@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
max scramble to Norway.
No scramble to Holland, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Leningrad to Yugoslavia
3 bombers and 1 fighter moved from Leningrad to Norway
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Northern Belarus to Eastern Poland
Germans take Southern Belarus from Russians
3 armour moved from Northern Belarus to Romania
3 artilleries and 3 infantry moved from Eastern Poland to Romania
1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone
4 artilleries and 4 infantry moved from Germany to 116 Sea Zone
4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
1 armour moved from Egypt to Iraq
Germans take Iraq from British
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
British scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway
Battle in Norway
Germans attack with 4 artilleries, 3 bombers, 1 fighter and 4 infantry
British defend with 3 fighters and 4 infantry; French defend with 1 fighter
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 4 artilleries, 3 bombers, 1 fighter and 4 infantry in Norway, round 2 : 4/12 hits, 4.67 expected hits
British roll dice for 4 fighters and 4 infantry in Norway, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
Germans roll dice for 4 artilleries, 3 bombers and 1 fighter in Norway, round 3 : 3/8 hits, 3.33 expected hits
British roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2.67 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Norway
Germans roll dice for 1 artillery, 3 bombers and 1 fighter in Norway, round 4 : 1/5 hits, 2.33 expected hits
British roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 3 artilleries, 1 bomber and 4 infantry
Casualties for British: 3 fighters and 4 infantry
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 3 armour, 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Romania, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Northern Italy
2 bombers moved from Norway to Northern Italy
1 fighter moved from Norway to Western Germany
2 aaGuns, 8 artilleries and 19 infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Archangel to Vyborg
2 armour and 1 mech_infantry moved from Archangel to Leningrad
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier placed in 116 Sea Zone
2 fighters placed in 116 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6,6,2,5,4,5,6,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4,6,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.00
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Gorky to Vologda
1 mech_infantry moved from Kirov to Russia
2 infantry moved from Komi to Gorky
1 aaGun, 5 artilleries and 42 infantry moved from Yaroslavl to Novgorod
2 infantry moved from Smolensk to Novgorod
1 aaGun moved from Smolensk to Novgorod
1 artillery and 7 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
3 armour and 1 mech_infantry moved from Kursk to Northern Caucasus
1 infantry moved from Northwest Persia to Southern Persia
3 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun, 1 artillery and 5 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Siberia
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Kansu
1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Kansu
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 bomber moved from Davao to Iwo Jima
1 tactical_bomber moved from Szechwan to Kansu
1 fighter moved from Shansi to Kansu
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Shan State to Yunnan
1 marine moved from 7 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 bomber, 3 fighters and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 1 marine in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Honan to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 bomber moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Shansi
2 fighters moved from Yunnan to Malaya
1 armour moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 carriers moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 18 Sea Zone to 7 Sea Zone
1 bomber and 3 fighters moved from Iwo Jima to Japan
8 artilleries and 1 infantry moved from Shan State to Malaya
1 infantry moved from Anhwe to Honan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Honan
1 aaGun moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,3,3,1,4
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Scramble to z7?
Scramble to Iwo Jima?
Kamikaze?
Thought you probably would make that attack, checked it a few times, although the last time I think I left the Manchuria planes out.
Anyway, full scramble to SZ7, none to Iwo Jima, Kamis:
1x DD
2x 1st CV
3x 2nd CV
If you win this battle, I’ll call the game. Too much of a setback.
Bugger, missed that Szechwan gap that I left.
And sub fights if the Kami on your DD hits.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1
Battle in 7 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 2.50
Please assign casulties for 5 hits (in addition to the 2 sub hits, which your AC’s took), so 7 hits in total for round 1
Man…
Max D.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1
Battle in 7 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 7 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 5 fighters in 7 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Battle in Szechwan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 4 infantry
Japanese defend with 1 marine
Americans roll dice for 4 infantry in Iwo Jima, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 fighters moved from 7 Sea Zone to Southern Manchuria
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 113 Sea Zone
2 fighters moved from Szechwan to Burma
Place Units - Americans
1 artillery, 2 fighters and 6 infantry placed in Western United States
Americans undo move 1.
2 fighters and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
Americans undo move 3.
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 4.67
Japanese regular : -0.00
Good game. Gave you too many opportunities to attack the Japanese navy, which you wisely took.
Thank you for a good game