Scramble 111 but not 110
sub fights in 106 and dies first.
Scrambles to Denmark and Norway, oh and Yaroslavl.
no scramble at all
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 1 mech_infantry moved from Vologda to Northern Belarus
4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Southern France
2 fighters and 1 infantry moved from Vologda to Yaroslavl
8 artilleries and 19 infantry moved from Vologda to Novgorod
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 artilleries and 2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Western Germany to Southern France
1 bomber moved from Vologda to Yaroslavl
6 infantry moved from Western Germany to Denmark
2 transports moved from 118 Sea Zone to 116 Sea Zone
4 infantry moved from Germany to 116 Sea Zone
4 infantry moved from 116 Sea Zone to Norway
2 bombers moved from Leningrad to Yaroslavl
2 fighters moved from Leningrad to Denmark
1 tactical_bomber moved from Leningrad to Denmark
1 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 8 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 19 infantry in Novgorod, round 2 : 7/27 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 6 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Norway, round 2 : 3/8 hits, 2.00 expected hits
British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Northern Belarus
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Northern Belarus, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 4 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Denmark, round 2 : 2/9 hits, 2.67 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yaroslavl
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Yaroslavl, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/16 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Vologda to Novgorod
3 armour and 2 mech_infantrys moved from Kirov to Archangel
3 bombers and 2 fighters moved from Yaroslavl to Leningrad
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from Western Germany to Denmark
Place Units - Germans
10 infantry placed in Western Germany
5 artilleries and 3 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 artillery and 9 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,1,4,6,6,4,5,1,3,1,3,6,2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1,6,5
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.33
Germans regular : -0.50
British regular : 0.67
Man, I forgot to kill the TTs in SZ95. But dice have been rolled. Bugger!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Komi to Kirov
Russians take Kirov from Germans
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Gorky to Yaroslavl
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
3 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Northeast Persia to Northwest Persia
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Kansu to Tsinghai
3 infantry moved from Amur to Northern Manchuria
3 armour and 1 mech_infantry moved from Russia to Kursk
1 aaGun moved from Gorky to Yaroslavl
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Yaroslavl
5 artilleries moved from Gorky to Yaroslavl
39 infantry moved from Gorky to Yaroslavl
1 aaGun moved from Russia to Smolensk
2 infantry moved from Urals to Komi
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Siberia
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,5
Russians collect 41 PUs (4 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 20 Sea Zone to 7 Sea Zone
1 marine moved from Kyushu to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 bomber moved from Kyushu to Southern Manchuria
1 tactical_bomber moved from Jehol to Southern Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kyushu to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Szechwan to 43 Sea Zone
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Honan to Inner Mongolia
1 tactical_bomber moved from Shansi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 fighter moved from 20 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 fighter moved from Japan to Southern Manchuria
1 fighter moved from 6 Sea Zone to Southern Manchuria
1 marine moved from Jehol to Southern Manchuria
1 fighter moved from Honan to Inner Mongolia
I was expecting a blocker in SZ45.
Scramble to SZ43?
I think I was also expecting a blocker in z45…
Full scramble, thanks.
Max. defense and kill navy before air.
Do you want to continue with the map as is, or do you want an edit? I did keep you waiting a while for the Italian turn, maybe you forgot.
Thank you for allowing me to do a very late edit, but I will decline the offer.
Please go ahead and continue from the present map.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 20 Sea Zone to 7 Sea Zone
1 marine moved from Kyushu to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 bomber moved from Kyushu to Southern Manchuria
1 tactical_bomber moved from Jehol to Southern Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kyushu to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Szechwan to 43 Sea Zone
1 infantry moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Honan to Inner Mongolia
1 tactical_bomber moved from Shansi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 fighter moved from 20 Sea Zone to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 fighter moved from Japan to Southern Manchuria
1 fighter moved from 6 Sea Zone to Southern Manchuria
1 marine moved from Jehol to Southern Manchuria
1 fighter moved from Honan to Inner Mongolia
Combat - Japanese
Americans scrambles 2 units out of 38 Sea Zone to defend against the attack in 43 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Southern Manchuria
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 2 fighters; Chinese defend with 3 infantry; Russians defend with 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Southern Manchuria, round 2 : 4/11 hits, 4.33 expected hits
Chinese roll dice for 2 fighters and 6 infantry in Southern Manchuria, round 2 : 5/8 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Southern Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 tactical_bomber in Southern Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 fighters and 2 infantry in Southern Manchuria, round 3 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Southern Manchuria
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern Manchuria, round 4 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 fighter in Southern Manchuria, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Southern Manchuria
Japanese win, taking Korea from Russians with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 3 artilleries, 3 infantry, 1 marine and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 2 fighters
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 destroyer and 5 fighters; ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 1 transport in 43 Sea Zone, round 2 : 4/13 hits, 6.33 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 8/14 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 1 transport in 43 Sea Zone, round 3 : 6/13 hits, 6.33 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 4 : 7/11 hits, 6.17 expected hits
Americans roll dice for 6 fighters and 1 transport in 43 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
5 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 5 fighters owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 3 carriers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 5 tactical_bombers
Casualties for ANZAC: 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 1 destroyer and 5 fighters
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to Davao
2 fighters moved from 43 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Anhwe to Honan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Szechwan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to Kyushu
1 fighter moved from Southern Manchuria to 6 Sea Zone
1 bomber moved from Southern Manchuria to Japan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 armour moved from Kwangsi to Shan State
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Inner Mongolia to Shansi
1 fighter moved from Southern Manchuria to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,3,1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,5,5
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.67
Japanese regular : -1.83
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 59 Sea Zone to 43 Sea Zone
2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone
Americans take 38 Sea Zone from Japanese
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone
1 fighter moved from Midway to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima
2 fighters moved from 115 Sea Zone to 116 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 116 Sea Zone
1 fighter moved from 113 Sea Zone to 116 Sea Zone
will edit combat moves, please hold
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 116 Sea Zone
2 fighters moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 113 Sea Zone to 116 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima
1 fighter moved from Midway to 20 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone
Americans take 38 Sea Zone from Japanese
1 submarine moved from 59 Sea Zone to 43 Sea Zone
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone
Scramble to z116?
Do you want to give OOL round by round in z43 minimize my options to retreat and let your FTRs die due to no landing spots?
Bugger about SZ20. Couldn’t see that one.
Wasn’t going to scramble SZ116, but seems that there is a bit of a gamble. Full scramble.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 116 Sea Zone
2 fighters moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 113 Sea Zone to 116 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima
1 fighter moved from Midway to 20 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone
Americans take 38 Sea Zone from Japanese
1 submarine moved from 59 Sea Zone to 43 Sea Zone
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Iwo Jima
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 43 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 3 carriers, 1 destroyer and 4 fighters
Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 carriers, 3 destroyers and 2 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : 1.00
3 hits in z43 - none from subs
Casulties/OOL?
Sink 1 undamaged CV and a plane.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to 116 Sea Zone
2 fighters moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from 113 Sea Zone to 116 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima
1 fighter moved from Midway to 20 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone
Americans take 38 Sea Zone from Japanese
1 submarine moved from 59 Sea Zone to 43 Sea Zone
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Iwo Jima
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 43 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 3 carriers, 1 destroyer and 4 fighters
Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 carriers, 3 destroyers and 2 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 3 carriers, 1 destroyer and 4 fighters in 43 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
Units damaged: 3 carriers owned by the Americans
2 carriers owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 3 submarines in 43 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.50
Germans regular : 1.00