@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
L21 Freh (x) v Giallo (L+14), BM4
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@Giallo somehow an artillery got moved from Ukraine to Rostov in combat move, and I had to edit it twice to get it back to Ukraine. that explains the edits in the file.
An expensive & very temporary victory for me in Moscow - we’ll have to see if it turns out to be worth losing almost all my air.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 6 infantry moved from Dzavhan to Yakut S.S.R. 1 artillery moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Rostov 7 artilleries and 37 infantry moved from Bryansk to Russia 3 infantry moved from Novosibirsk to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Russians Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 4 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Western Ukraine Italians win with 1 artillery remaining. Battle score for attacker is -13 Casualties for Russians: 1 artillery, 1 fighter and 1 infantry Casualties for Italians: 1 mech_infantry Battle in Tambov Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 tactical_bombers; Italians defend with 1 armour Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 2,67 expected hits Italians roll dice for 1 armour and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Tambov Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 2,17 expected hits Italians roll dice for 2 tactical_bombers in Tambov, round 3 : 0/2 hits, 1,00 expected hits 2 tactical_bombers owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Russians: 2 infantry Casualties for Germans: 3 tactical_bombers Casualties for Italians: 1 armour Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Russia Russians attack with 7 artilleries and 37 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 7 artilleries and 37 infantry in Russia, round 2 : 14/44 hits, 9,67 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 7 artilleries and 37 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Tsinghai 1 aaGun and 8 infantry moved from Novosibirsk to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Samara 1 fighter moved from Volgograd to Samara 4 aaGuns, 4 armour and 8 mech_infantrys moved from Bryansk to Russia 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : 3,33 Germans regular : -0,83 Russians regular : -1,17 -
@freh said in L21 Freh (x) v Giallo (L+14), BM4:
@Giallo somehow an artillery got moved from Ukraine to Rostov in combat move, and I had to edit it twice to get it back to Ukraine. that explains the edits in the file.
An expensive & very temporary victory for me in Moscow - we’ll have to see if it turns out to be worth losing almost all my air.
I should have seen that, my mistake I left Russia exposed
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 mech_infantrys moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Jehol to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 19 Sea Zone to Guam 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Hopei to Shensi Combat - Japanese Battle in Shensi Japanese attack with 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 7 mech_infantrys in Shensi, round 2 : 1/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Guam, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 armour and 2 fighters in Guam, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 armour moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Java 1 fighter moved from Guam to 20 Sea Zone 1 fighter moved from Marianas to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Marianas to 19 Sea Zone 1 tactical_bomber moved from Marianas to Philippines Place Units - Japanese 1 carrier placed in 19 Sea Zone 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 3 fighters placed in French Indo China 2 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Kiangsu 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -1.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from British Columbia to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in Borneo Battle in Aleutian Islands Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Aleutian Islands Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Aleutian Islands to British Columbia 3 mech_infantrys moved from Central United States to British Columbia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 3 bombers moved from New Zealand to Queensland 1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from Dutch New Guinea to Queensland 1 aaGun moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 1,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 1,67 expected hits Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Sikang Japanese win with 6 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from British Columbia to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in Borneo Battle in Aleutian Islands Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Aleutian Islands Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Aleutian Islands to British Columbia 3 mech_infantrys moved from Central United States to British Columbia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 3 bombers moved from New Zealand to Queensland 1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from Dutch New Guinea to Queensland 1 aaGun moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 6 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 1,67 expected hits Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Sikang Japanese win with 6 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 5 infantry moved from Egypt to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Egypt to Persia 1 bomber moved from Egypt to Union of South Africa 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier moved from 58 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 58 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 58 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 58 Sea Zone to 56 Sea Zone 1 transport moved from 58 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States Non Combat Move - British Place Units - British 1 destroyer and 2 submarines placed in 71 Sea Zone 3 infantry placed in Egypt 3 artilleries placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 British collect 40 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 3 artilleries EDIT: Adding units owned by British to Iraq: 3 artilleries EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : 1,33 Japanese regular : 1,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 marine moved from Tunisia to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys moved from Ukraine to Rostov Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Rostov Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Greece 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Western Ukraine to Ukraine 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 transport placed in 95 Sea Zone 1 armour and 2 infantry placed in Ukraine 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Suriname to French Central Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters and 8 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Volgograd 12 mech_infantrys moved from Ukraine to Volgograd 16 armour moved from Ukraine to Volgograd 1 submarine moved from 82 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Caucasus to Volgograd Combat - Germans Battle in Libya Battle in Volgograd Germans attack with 16 armour and 16 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 16 armour and 16 mech_infantrys in Volgograd, round 2 : 12/32 hits, 10.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Libya from British, taking Volgograd from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns, 7 artilleries and 19 infantry moved from Ukraine to Rostov 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 4 mech_infantrys moved from Eastern Poland to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Southern France to Northern Italy 1 carrier moved from 94 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 9 infantry moved from Archangel to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 fighter moved from 110 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Novgorod 2 fighters and 8 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Samara to Archangel 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Samara to Bryansk 4 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 3/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 artilleries and 1 infantry moved from Tambov to Samara 1 aaGun and 2 infantry moved from Tsinghai to Sikang 7 artilleries moved from Russia to Samara 1 fighter moved from Bryansk to Russia 10 infantry moved from Russia to Samara 2 aaGuns and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 1 infantry moved from Samara to Kazakhstan Place Units - Russians 1 armour and 2 fighters placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -0,33 Germans regular : -0,33 Russians regular : -0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Samara to Archangel 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Samara to Bryansk 4 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 3/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 artilleries and 1 infantry moved from Tambov to Samara 1 aaGun and 2 infantry moved from Tsinghai to Sikang 7 artilleries moved from Russia to Samara 1 fighter moved from Bryansk to Russia 10 infantry moved from Russia to Samara 2 aaGuns and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 1 infantry moved from Samara to Kazakhstan Place Units - Russians 1 armour and 2 fighters placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -0,33 Germans regular : -0,33 Russians regular : -0,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 5 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 mech_infantry moved from Buyant-Uhaa to Sakha 2 mech_infantrys moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Java 2 fighters moved from French Indo China to Java 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from Philippines to Java 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Kweichow to Kansu 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Kweichow to Shensi Place Units - Japanese 2 submarines placed in 36 Sea Zone 1 fighter placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from British Columbia to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 3 bombers moved from Eastern United States to New Zealand Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 8 Sea Zone to Western United States 1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from British Columbia to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 3 bombers moved from Eastern United States to New Zealand Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 8 Sea Zone to Western United States 1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 3 fighters moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 5 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Persia to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Union of South Africa to Iraq 1 fighter moved from Persia to Iraq 2 submarines moved from 71 Sea Zone to 58 Sea Zone 1 fighter moved from India to Persia 1 fighter moved from Persia to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 British regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from British Columbia to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 3 bombers moved from Eastern United States to New Zealand Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 8 Sea Zone to Western United States 1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 3 fighters moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 5 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Persia to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Union of South Africa to Iraq 1 fighter moved from Persia to Iraq 2 submarines moved from 71 Sea Zone to 58 Sea Zone 1 fighter moved from India to Persia 1 fighter moved from Persia to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Adding units owned by British to Trans-Jordan: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 British regular : 0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Rostov to Bryansk 1 armour moved from Rostov to Bryansk 1 bomber moved from Greece to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Rostov 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Morocco to Algeria 1 infantry moved from Southern France to Northern Italy 1 marine moved from Malta to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 aaGun moved from Rostov to Bryansk 2 artilleries moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 transport placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -1.17 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from 56 Sea Zone to India 1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33





