@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
With almost perfect dice, all gambles are easy (sorry).
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber and 1 infantry moved from Southern Italy to Northern Italy
        2 fighters and 1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Southern Italy to Northern Italy
@ghostglider said in Ghostglider (Allies) vs Simon33 (Axis+6) PtV:
With almost perfect dice, all gambles are easy (sorry).
Indeed.
Scramble to N Italy?
yes please
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber and 1 infantry moved from Southern Italy to Northern Italy
        2 fighters and 1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Southern Italy to Northern Italy
    Combat - Italians
        British scrambles 1 units out of 99 Sea Zone to defend against the attack in Northern Italy
        Battle in Trans-Jordan
            Italians attack with 2 fighters and 1 infantry
            British defend with 1 infantry
                Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Northern Italy
            Italians attack with 1 bomber and 2 infantry
            British defend with 1 factory_minor, 1 fighter and 1 infantry
                Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
                British roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
                1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Northern Italy
            Italians win, taking Northern Italy from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
            Casualties for Italians: 1 infantry
            Casualties for British: 1 fighter and 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Northern Italy to Southern Italy
        1 fighter moved from Egypt to Southern Italy
        2 fighters moved from Trans-Jordan to Egypt
        1 armour moved from Leningrad to Eastern Poland
    Place Units - Italians
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,2,1,4,2,4,4
        Italians collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 destroyer moved from 55 Sea Zone to 64 Sea Zone
    Place Units - ANZAC
        1 carrier placed in 64 Sea Zone
        1 fighter placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
        1 fighter moved from Normandy Bordeaux to 116 Sea Zone
    Combat - French
        Battle in 116 Sea Zone
            French attack with 1 fighter
            Germans defend with 1 submarine and 4 transports
            1 submarine owned by the Germans submerged
                4 transports owned by the Germans lost in 116 Sea Zone
            French win with 1 fighter remaining. Battle score for attacker is 24
            Casualties for Germans: 4 transports
    Non Combat Move - French
        1 fighter moved from 116 Sea Zone to Norway
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
        1 fighter moved from Leningrad to Yugoslavia
        3 bombers and 1 fighter moved from Leningrad to Norway
        1 armour moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Eastern Poland
        1 armour moved from Northern Belarus to Eastern Poland
              Germans take Southern Belarus from Russians
        3 armour moved from Northern Belarus to Romania
        3 artilleries and 3 infantry moved from Eastern Poland to Romania
        1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone
        4 artilleries and 4 infantry moved from Germany to 116 Sea Zone
        4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
        1 armour moved from Egypt to Iraq
              Germans take Iraq from British
        1 artillery and 4 infantry moved from Western Germany to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
Scrambles to Norway and Holland?
max scramble to Norway.
No scramble to Holland, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 carrier, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
        1 fighter moved from Leningrad to Yugoslavia
        3 bombers and 1 fighter moved from Leningrad to Norway
        1 armour moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Eastern Poland
        1 armour moved from Northern Belarus to Eastern Poland
              Germans take Southern Belarus from Russians
        3 armour moved from Northern Belarus to Romania
        3 artilleries and 3 infantry moved from Eastern Poland to Romania
        1 cruiser and 4 transports moved from 118 Sea Zone to 116 Sea Zone
        4 artilleries and 4 infantry moved from Germany to 116 Sea Zone
        4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
        1 armour moved from Egypt to Iraq
              Germans take Iraq from British
        1 artillery and 4 infantry moved from Western Germany to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
    Combat - Germans
        British scrambles 3 units out of 115 Sea Zone to defend against the attack in Norway
        Battle in Norway
            Germans attack with 4 artilleries, 3 bombers, 1 fighter and 4 infantry
            British defend with 3 fighters and 4 infantry; French defend with 1 fighter
                Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 4 artilleries, 3 bombers, 1 fighter and 4 infantry in Norway, round 2 : 4/12 hits, 4.67 expected hits
                British roll dice for 4 fighters and 4 infantry in Norway, round 2 : 4/8 hits, 4.00 expected hits
                4 infantry owned by the Germans and 4 infantry owned by the British lost in Norway
                Germans roll dice for 4 artilleries, 3 bombers and 1 fighter in Norway, round 3 : 3/8 hits, 3.33 expected hits
                British roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2.67 expected hits
                3 artilleries owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Norway
                Germans roll dice for 1 artillery, 3 bombers and 1 fighter in Norway, round 4 : 1/5 hits, 2.33 expected hits
                British roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
                1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
            Germans win, taking Norway from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 16
            Casualties for Germans: 3 artilleries, 1 bomber and 4 infantry
            Casualties for British: 3 fighters and 4 infantry
            Casualties for French: 1 fighter
        Battle in Holland Belgium
            Germans attack with 1 artillery and 5 infantry
            British defend with 1 infantry
                Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Battle in Romania
            Germans attack with 3 armour, 3 artilleries and 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Romania, round 2 : 5/9 hits, 3.50 expected hits
                Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Romania
            Germans win, taking Romania from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Yugoslavia
            Germans attack with 1 armour, 1 fighter and 1 mech_infantry
            British defend with 1 armour
                Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Yugoslavia
            Germans win, taking Yugoslavia from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
    Non Combat Move - Germans
        1 fighter moved from Yugoslavia to Northern Italy
        2 bombers moved from Norway to Northern Italy
        1 fighter moved from Norway to Western Germany
        2 aaGuns, 8 artilleries and 19 infantry moved from Novgorod to Leningrad
        1 armour and 1 mech_infantry moved from Archangel to Vyborg
        2 armour and 1 mech_infantry moved from Archangel to Leningrad
        1 infantry moved from Western Germany to Holland Belgium
    Place Units - Germans
        1 carrier placed in 116 Sea Zone
        2 fighters placed in 116 Sea Zone
        1 artillery, 2 fighters and 1 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6,6,2,5,4,5,6,3
            Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4,6,4
        Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.00
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Vologda to Archangel
              Russians take Archangel from Germans
        1 infantry moved from Yaroslavl to Novgorod
              Russians take Novgorod from Germans
        1 infantry moved from Smolensk to Northern Belarus
              Russians take Northern Belarus from Germans
        1 infantry moved from Bryansk to Southern Belarus
              Russians take Southern Belarus from Germans
        1 infantry moved from Ukraine to Western Ukraine
              Russians take Western Ukraine from Germans
    Combat - Russians
    Non Combat Move - Russians
        3 infantry moved from Gorky to Vologda
        1 mech_infantry moved from Kirov to Russia
        2 infantry moved from Komi to Gorky
        1 aaGun, 5 artilleries and 42 infantry moved from Yaroslavl to Novgorod
        2 infantry moved from Smolensk to Novgorod
        1 aaGun moved from Smolensk to Novgorod
        1 artillery and 7 infantry moved from Russia to Smolensk
        2 infantry moved from Bryansk to Smolensk
        3 armour and 1 mech_infantry moved from Kursk to Northern Caucasus
        1 infantry moved from Northwest Persia to Southern Persia
        3 infantry moved from Northern Manchuria to Southern Manchuria
        1 aaGun, 1 artillery and 5 infantry moved from Siberia to Amur
    Place Units - Russians
        3 infantry placed in Siberia
        1 artillery and 2 infantry placed in Ukraine
        10 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
        Russians collect 40 PUs (2 lost to blockades); end with 40 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 bomber moved from Japan to Kansu
        1 armour, 1 infantry and 1 mech_infantry moved from Tsinghai to Kansu
        1 marine moved from Korea to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 7 Sea Zone
        1 fighter moved from Japan to 18 Sea Zone
        2 fighters moved from 6 Sea Zone to Iwo Jima
        1 fighter moved from Japan to Iwo Jima
        1 bomber moved from Davao to Iwo Jima
        1 tactical_bomber moved from Szechwan to Kansu
        1 fighter moved from Shansi to Kansu
        1 infantry moved from French Indo China to Yunnan
        2 fighters moved from Shan State to Yunnan
        1 marine moved from 7 Sea Zone to Iwo Jima
    Combat - Japanese
        Battle in 18 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 18 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in Iwo Jima
            Japanese attack with 1 bomber, 3 fighters and 1 marine
            Americans defend with 1 infantry and 1 mech_infantry
                Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 bomber, 3 fighters and 1 marine in Iwo Jima, round 2 : 2/5 hits, 2.33 expected hits
                Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
            Japanese win, taking Iwo Jima from Americans with 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 infantry and 1 mech_infantry
        Battle in Kansu
            Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 fighter and 2 infantry
                Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits, 2.67 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
            Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 infantry and 1 mech_infantry
            Casualties for Chinese: 1 fighter and 2 infantry
        Battle in Yunnan
            Japanese attack with 2 fighters and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Honan to Tsinghai
        1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
        1 bomber moved from Kansu to Tsinghai
        1 infantry moved from Anhwe to Shansi
        2 fighters moved from Yunnan to Malaya
        1 armour moved from Shan State to Malaya
        1 infantry moved from Shan State to Malaya
        2 carriers moved from 6 Sea Zone to 7 Sea Zone
        1 fighter moved from 18 Sea Zone to 7 Sea Zone
        1 bomber and 3 fighters moved from Iwo Jima to Japan
        8 artilleries and 1 infantry moved from Shan State to Malaya
        1 infantry moved from Anhwe to Honan
        1 artillery and 1 infantry moved from Kiangsu to Anhwe
        1 fighter and 1 tactical_bomber moved from Tsinghai to Honan
        1 aaGun moved from Szechwan to Tsinghai
        1 infantry moved from Hunan to Kweichow
        1 artillery moved from Kiangsi to Hunan
        1 infantry moved from Kiangsu to Kiangsi
    Place Units - Japanese
        1 artillery and 2 infantry placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 7 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 13
            Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,4
            Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3,3,3,1,4
        Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 fighters moved from Burma to Szechwan
        2 fighters moved from Southern Manchuria to 7 Sea Zone
        3 infantry moved from Hawaiian Islands to 27 Sea Zone
        4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
        4 infantry moved from 18 Sea Zone to Iwo Jima
        2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
        1 fighter moved from Western United States to 7 Sea Zone
Scramble to z7?
Scramble to Iwo Jima?
Kamikaze?
Thought you probably would make that attack, checked it a few times, although the last time I think I left the Manchuria planes out.
Anyway, full scramble to SZ7, none to Iwo Jima, Kamis:
1x DD
2x 1st CV
3x 2nd CV
If you win this battle, I’ll call the game. Too much of a setback.
Bugger, missed that Szechwan gap that I left.
And sub fights if the Kami on your DD hits.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 fighters moved from Burma to Szechwan
        2 fighters moved from Southern Manchuria to 7 Sea Zone
        3 infantry moved from Hawaiian Islands to 27 Sea Zone
        4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
        4 infantry moved from 18 Sea Zone to Iwo Jima
        2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
        1 fighter moved from Western United States to 7 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
        Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3
            Units damaged: 1 carrier owned by the Americans
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
        Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits.  Rolls: 1,2,1
        Battle in 7 Sea Zone
            Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
            Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
                Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : 2.50
Please assign casulties for 5 hits (in addition to the 2 sub hits, which your AC’s took), so 7 hits in total for round 1
Man…
Max D.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 fighters moved from Burma to Szechwan
        2 fighters moved from Southern Manchuria to 7 Sea Zone
        3 infantry moved from Hawaiian Islands to 27 Sea Zone
        4 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
        4 infantry moved from 18 Sea Zone to Iwo Jima
        2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
        1 fighter moved from Western United States to 7 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
        Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,3
            Units damaged: 1 carrier owned by the Americans
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
        Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits.  Rolls: 1,2,1
        Battle in 7 Sea Zone
            Americans attack with 1 carrier, 1 destroyer, 5 fighters and 5 submarines
            Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
                Americans roll dice for 5 submarines in 7 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 7 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 7 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                4 submarines owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 7 Sea Zone
                Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
                Japanese roll dice for 5 fighters in 7 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone
                1 transport owned by the Japanese lost in 7 Sea Zone
            Americans win, taking 7 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35
            Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 4 submarines
            Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 transport
        Battle in Szechwan
            Americans attack with 2 fighters
            Japanese defend with 1 infantry
                Americans roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Americans win with 2 fighters remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Iwo Jima
            Americans attack with 4 infantry
            Japanese defend with 1 marine
                Americans roll dice for 4 infantry in Iwo Jima, round 2 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                1 marine owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 4 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 marine
    Non Combat Move - Americans
        2 fighters moved from 7 Sea Zone to Southern Manchuria
        1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 27 Sea Zone
        1 submarine moved from 43 Sea Zone to 132 Sea Zone
        1 submarine moved from 43 Sea Zone to 37 Sea Zone
        1 submarine moved from 43 Sea Zone to 37 Sea Zone
        1 destroyer moved from 43 Sea Zone to 55 Sea Zone
        1 carrier and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
        1 carrier moved from 115 Sea Zone to 113 Sea Zone
        1 transport moved from 95 Sea Zone to 99 Sea Zone
        3 infantry moved from Tunisia to Libya
        1 armour and 1 mech_infantry moved from Alexandria to Tobruk
        1 armour and 1 mech_infantry moved from Tobruk to Libya
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
        1 transport moved from 93 Sea Zone to 104 Sea Zone
        2 fighters moved from Eastern United States to 113 Sea Zone
        2 fighters moved from Szechwan to Burma
    Place Units - Americans
        1 artillery, 2 fighters and 6 infantry placed in Western United States
        Americans undo move 1.
        2 fighters and 2 infantry placed in Eastern United States
        2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone
        1 artillery and 3 infantry placed in Western United States
        Americans undo move 3.
        3 infantry placed in Southern France
        1 artillery and 1 infantry placed in Normandy Bordeaux
    Turn Complete - Americans
        Americans collect 65 PUs; end with 65 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 4.67
Japanese regular : -0.00