Here is the game, Have Fun
Ghostglider (Allies) vs Simon33 (Axis+6) PtV
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone
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Scramble to z7?
Scramble to Iwo Jima?
Kamikaze? -
Thought you probably would make that attack, checked it a few times, although the last time I think I left the Manchuria planes out.
Anyway, full scramble to SZ7, none to Iwo Jima, Kamis:
1x DD
2x 1st CV
3x 2nd CVIf you win this battle, I’ll call the game. Too much of a setback.
Bugger, missed that Szechwan gap that I left.
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And sub fights if the Kami on your DD hits.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1 Battle in 7 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 2.50
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Please assign casulties for 5 hits (in addition to the 2 sub hits, which your AC’s took), so 7 hits in total for round 1
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Man…
Max D.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Burma to Szechwan 2 fighters moved from Southern Manchuria to 7 Sea Zone 3 infantry moved from Hawaiian Islands to 27 Sea Zone 4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 4 infantry moved from 18 Sea Zone to Iwo Jima 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1 Battle in 7 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 7 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits 4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits Japanese roll dice for 5 fighters in 7 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone 1 transport owned by the Japanese lost in 7 Sea Zone Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35 Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport Battle in Szechwan Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 4 infantry Japanese defend with 1 marine Americans roll dice for 4 infantry in Iwo Jima, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 2 fighters moved from 7 Sea Zone to Southern Manchuria 1 artillery and 3 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 43 Sea Zone to 132 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 95 Sea Zone to 99 Sea Zone 3 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 113 Sea Zone 2 fighters moved from Szechwan to Burma Place Units - Americans 1 artillery, 2 fighters and 6 infantry placed in Western United States Americans undo move 1. 2 fighters and 2 infantry placed in Eastern United States 2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 3. 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 4.67 Japanese regular : -0.00
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Good game. Gave you too many opportunities to attack the Japanese navy, which you wisely took.
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Thank you for a good game