Zone to Norway 1 armour moved from Egypt to Iraq Germans take Iraq from British 1 artillery and 4 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium
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Scrambles to Norway and Holland?
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max scramble to Norway.
No scramble to Holland, thanks -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia 1 fighter moved from Leningrad to Yugoslavia 3 bombers and 1 fighter moved from Leningrad to Norway 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Northern Belarus to Eastern Poland Germans take Southern Belarus from Russians 3 armour moved from Northern Belarus to Romania 3 artilleries and 3 infantry moved from Eastern Poland to Romania 1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone 4 artilleries and 4 infantry moved from Germany to 116 Sea Zone 4 artilleries and 4 infantry moved from 116 Sea Zone to Norway 1 armour moved from Egypt to Iraq Germans take Iraq from British 1 artillery and 4 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans British scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 4 artilleries, 3 bombers, 1 fighter and 4 infantry British defend with 3 fighters and 4 infantry; French defend with 1 fighter Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 4 artilleries, 3 bombers, 1 fighter and 4 infantry in Norway, round 2 : 4/12 hits, 4.67 expected hits British roll dice for 4 fighters and 4 infantry in Norway, round 2 : 4/8 hits, 4.00 expected hits 4 infantry owned by the Germans and 4 infantry owned by the British lost in Norway Germans roll dice for 4 artilleries, 3 bombers and 1 fighter in Norway, round 3 : 3/8 hits, 3.33 expected hits British roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2.67 expected hits 3 artilleries owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Norway Germans roll dice for 1 artillery, 3 bombers and 1 fighter in Norway, round 4 : 1/5 hits, 2.33 expected hits British roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 3 artilleries, 1 bomber and 4 infantry Casualties for British: 3 fighters and 4 infantry Casualties for French: 1 fighter Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Romania Germans attack with 3 armour, 3 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Romania, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Yugoslavia to Northern Italy 2 bombers moved from Norway to Northern Italy 1 fighter moved from Norway to Western Germany 2 aaGuns, 8 artilleries and 19 infantry moved from Novgorod to Leningrad 1 armour and 1 mech_infantry moved from Archangel to Vyborg 2 armour and 1 mech_infantry moved from Archangel to Leningrad 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier placed in 116 Sea Zone 2 fighters placed in 116 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6,6,2,5,4,5,6,3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4,6,4 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.00 British regular : 0.83
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Non Combat Move - Russians 3 infantry moved from Gorky to Vologda 1 mech_infantry moved from Kirov to Russia 2 infantry moved from Komi to Gorky 1 aaGun, 5 artilleries and 42 infantry moved from Yaroslavl to Novgorod 2 infantry moved from Smolensk to Novgorod 1 aaGun moved from Smolensk to Novgorod 1 artillery and 7 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Smolensk 3 armour and 1 mech_infantry moved from Kursk to Northern Caucasus 1 infantry moved from Northwest Persia to Southern Persia 3 infantry moved from Northern Manchuria to Southern Manchuria 1 aaGun, 1 artillery and 5 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Siberia 1 artillery and 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2 Russians collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Kansu 1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Kansu 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 2 fighters moved from 6 Sea Zone to Iwo Jima 1 fighter moved from Japan to Iwo Jima 1 bomber moved from Davao to Iwo Jima 1 tactical_bomber moved from Szechwan to Kansu 1 fighter moved from Shansi to Kansu 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Shan State to Yunnan 1 marine moved from 7 Sea Zone to Iwo Jima Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 bomber, 3 fighters and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 3 fighters and 1 marine in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Kansu Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Honan to Tsinghai 1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai 1 bomber moved from Kansu to Tsinghai 1 infantry moved from Anhwe to Shansi 2 fighters moved from Yunnan to Malaya 1 armour moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 2 carriers moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 18 Sea Zone to 7 Sea Zone 1 bomber and 3 fighters moved from Iwo Jima to Japan 8 artilleries and 1 infantry moved from Shan State to Malaya 1 infantry moved from Anhwe to Honan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Tsinghai to Honan 1 aaGun moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,3,3,1,4 Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 0.33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone
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Scramble to z7?
Scramble to Iwo Jima?
Kamikaze? -
Thought you probably would make that attack, checked it a few times, although the last time I think I left the Manchuria planes out.
Anyway, full scramble to SZ7, none to Iwo Jima, Kamis:
1x DD
2x 1st CV
3x 2nd CVIf you win this battle, I’ll call the game. Too much of a setback.
Bugger, missed that Szechwan gap that I left.
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And sub fights if the Kami on your DD hits.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1 Battle in 7 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 2.50
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Please assign casulties for 5 hits (in addition to the 2 sub hits, which your AC’s took), so 7 hits in total for round 1
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Man…
Max D.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1 Battle in 7 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 7 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits 4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits Japanese roll dice for 5 fighters in 7 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone 1 transport owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35 Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Battle in Szechwan Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 4 infantry Japanese defend with 1 marine Americans roll dice for 4 infantry in Iwo Jima, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 2 fighters moved from 7 Sea Zone to Southern Manchuria 1 artillery and 3 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 43 Sea Zone to 132 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 95 Sea Zone to 99 Sea Zone 3 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 113 Sea Zone 2 fighters moved from Szechwan to Burma Place Units - Americans 1 artillery, 2 fighters and 6 infantry placed in Western United States Americans undo move 1. 2 fighters and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 3. 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 4.67 Japanese regular : -0.00
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Good game. Gave you too many opportunities to attack the Japanese navy, which you wisely took.