Scramble to Manilla.
Surprised you are going J1.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 infantry moved from Southern Italy to Northern Italy
2 fighters and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
British scrambles 1 units out of 99 Sea Zone to defend against the attack in Northern Italy
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 fighter and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 fighters moved from Trans-Jordan to Egypt
1 armour moved from Leningrad to Eastern Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,2,1,4,2,4,4
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
1 fighter placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to 116 Sea Zone
Combat - French
Battle in 116 Sea Zone
French attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans submerged
4 transports owned by the Germans lost in 116 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 4 transports
Non Combat Move - French
1 fighter moved from 116 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Leningrad to Yugoslavia
3 bombers and 1 fighter moved from Leningrad to Norway
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Northern Belarus to Eastern Poland
Germans take Southern Belarus from Russians
3 armour moved from Northern Belarus to Romania
3 artilleries and 3 infantry moved from Eastern Poland to Romania
1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone
4 artilleries and 4 infantry moved from Germany to 116 Sea Zone
4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
1 armour moved from Egypt to Iraq
Germans take Iraq from British
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Scrambles to Norway and Holland?
max scramble to Norway.
No scramble to Holland, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Leningrad to Yugoslavia
3 bombers and 1 fighter moved from Leningrad to Norway
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Northern Belarus to Eastern Poland
Germans take Southern Belarus from Russians
3 armour moved from Northern Belarus to Romania
3 artilleries and 3 infantry moved from Eastern Poland to Romania
1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone
4 artilleries and 4 infantry moved from Germany to 116 Sea Zone
4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
1 armour moved from Egypt to Iraq
Germans take Iraq from British
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
British scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway
Battle in Norway
Germans attack with 4 artilleries, 3 bombers, 1 fighter and 4 infantry
British defend with 3 fighters and 4 infantry; French defend with 1 fighter
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 4 artilleries, 3 bombers, 1 fighter and 4 infantry in Norway, round 2 : 4/12 hits, 4.67 expected hits
British roll dice for 4 fighters and 4 infantry in Norway, round 2 : 4/8 hits, 4.00 expected hits
4 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
Germans roll dice for 4 artilleries, 3 bombers and 1 fighter in Norway, round 3 : 3/8 hits, 3.33 expected hits
British roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2.67 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Norway
Germans roll dice for 1 artillery, 3 bombers and 1 fighter in Norway, round 4 : 1/5 hits, 2.33 expected hits
British roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 3 artilleries, 1 bomber and 4 infantry
Casualties for British: 3 fighters and 4 infantry
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 3 armour, 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Romania, round 2 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Northern Italy
2 bombers moved from Norway to Northern Italy
1 fighter moved from Norway to Western Germany
2 aaGuns, 8 artilleries and 19 infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Archangel to Vyborg
2 armour and 1 mech_infantry moved from Archangel to Leningrad
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier placed in 116 Sea Zone
2 fighters placed in 116 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6,6,2,5,4,5,6,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4,6,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.00
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Gorky to Vologda
1 mech_infantry moved from Kirov to Russia
2 infantry moved from Komi to Gorky
1 aaGun, 5 artilleries and 42 infantry moved from Yaroslavl to Novgorod
2 infantry moved from Smolensk to Novgorod
1 aaGun moved from Smolensk to Novgorod
1 artillery and 7 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
3 armour and 1 mech_infantry moved from Kursk to Northern Caucasus
1 infantry moved from Northwest Persia to Southern Persia
3 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun, 1 artillery and 5 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Siberia
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Kansu
1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Kansu
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 bomber moved from Davao to Iwo Jima
1 tactical_bomber moved from Szechwan to Kansu
1 fighter moved from Shansi to Kansu
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Shan State to Yunnan
1 marine moved from 7 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 1 bomber, 3 fighters and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 1 marine in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Honan to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 bomber moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Shansi
2 fighters moved from Yunnan to Malaya
1 armour moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 carriers moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 18 Sea Zone to 7 Sea Zone
1 bomber and 3 fighters moved from Iwo Jima to Japan
8 artilleries and 1 infantry moved from Shan State to Malaya
1 infantry moved from Anhwe to Honan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Honan
1 aaGun moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,3,3,1,4
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Scramble to z7?
Scramble to Iwo Jima?
Kamikaze?
Thought you probably would make that attack, checked it a few times, although the last time I think I left the Manchuria planes out.
Anyway, full scramble to SZ7, none to Iwo Jima, Kamis:
1x DD
2x 1st CV
3x 2nd CV
If you win this battle, I’ll call the game. Too much of a setback.
Bugger, missed that Szechwan gap that I left.
And sub fights if the Kami on your DD hits.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1
Battle in 7 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 2.50
Please assign casulties for 5 hits (in addition to the 2 sub hits, which your AC’s took), so 7 hits in total for round 1
Man…
Max D.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Burma to Szechwan
2 fighters moved from Southern Manchuria to 7 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
4 infantry moved from 18 Sea Zone to Iwo Jima
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 1,2,1
Battle in 7 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 7 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 5 fighters in 7 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone
1 transport owned by the Japanese lost in 7 Sea Zone
Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
Battle in Szechwan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 4 infantry
Japanese defend with 1 marine
Americans roll dice for 4 infantry in Iwo Jima, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 fighters moved from 7 Sea Zone to Southern Manchuria
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 113 Sea Zone
2 fighters moved from Szechwan to Burma
Place Units - Americans
1 artillery, 2 fighters and 6 infantry placed in Western United States
Americans undo move 1.
2 fighters and 2 infantry placed in Eastern United States
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
Americans undo move 3.
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 4.67
Japanese regular : -0.00
Good game. Gave you too many opportunities to attack the Japanese navy, which you wisely took.
Thank you for a good game