thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 submarine moved from 65 Sea Zone to 66 Sea Zone
1 fighter moved from Caucasus to Volgograd
8 tactical_bombers moved from Caucasus to Volgograd
4 bombers moved from Caucasus to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 7/17 hits, 8.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 66 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 66 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
2 fighters moved from Western Germany to 96 Sea Zone
1 fighter moved from Caucasus to 96 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from Volgograd to Greece
1 tactical_bomber moved from Volgograd to Greece
4 bombers moved from Volgograd to Greece
7 tactical_bombers moved from Volgograd to Greece
1 bomber moved from 99 Sea Zone to Greece
3 armour moved from Caucasus to Samara
2 mech_infantrys moved from Caucasus to Samara
2 aaGuns moved from Caucasus to Rostov
16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Vologda to Samara
3 mech_infantrys moved from Novgorod to Vologda
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
3 artilleries placed in Russia
3 bombers placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Szechwan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
Russians take Novosibirsk from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Szechwan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 fighter moved from Szechwan to Kansu
3 infantry moved from Ulaanbaatar to Central Mongolia
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns, 7 artilleries and 34 infantry moved from Kazakhstan to Turkmenistan
2 fighters moved from Tsinghai to Turkmenistan
4 armour and 6 mech_infantrys moved from Kazakhstan to Turkmenistan
1 fighter moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan
1 submarine moved from 102 Sea Zone to 106 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 1,67
Russians regular : -1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Hopei to Central Mongolia
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Japan to Kansu
2 fighters moved from Manchuria to Central Mongolia
4 mech_infantrys moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
12 fighters moved from French Indo China to Szechwan
1 fighter moved from Hopei to Szechwan
7 tactical_bombers moved from French Indo China to Szechwan
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 mech_infantry owned by the Japanese retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Japanese attack with 1 bomber and 5 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Szechwan
Japanese attack with 13 fighters and 7 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits
5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 fighters
Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 4 submarines
British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 1.50
Russians regular : -1.00
Russians AA : -0.50
@Giallo Forgot that you could submerge your subs at Sumatra.
4 subs attacking your Anzac DD, 2 subs and a UK transport. Do you want to submerge or stay in?
@freh submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Hopei to Central Mongolia
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Japan to Kansu
2 fighters moved from Manchuria to Central Mongolia
4 mech_infantrys moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
12 fighters moved from French Indo China to Szechwan
1 fighter moved from Hopei to Szechwan
7 tactical_bombers moved from French Indo China to Szechwan
3 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 mech_infantry owned by the Japanese retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Japanese attack with 1 bomber and 5 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Szechwan
Japanese attack with 13 fighters and 7 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits
5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 fighters
Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 4 submarines
British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC submerged
Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Japanese
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from Kansu to Suiyuyan
2 fighters moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Hopei
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
8 fighters and 7 tactical_bombers moved from Szechwan to Suiyuyan
2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Amur
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,3,3,3,4,6,3,1
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 2.17
ANZAC regular : 0.33
Russians regular : -1.00
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 bomber moved from United Kingdom to Western Germany
12 bombers moved from India to Yunnan
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Philippines
Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Yunnan
Americans attack with 12 bombers
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan
Americans win with 9 bombers remaining. Battle score for attacker is -32
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
9 bombers moved from Yunnan to India
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3,50
Japanese regular : 1,67
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 bomber moved from United Kingdom to Western Germany
12 bombers moved from India to Yunnan
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Philippines
Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Yunnan
Americans attack with 12 bombers
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan
Americans win with 9 bombers remaining. Battle score for attacker is -32
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
9 bombers moved from Yunnan to India
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 42 Sea Zone to 36 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Shan State to French Indo China
2 armour moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour and 3 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Iraq to Caucasus
Combat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Caucasus to Iraq
3 armour and 4 mech_infantrys moved from Iraq to Egypt
2 tactical_bombers moved from Iraq to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
3 aaGuns, 4 artilleries and 13 infantry moved from Shan State to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 34 PUs (7 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,2,2,2
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 3,50
Italians regular : -0,33
Japanese regular : 1,00
Germans AA : -0,17
Germans regular : -0,33
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Russia to Alexandria
3 fighters moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
3 fighters moved from Alexandria to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 96 Sea Zone to Tobruk
4 armour and 6 mech_infantrys moved from Tambov to Volgograd
2 aaGuns and 3 artilleries moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Ukraine
6 infantry placed in Northern Italy
1 factory_minor placed in Rostov
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Marshall Islands
Battle in Okinawa
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield and 2 artilleries
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Java
ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Japanese defend with 3 submarines
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits
3 submarines owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - ANZAC
2 fighters moved from Java to Shan State
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Marshall Islands
Battle in Okinawa
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield and 2 artilleries
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Java
ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Japanese defend with 3 submarines
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits
3 submarines owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Non Combat Move - ANZAC
2 fighters moved from Java to Shan State
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Kazakhstan
3 bombers moved from Novgorod to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
2 bombers moved from Greece to Egypt
4 fighters moved from 96 Sea Zone to Egypt
6 mech_infantrys moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Samara to Tsinghai
@Giallo Intercept at Egypt?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Kazakhstan
3 bombers moved from Novgorod to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
2 bombers moved from Greece to Egypt
4 fighters moved from 96 Sea Zone to Egypt
6 mech_infantrys moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Samara to Tsinghai
Combat - Germans
Air Battle in Egypt
Germans attacks with 6 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Caucasus
Germans attack with 1 armour and 10 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 10 mech_infantrys in Caucasus, round 2 : 0/11 hits, 2.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 9 mech_infantrys in Caucasus, round 3 : 3/10 hits, 2.00 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tsinghai
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Novosibirsk to Greece
16 armour, 9 artilleries, 24 infantry and 17 mech_infantrys moved from Samara to Kazakhstan
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Tambov to Volgograd
3 artilleries moved from Russia to Samara
2 mech_infantrys moved from Vologda to Kazakhstan
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to Greece
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
British AA : 0.67
Russians regular : -0.33
Germans regular : -2.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
2 fighters moved from Turkmenistan to Iraq
4 armour, 7 artilleries, 34 infantry and 6 mech_infantrys moved from Turkmenistan to Eastern Persia
4 armour and 6 mech_infantrys moved from Eastern Persia to Persia
1 submarine moved from 106 Sea Zone to 109 Sea Zone
Combat - Russians
Non Combat Move - Russians
5 aaGuns moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kansu to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Samara to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Anhwe to Hopei
1 submarine moved from 80 Sea Zone to 77 Sea Zone
1 submarine moved from 77 Sea Zone to 75 Sea Zone
1 bomber, 10 fighters, 1 mech_infantry and 7 tactical_bombers moved from Suiyuyan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 aaGun moved from Hunan to Anhwe
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
9 bombers moved from India to Iraq
4 fighters moved from 35 Sea Zone to Guam
Combat - Americans
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 armour
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 armour
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
2 carriers, 4 destroyers and 7 submarines moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States
1 fighter and 3 tactical_bombers moved from Midway to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Midway
3 bombers moved from Eastern United States to French Equatorial Africa
1 bomber moved from United Kingdom to French Equatorial Africa
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
5 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,33