@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Urgh…
1x inf on TT1
1x inf 1x arm on TT2.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
4 artilleries moved from Western Germany to 116 Sea Zone
1 artillery moved from Germany to 116 Sea Zone
3 infantry moved from Norway to 116 Sea Zone
8 infantry moved from Germany to 116 Sea Zone
5 artilleries, 1 cruiser, 11 infantry and 8 transports moved from 116 Sea Zone to 118 Sea Zone
5 artilleries and 11 infantry moved from 118 Sea Zone to Leningrad
1 armour, 2 artilleries and 16 infantry moved from Romania to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 carrier and 1 fighter moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 118 Sea Zone
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Russians scrambles 3 units out of Leningrad to defend against the attack in 118 Sea Zone
Battle in 118 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 8 transports
Russians defend with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 8 transports in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 118 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 118 Sea Zone
Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 8 transports in 118 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 carrier owned by the Germans lost in 118 Sea Zone
Germans roll dice for 1 cruiser and 8 transports in 118 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 8 transports in 118 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Battle in Leningrad
Germans attack with 5 artilleries and 11 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 5 artilleries and 11 infantry in Leningrad, round 2 : 4/16 hits, 4.33 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Leningrad, round 2 : 1/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 5 artilleries and 10 infantry in Leningrad, round 3 : 5/15 hits, 4.17 expected hits
Russians roll dice for 1 armour in Leningrad, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 9/27 hits, 7.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 tactical_bomber could not land in 118 Sea Zone and was removed
2 infantry moved from Norway to Finland
1 battleship, 1 carrier and 3 transports moved from 114 Sea Zone to 116 Sea Zone
1 bomber moved from 118 Sea Zone to Western Germany
2 aaGuns moved from Romania to Eastern Poland
1 armour and 2 infantry moved from Greece to 101 Sea Zone
1 armour moved from Greece to Romania
1 fighter moved from 118 Sea Zone to Finland
1 fighter moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 116 Sea Zone
2 artilleries, 2 bombers and 3 infantry placed in Western Germany
Germans undo move 2.
2 bombers and 1 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Adding units owned by Germans to Finland: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -0.83
Some slight edits for incorrect removal of longest range planes.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 artillery and 15 infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad
1 submarine moved from 113 Sea Zone to 128 Sea Zone
Combat - Russians
Battle in Leningrad
Russians attack with 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries, 1 harbour and 10 infantry
Russians roll dice for 1 armour, 1 artillery, 15 infantry and 1 mech_infantry in Leningrad, round 2 : 3/18 hits, 3.83 expected hits
Germans roll dice for 5 artilleries and 10 infantry in Leningrad, round 2 : 4/15 hits, 5.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Leningrad, round 3 : 4/14 hits, 3.17 expected hits
Germans roll dice for 5 artilleries and 7 infantry in Leningrad, round 3 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Leningrad, round 4 : 3/11 hits, 2.67 expected hits
Germans roll dice for 5 artilleries and 3 infantry in Leningrad, round 4 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Leningrad, round 5 : 1/7 hits, 2.00 expected hits
Germans roll dice for 5 artilleries in Leningrad, round 5 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Leningrad
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Leningrad, round 6 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 artilleries in Leningrad, round 6 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Leningrad
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Leningrad, round 7 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in Leningrad, round 7 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Leningrad
Russians roll dice for 1 armour and 1 artillery in Leningrad, round 8 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 artilleries in Leningrad, round 8 : 2/2 hits, 0.67 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Leningrad
Germans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Casualties for Germans: 4 artilleries and 10 infantry
Non Combat Move - Russians
2 infantry moved from Karelia to Archangel
1 aaGun moved from Baltic States to Northern Belarus
2 aaGuns and 1 infantry moved from Southern Belarus to Smolensk
3 infantry moved from Ukraine to Kursk
5 infantry moved from Rostov to Kursk
1 artillery and 11 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Baltic States to Poland
1 aaGun and 5 infantry moved from Sakha to Amur
1 aaGun and 8 infantry moved from Siberia to Amur
3 armour and 2 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 5 infantry moved from Hopei to Tsinghai
1 artillery moved from Sumatra to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 artillery moved from Malaya to 38 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 transport moved from 38 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to New Guinea
1 battleship moved from 38 Sea Zone to 55 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers moved from French Indo China to Hunan
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from 43 Sea Zone to New Guinea
1 fighter moved from 43 Sea Zone to New Guinea
1 cruiser moved from 43 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Celebes
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Britain from ANZAC, taking Celebes from Dutch, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Tsinghai, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun and 1 infantry moved from Jehol to Shansi
1 artillery and 1 infantry moved from Anhwe to Shansi
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 carrier and 1 destroyer moved from 43 Sea Zone to 55 Sea Zone
2 fighters moved from New Guinea to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 marine and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 marine moved from 7 Sea Zone to Japan
1 carrier and 1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
2 tactical_bombers moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Southern Manchuria
2 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
1 cruiser, 1 destroyer and 1 submarine moved from 38 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -0.17
ANZAC regular : -0.67
Japanese transports in SZ101 are 1x 1inf on TT1, inf+arm on TT2.
Ooh, that was Italian TTs.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Gibraltar to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
1 submarine moved from 50 Sea Zone to 47 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in Iwo Jima
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -0.50
4 hits in round 2 in z55 - please give casulties/OOL
Dent CV, lose sub, 2x DD.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Gibraltar to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
1 submarine moved from 50 Sea Zone to 47 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in Iwo Jima
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 3 : 3/9 hits, 4.33 expected hits
1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -2.00
Uh oh.
Lose CV, DD, Cru, 1xBB.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Inner Mongolia to Kansu
5 infantry moved from Inner Mongolia to Kansu
Place Units - Chinese
3 artilleries and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Combat Move - British
1 unit repaired.
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 116 Sea Zone
1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 battleship moved from 78 Sea Zone to 82 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 transport moved from 83 Sea Zone to 78 Sea Zone
2 infantry moved from Italian Somaliland to 78 Sea Zone
2 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
1 fighter moved from Eastern India to Iraq
1 artillery and 2 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Shan State
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Combat Hit Differential Summary :
Scramble to protect your fleet in z116?
Yes.
Very frustrated that I didn’t land the other fighter on the CV.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Gibraltar to 116 Sea Zone
1 fighter moved from United Kingdom to 116 Sea Zone
1 submarine moved from 50 Sea Zone to 47 Sea Zone
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in Iwo Jima
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 55 Sea Zone, round 3 : 3/9 hits, 4.33 expected hits
1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 55 Sea Zone, round 4 : 2/7 hits, 3.67 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 55 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
2 transports owned by the Japanese lost in 55 Sea Zone
Americans win, taking Wake Island from Japanese, taking 55 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 34
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in 116 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports
1 submarine owned by the Germans submerged
Americans roll dice for 1 bomber and 1 fighter in 116 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports in 116 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 bomber and 1 fighter in 116 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports in 116 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 116 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 infantry moved from Brazil to Suriname
1 transport moved from 89 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,6,2,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Inner Mongolia to Kansu
5 infantry moved from Inner Mongolia to Kansu
Place Units - Chinese
3 artilleries and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to 116 Sea Zone
1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 battleship moved from 78 Sea Zone to 82 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 transport moved from 83 Sea Zone to 78 Sea Zone
2 infantry moved from Italian Somaliland to 78 Sea Zone
2 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
1 fighter moved from Eastern India to Iraq
1 artillery and 2 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Shan State
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in Holland Belgium
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Holland Belgium from Germans, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 116 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports
1 submarine owned by the Germans submerged
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 116 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports in 116 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the British lost in 116 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 116 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 116 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 116 Sea Zone
3 transports owned by the Germans lost in 116 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports
Non Combat Move - British
1 bomber moved from 116 Sea Zone to United Kingdom
1 fighter moved from 116 Sea Zone to 113 Sea Zone
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
2 aaGuns, 1 artillery and 12 infantry moved from Eastern India to Burma
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in 113 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -1.33
Japanese regular : -3.33
Germans regular : -0.83
Neutral_Axis regular : -1.00
British regular : -0.33
Yes an extra FTR would have kept me from the attack
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Cyprus to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Battle in Crete
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Crete from Neutral_Allies, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northern Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northern Belarus from Russians to Italians
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber moved from Iraq to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 armour moved from Romania to Northern Belarus
1 aaGun and 1 infantry moved from Romania to Eastern Poland
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 100 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1,2,5
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -1.00