@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from 59 Sea Zone to Java
        1 cruiser moved from 55 Sea Zone to 59 Sea Zone
        1 artillery moved from New South Wales to 64 Sea Zone
        1 artillery and 1 transport moved from 64 Sea Zone to 47 Sea Zone
        1 artillery moved from 47 Sea Zone to New Britain
        1 artillery moved from Dutch New Guinea to New Guinea
              ANZAC take New Guinea from Japanese
        2 fighters moved from 55 Sea Zone to New Britain
        3 fighters moved from 56 Sea Zone to Java
Scramble to Java?
Might have been a scramble without the bombard.
No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from 59 Sea Zone to Java
        1 cruiser moved from 55 Sea Zone to 59 Sea Zone
        1 artillery moved from New South Wales to 64 Sea Zone
        1 artillery and 1 transport moved from 64 Sea Zone to 47 Sea Zone
        1 artillery moved from 47 Sea Zone to New Britain
        1 artillery moved from Dutch New Guinea to New Guinea
              ANZAC take New Guinea from Japanese
        2 fighters moved from 55 Sea Zone to New Britain
        3 fighters moved from 56 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
            ANZAC attack with 1 artillery, 3 fighters and 1 infantry
            Japanese defend with 1 marine
                ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 3/5 hits, 2.17 expected hits
                Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 marine owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
        Battle in New Britain
            ANZAC attack with 1 artillery and 2 fighters
            Japanese defend with 2 infantry
                ANZAC roll dice for 1 artillery and 2 fighters in New Britain, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Britain
            ANZAC win, taking New Britain from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 2 infantry
    Non Combat Move - ANZAC
        1 fighter moved from New Britain to 55 Sea Zone
        3 fighters moved from Java to 56 Sea Zone
        1 destroyer moved from 55 Sea Zone to 47 Sea Zone
        1 submarine moved from 42 Sea Zone to 38 Sea Zone
        1 aaGun moved from Queensland to Northern Australia
        1 aaGun moved from Queensland to New South Wales
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,4,1,4,4,1,4,4,4,4,2,4,5,1,2,2,3
        ANZAC collect 10 PUs (3 lost to blockades); end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        2 infantry moved from Tobruk to Alexandria
              British take Alexandria from Italians
    Combat - French
    Non Combat Move - French
        1 fighter moved from United Kingdom to Normandy Bordeaux
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 2.00
With 3 hits in round 1 it seems like you picked the right choice.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 8 infantry moved from France to Southern France
        1 armour and 1 mech_infantry moved from Western Germany to Southern France
        3 fighters and 1 infantry moved from Western Germany to Holland Belgium
        1 fighter moved from Slovakia Hungary to Eastern Poland
        1 fighter and 1 infantry moved from Poland to Eastern Poland
        1 fighter, 2 infantry and 1 tactical_bomber moved from Slovakia Hungary to Romania
        1 bomber moved from Western Germany to Gorky
        1 artillery and 1 infantry moved from Vologda to Gorky
        1 armour moved from Vologda to Kirov
              Germans take Kirov from Russians
        3 bombers and 1 fighter moved from Leningrad to Russia
Scrambles to Holland, Gorky, or intercept in Moscow?
Only scramble 2 FTRs to Holland, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 8 infantry moved from France to Southern France
        1 armour and 1 mech_infantry moved from Western Germany to Southern France
        3 fighters and 1 infantry moved from Western Germany to Holland Belgium
        1 fighter moved from Slovakia Hungary to Eastern Poland
        1 fighter and 1 infantry moved from Poland to Eastern Poland
        1 fighter, 2 infantry and 1 tactical_bomber moved from Slovakia Hungary to Romania
        1 bomber moved from Western Germany to Gorky
        1 artillery and 1 infantry moved from Vologda to Gorky
        1 armour moved from Vologda to Kirov
              Germans take Kirov from Russians
        3 bombers and 1 fighter moved from Leningrad to Russia
    Combat - Germans
        Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Holland Belgium
        Air Battle in Russia
            Germans attacks with 4 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
            1 bomber killed by AA
            Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
            Bombing raid in Russia causes 7 damage total. 
        Battle in Romania
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Romania
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Romania
            Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Holland Belgium
            Germans attack with 3 fighters and 1 infantry
            British defend with 1 fighter; Americans defend with 1 fighter and 1 infantry
                Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.67 expected hits
                1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Holland Belgium
            2 fighters owned by the Germans retreated
            Americans win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Germans: 1 fighter and 1 infantry
            Casualties for Americans: 1 infantry
            Casualties for British: 1 fighter
        Battle in Gorky
            Germans attack with 1 artillery, 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gorky, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
            Germans win, taking Gorky from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Southern France
            Germans attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
            Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                Germans roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Southern France, round 2 : 1/11 hits, 2.67 expected hits
                Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Americans lost in Southern France
                Germans roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Southern France, round 3 : 0/11 hits, 2.67 expected hits
                Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Southern France
                Germans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Southern France, round 4 : 2/10 hits, 2.50 expected hits
                Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
            Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 3 infantry
            Casualties for Germans: 2 infantry
        Battle in Eastern Poland
            Germans attack with 2 fighters and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Moving scrambled unit from Holland Belgium to 113 Sea Zone
        Cleaning up after air battles
    Non Combat Move - Germans
        2 fighters moved from Holland Belgium to Western Germany
        1 artillery and 2 infantry moved from Germany to Slovakia Hungary
        1 aaGun moved from Poland to Slovakia Hungary
        1 armour moved from Bulgaria to Slovakia Hungary
        2 fighters moved from Eastern Poland to Leningrad
        1 artillery and 1 infantry moved from Leningrad to Vologda
        2 aaGuns, 4 armour, 5 artilleries and 16 infantry moved from Novgorod to Vologda
        1 bomber moved from Gorky to Vologda
        2 bombers moved from Russia to Leningrad
        1 fighter moved from Russia to Vologda
        1 fighter and 1 tactical_bomber moved from Romania to Leningrad
        1 fighter moved from Leningrad to Vologda
        1 armour and 1 mech_infantry moved from Vologda to Kirov
        1 mech_infantry moved from Vologda to Kirov
        1 armour moved from Vologda to Kirov
    Place Units - Germans
        1 armour and 1 mech_infantry placed in Western Germany
        1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
        3 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,3,1,1
            Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
        Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -0.67
Germans regular : -2.83
Russians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - Russians
        Russians repair damage of 7x factory_major; Remaining resources: 43 PUs; 
        Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Russia to Gorky
        1 fighter moved from Russia to Gorky
        1 infantry moved from Smolensk to Novgorod
              Russians take Novgorod from Germans
        1 infantry moved from Southern Belarus to Northern Belarus
              Russians take Northern Belarus from Italians
        1 artillery and 1 infantry moved from Bessarabia to Romania
        1 infantry moved from Bessarabia to Romania
        2 infantry moved from Bessarabia to Eastern Poland
        1 fighter moved from Bessarabia to Eastern Poland
    Combat - Russians
        Battle in Romania
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Romania
                Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Romania
            Germans win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Russians: 1 artillery and 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Gorky
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 artillery
                Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 artillery in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Gorky
            Russians win, taking Gorky from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
        Battle in Eastern Poland
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Eastern Poland to Russia
        1 fighter moved from Gorky to Russia
        1 mech_infantry moved from Russia to Komi
        5 artilleries and 43 infantry moved from Yaroslavl to Gorky
        1 aaGun moved from Yaroslavl to Gorky
        1 infantry moved from Russia to Yaroslavl
        2 infantry moved from Siberia to Amur
        1 infantry moved from Siberia to Amur
        1 infantry moved from Northern Sinkiang to Kansu
        1 infantry moved from Kazakhstan to Western Sinkiang
    Place Units - Russians
        2 infantry placed in Urals
        3 infantry placed in Ukraine
        1 fighter and 6 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,2
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,6,4,6
        Russians collect 39 PUs (5 lost to blockades); end with 39 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 5 artilleries, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 artilleries, 6 infantry and 1 marine moved from Jehol to Southern Manchuria
        1 transport moved from 20 Sea Zone to 7 Sea Zone
        1 artillery and 1 infantry moved from Japan to 7 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        1 infantry and 1 marine moved from Kyushu to 20 Sea Zone
        1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber moved from 20 Sea Zone to Southern Manchuria
        1 fighter moved from 6 Sea Zone to Southern Manchuria
        2 bombers moved from French Indo China to Southern Manchuria
        1 fighter moved from 43 Sea Zone to 22 Sea Zone
        1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
        1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 59 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to Kwangsi
        1 armour moved from Yunnan to Kwangsi
        1 artillery moved from Yunnan to Kweichow
        1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
        1 fighter and 2 tactical_bombers moved from Szechwan to Inner Mongolia
        1 infantry moved from Honan to Inner Mongolia
        1 infantry moved from Shansi to Inner Mongolia
        1 submarine moved from 6 Sea Zone to 26 Sea Zone
    Combat - Japanese
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in 26 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 26 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in Southern Manchuria
            Japanese attack with 5 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 marines and 1 tactical_bomber
            Americans defend with 2 fighters; Chinese defend with 2 infantry; Russians defend with 1 aaGun and 12 infantry
                Russians roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 cruiser in Southern Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 marines and 1 tactical_bomber in Southern Manchuria, round 2 : 4/20 hits, 7.00 expected hits
                Chinese roll dice for 1 aaGun, 2 fighters and 14 infantry in Southern Manchuria, round 2 : 6/16 hits, 6.00 expected hits
                6 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Southern Manchuria
                Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 marines and 1 tactical_bomber in Southern Manchuria, round 3 : 7/14 hits, 5.50 expected hits
                Chinese roll dice for 2 fighters and 10 infantry in Southern Manchuria, round 3 : 8/12 hits, 4.67 expected hits
                2 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 marine owned by the Japanese, 5 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Southern Manchuria
            1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
            1 marine owned by the Japanese retreated to Jehol
            Chinese win with 2 fighters and 3 infantry remaining. Battle score for attacker is -11
            Casualties for Japanese: 5 artilleries, 8 infantry and 1 marine
            Casualties for Russians: 1 aaGun and 9 infantry
            Casualties for Chinese: 2 infantry
        Battle in Inner Mongolia
            Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 1/5 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 3 : 1/5 hits, 2.00 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Inner Mongolia
            1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
            2 infantry owned by the Japanese retreated to Shansi
            Chinese win with 1 infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in 38 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 38 Sea Zone
            Japanese win, taking 38 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 59 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 transport
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                ANZAC roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 cruiser and 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 59 Sea Zone
            Japanese win, taking 59 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
            Casualties for ANZAC: 1 cruiser and 1 transport
            Casualties for Americans: 1 submarine
        Battle in Kwangsi
            Japanese attack with 1 armour, 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
                Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Kwangsi
                Japanese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Kweichow
            Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Kiangsi to Hunan
        1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
        1 fighter moved from 22 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from Inner Mongolia to Shansi
        1 armour and 1 mech_infantry moved from Yunnan to Szechwan
        1 artillery and 1 infantry moved from Anhwe to Honan
        1 infantry moved from Kiangsu to Anhwe
        1 artillery moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Southern Manchuria to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
        5 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
        1 destroyer moved from 20 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from Inner Mongolia to Szechwan
        1 fighter moved from Inner Mongolia to Honan
        2 bombers moved from Southern Manchuria to Kyushu
        1 carrier moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from Southern Manchuria to 20 Sea Zone
        1 tactical_bomber moved from Southern Manchuria to Jehol
        6 artilleries moved from Yunnan to Shan State
        1 infantry moved from French Indo China to Yunnan
        1 marine moved from Japan to Kyushu
        1 aaGun moved from Japan to Kyushu
    Place Units - Japanese
        1 transport placed in 6 Sea Zone
        1 artillery and 2 infantry placed in Kiangsu
        1 artillery and 2 infantry placed in French Indo China
        3 artilleries, 1 fighter and 4 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
            Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 5,5
        Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.83
ANZAC regular : -0.83
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery moved from Anglo-Egyptian Sudan to Kenya
              British take Kenya from Italians
        1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
        3 fighters moved from 56 Sea Zone to 38 Sea Zone
        3 fighters moved from 55 Sea Zone to 59 Sea Zone
        1 destroyer moved from 27 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
        1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
        2 fighters moved from Hawaiian Islands to Marshall Islands
        6 infantry moved from Normandy Bordeaux to Southern France
        2 fighters moved from Normandy Bordeaux to Southern France
        1 fighter moved from 113 Sea Zone to Southern France
        1 fighter moved from Gibraltar to Southern France
        2 infantry moved from Morocco to 93 Sea Zone
        2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
        2 infantry moved from 95 Sea Zone to Southern France
        2 infantry moved from Morocco to 93 Sea Zone
        2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
        2 infantry moved from 95 Sea Zone to Southern France
        1 submarine moved from 44 Sea Zone to 38 Sea Zone
        1 submarine moved from 45 Sea Zone to 59 Sea Zone
    Combat - Americans
        Battle in Sumatra
        Battle in 38 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 38 Sea Zone
            Americans win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 59 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 3 fighters in 59 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 59 Sea Zone
            Americans win, taking 59 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 26 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 submarine
        Battle in Marshall Islands
            Americans attack with 1 artillery, 2 fighters and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marshall Islands, round 2 : 1/4 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Marshall Islands
            Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Southern France
            Americans attack with 4 fighters and 10 infantry
            Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                Americans roll dice for 4 fighters and 10 infantry in Southern France, round 2 : 1/14 hits, 3.67 expected hits
                Germans roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3.33 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans roll dice for 4 fighters and 8 infantry in Southern France, round 3 : 5/12 hits, 3.33 expected hits
                Germans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 3 : 5/8 hits, 3.00 expected hits
                5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                Americans roll dice for 4 fighters and 3 infantry in Southern France, round 4 : 3/7 hits, 2.50 expected hits
                Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 4 : 2/3 hits, 1.33 expected hits
                1 artillery owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
            Americans win, taking Southern France from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Americans: 9 infantry
            Casualties for Germans: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
    Non Combat Move - Americans
        1 armour and 1 mech_infantry moved from Tobruk to Alexandria
        1 battleship, 3 carriers, 4 destroyers and 3 fighters moved from 56 Sea Zone to 43 Sea Zone
        2 fighters moved from 38 Sea Zone to 43 Sea Zone
        1 carrier and 2 fighters moved from 55 Sea Zone to 43 Sea Zone
        1 destroyer moved from 43 Sea Zone to 44 Sea Zone
        1 destroyer moved from 43 Sea Zone to 132 Sea Zone
        1 carrier moved from 55 Sea Zone to 38 Sea Zone
        1 carrier moved from 55 Sea Zone to 38 Sea Zone
        3 fighters moved from 59 Sea Zone to 43 Sea Zone
        1 fighter moved from 43 Sea Zone to 38 Sea Zone
        1 fighter moved from 43 Sea Zone to 38 Sea Zone
        1 fighter moved from 43 Sea Zone to 38 Sea Zone
        1 destroyer moved from 43 Sea Zone to 56 Sea Zone
        1 carrier and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
        2 fighters moved from 26 Sea Zone to Midway
        2 fighters moved from Marshall Islands to 32 Sea Zone
        1 fighter moved from 32 Sea Zone to 27 Sea Zone
        1 fighter moved from 32 Sea Zone to 27 Sea Zone
        2 infantry moved from Eastern United States to 104 Sea Zone
        2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        2 infantry moved from 93 Sea Zone to Morocco
        3 infantry moved from Tunisia to Libya
        1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
        2 fighters moved from Southern France to 115 Sea Zone
        2 fighters moved from Southern France to Normandy Bordeaux
        2 submarines moved from 27 Sea Zone to 65 Sea Zone
        1 carrier moved from 27 Sea Zone to 65 Sea Zone
    Place Units - Americans
        3 infantry placed in Normandy Bordeaux
        Americans undo move 1.
        1 carrier placed in 113 Sea Zone
        1 fighter placed in 113 Sea Zone
        1 infantry placed in Normandy Bordeaux
        1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 11 Sea Zone
        4 infantry placed in Western United States
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 67 PUs; end with 67 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Tsinghai to Hopei
        1 fighter moved from Kansu to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Kansu
        1 infantry moved from Kansu to Tsinghai
    Place Units - Chinese
        1 infantry placed in Kansu
        3 infantry placed in Southern Manchuria
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        4 infantry moved from United Kingdom to 113 Sea Zone
        1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Denmark
        2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Norway
        2 fighters moved from United Kingdom to 115 Sea Zone
        1 mech_infantry moved from Normandy Bordeaux to Northern Italy
        2 fighters moved from Normandy Bordeaux to Northern Italy
        3 fighters moved from British Somaliland to Trans-Jordan
        1 infantry moved from Syria to Trans-Jordan
        1 infantry moved from Union of South Africa to 73 Sea Zone
        1 infantry moved from Union of South Africa to 73 Sea Zone
        2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
        2 infantry moved from 74 Sea Zone to French Madagascar
        1 fighter moved from 98 Sea Zone to Northern Italy
        1 battleship moved from 98 Sea Zone to 99 Sea Zone
        1 destroyer moved from 98 Sea Zone to 99 Sea Zone
        1 carrier moved from 98 Sea Zone to 99 Sea Zone
        1 cruiser moved from 98 Sea Zone to 99 Sea Zone
        1 cruiser moved from 98 Sea Zone to 99 Sea Zone
        1 infantry moved from Malta to 98 Sea Zone
        1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Northern Italy
        1 armour and 1 infantry moved from Malta to 98 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 armour and 1 infantry moved from 99 Sea Zone to Greece
        1 infantry moved from Burma to Yunnan
        1 fighter moved from Eastern India to Yunnan
    Combat - British
        Battle in Greece
        Battle in Norway
        Battle in Denmark
        Battle in French Madagascar
        Battle in Northern Italy
            British attack with 3 fighters, 1 infantry and 1 mech_infantry
            Italians defend with 1 factory_major and 1 infantry
                British roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
            British converts factory_major into different units
            British win, taking Greece from Germans, taking Norway from Germans, taking Denmark from Germans, taking French Madagascar from Neutral_Axis, taking Northern Italy from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Trans-Jordan
            British attack with 3 fighters and 1 infantry
            Italians defend with 1 infantry
                British roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Yunnan
            British attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            1 fighter owned by the British retreated
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for British: 1 infantry
    Non Combat Move - British
        1 fighter moved from Yunnan to Eastern India
        1 aaGun, 3 artilleries and 10 infantry moved from Eastern India to Burma
        1 submarine moved from 40 Sea Zone to 132 Sea Zone
        1 artillery and 4 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
        1 artillery moved from Ethiopia to Anglo-Egyptian Sudan
        3 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Union of South Africa to Rhodesia
        3 fighters moved from Trans-Jordan to Iraq
        2 infantry moved from Tunisia to Libya
        1 artillery and 1 infantry moved from Algeria to Tunisia
        1 submarine moved from 113 Sea Zone to 128 Sea Zone
        2 fighters moved from Northern Italy to 99 Sea Zone
        1 fighter moved from Northern Italy to Normandy Bordeaux
    Place Units - British
        1 carrier placed in 113 Sea Zone
        1 transport placed in 112 Sea Zone
        5 infantry placed in United Kingdom
    Turn Complete - British
        British collect 44 PUs; end with 44 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.83
Italians regular : -0.67
Japanese regular : 2.17
Germans regular : 1.33
British regular : 0.00
I assumed no scramble to z115 and from Italy.
Germany and Italy got massacred that turn. Hoped Sth France would have enough.
Could be it. I’ll look at it later.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
        3 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
        1 bomber moved from Egypt to Northern Italy
Going to go for another round. Scramble to N Italy?
no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
        3 artilleries, 2 fighters and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
        1 bomber moved from Egypt to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
            British defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
                British roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Northern Italy
                Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/4 hits, 1.67 expected hits
                British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Northern Italy
            Italians win, taking Northern Italy from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
            Casualties for British: 1 infantry and 1 mech_infantry
        Battle in Anglo-Egyptian Sudan
            Italians attack with 3 artilleries, 2 fighters and 3 infantry
            British defend with 2 artilleries and 4 infantry
                Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Anglo-Egyptian Sudan, round 2 : 2/8 hits, 3.00 expected hits
                British roll dice for 2 artilleries and 4 infantry in Anglo-Egyptian Sudan, round 2 : 3/6 hits, 2.00 expected hits
                2 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                Italians roll dice for 3 artilleries and 2 fighters in Anglo-Egyptian Sudan, round 3 : 4/5 hits, 2.00 expected hits
                British roll dice for 2 artilleries and 2 infantry in Anglo-Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                2 artilleries owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Anglo-Egyptian Sudan
            Italians win, taking Anglo-Egyptian Sudan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
            Casualties for Italians: 1 artillery and 3 infantry
            Casualties for British: 2 artilleries and 4 infantry
    Non Combat Move - Italians
        2 fighters moved from Anglo-Egyptian Sudan to Egypt
        1 fighter moved from Northern Italy to Egypt
        1 bomber moved from Northern Italy to Southern Italy
        1 aaGun and 1 armour moved from Vologda to Leningrad
    Place Units - Italians
        1 artillery and 2 infantry placed in Egypt
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,4,2,1,5,5,1,1,3,6,4,1
        Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    Combat Move - ANZAC
        4 fighters moved from 43 Sea Zone to Celebes
        1 artillery moved from New Britain to 47 Sea Zone
        1 artillery and 1 transport moved from 47 Sea Zone to 45 Sea Zone
        1 artillery moved from 45 Sea Zone to Celebes
    Combat - ANZAC
        Battle in Celebes
            ANZAC attack with 1 artillery and 4 fighters
            Japanese defend with 1 artillery and 1 infantry
                ANZAC roll dice for 1 artillery and 4 fighters in Celebes, round 2 : 2/5 hits, 2.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -13
            Casualties for ANZAC: 2 fighters
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
        1 artillery moved from New South Wales to 64 Sea Zone
        1 artillery and 1 transport moved from 64 Sea Zone to 43 Sea Zone
        1 artillery moved from 43 Sea Zone to Java
        2 fighters moved from Celebes to 43 Sea Zone
        1 aaGun and 1 infantry moved from New South Wales to Queensland
        1 destroyer moved from 47 Sea Zone to 55 Sea Zone
        1 aaGun moved from Northern Australia to Queensland
    Place Units - ANZAC
        1 transport placed in 64 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 22 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        4 armour and 1 mech_infantry moved from Vologda to Northern Belarus
        4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
        1 armour and 1 mech_infantry moved from Germany to Eastern Poland
        1 armour and 1 mech_infantry moved from Western Germany to Southern France
        2 fighters and 1 infantry moved from Vologda to Yaroslavl
        8 artilleries and 19 infantry moved from Vologda to Novgorod
        2 transports moved from 118 Sea Zone to 117 Sea Zone
        2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
        2 artilleries and 2 infantry moved from 116 Sea Zone to Norway
        1 infantry moved from Western Germany to Holland Belgium
              Germans take Holland Belgium from Americans
        2 fighters moved from Western Germany to Southern France
        1 bomber moved from Vologda to Yaroslavl
        6 infantry moved from Western Germany to Denmark
        2 transports moved from 118 Sea Zone to 116 Sea Zone
        4 infantry moved from Germany to 116 Sea Zone
        4 infantry moved from 116 Sea Zone to Norway
        2 bombers moved from Leningrad to Yaroslavl
        2 fighters moved from Leningrad to Denmark
        1 tactical_bomber moved from Leningrad to Denmark
        1 infantry moved from Romania to Eastern Poland
        1 armour moved from Slovakia Hungary to Eastern Poland