TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Kweichow to Szechwan
12 fighters moved from Kweichow to Szechwan
7 tactical_bombers moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shantung
1 fighter moved from 5 Sea Zone to Iwo Jima
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Kweichow to Okinawa
1 mech_infantry moved from Anhwe to Kiangsu
1 fighter moved from Japan to Okinawa
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Iwo Jima, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Iwo Jima
ANZAC win with 1 artillery remaining. Battle score for attacker is -21
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Okinawa
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Okinawa, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 12 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 12 fighters, 2 infantry and 7 tactical_bombers in Szechwan, round 2 : 10/21 hits, 11.00 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 12 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Szechwan to Caucasus
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 aaGun, 2 artilleries and 4 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 fighter moved from Okinawa to Manchuria
3 infantry moved from Korea to Manchuria
1 bomber moved from Okinawa to Manchuria
1 infantry moved from Korea to Manchuria
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,3,5,5,3,3,4,5,4,6,1,5,4,5,4,6,4,6,4,2,6,3,5,4,4,2,3,1,6,5,5,3,1,3,5,6,6,4,6,4,3
Japanese collect 36 PUs (10 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.00
Japanese regular : -1.33
ANZAC regular : 0.33
Savegame