@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Freh (x) v Giallo (L+14), BM4
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 submarine moved from 65 Sea Zone to 66 Sea Zone 1 fighter moved from Caucasus to Volgograd 8 tactical_bombers moved from Caucasus to Volgograd 4 bombers moved from Caucasus to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 7/17 hits, 8.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 66 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 66 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from 92 Sea Zone to Gibraltar 2 fighters moved from Western Germany to 96 Sea Zone 1 fighter moved from Caucasus to 96 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 fighter moved from Volgograd to Greece 1 tactical_bomber moved from Volgograd to Greece 4 bombers moved from Volgograd to Greece 7 tactical_bombers moved from Volgograd to Greece 1 bomber moved from 99 Sea Zone to Greece 3 armour moved from Caucasus to Samara 2 mech_infantrys moved from Caucasus to Samara 2 aaGuns moved from Caucasus to Rostov 16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys moved from Russia to Samara 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Vologda to Samara 3 mech_infantrys moved from Novgorod to Vologda 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Southern France 1 transport placed in 93 Sea Zone 3 artilleries and 3 infantry placed in Western Germany 3 artilleries placed in Russia 3 bombers placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Szechwan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Szechwan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan 1 fighter moved from Szechwan to Kansu 3 infantry moved from Ulaanbaatar to Central Mongolia Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd Russians attack with 2 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 infantry and 3 mech_infantrys Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win with 3 mech_infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 aaGuns, 7 artilleries and 34 infantry moved from Kazakhstan to Turkmenistan 2 fighters moved from Tsinghai to Turkmenistan 4 armour and 6 mech_infantrys moved from Kazakhstan to Turkmenistan 1 fighter moved from Kansu to Szechwan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan 1 submarine moved from 102 Sea Zone to 106 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 1,67 Russians regular : -1,17 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Hopei to Central Mongolia 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Japan to Kansu 2 fighters moved from Manchuria to Central Mongolia 4 mech_infantrys moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 12 fighters moved from French Indo China to Szechwan 1 fighter moved from Hopei to Szechwan 7 tactical_bombers moved from French Indo China to Szechwan 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Japanese retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kansu Japanese attack with 1 bomber and 5 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in Szechwan Japanese attack with 13 fighters and 7 tactical_bombers Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 fighters Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry Battle in Kweichow Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 4 submarines British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarinesCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.50 Russians regular : -1.00 Russians AA : -0.50 -
@Giallo Forgot that you could submerge your subs at Sumatra.
4 subs attacking your Anzac DD, 2 subs and a UK transport. Do you want to submerge or stay in?
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@freh submerge
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Hopei to Central Mongolia 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Japan to Kansu 2 fighters moved from Manchuria to Central Mongolia 4 mech_infantrys moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 12 fighters moved from French Indo China to Szechwan 1 fighter moved from Hopei to Szechwan 7 tactical_bombers moved from French Indo China to Szechwan 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Japanese retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kansu Japanese attack with 1 bomber and 5 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in Szechwan Japanese attack with 13 fighters and 7 tactical_bombers Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 fighters Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry Battle in Kweichow Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 4 submarines British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines 2 submarines owned by the ANZAC submerged Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from Kansu to Suiyuyan 2 fighters moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hunan to Hopei 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 8 fighters and 7 tactical_bombers moved from Szechwan to Suiyuyan 2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Amur 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,3,3,3,4,6,3,1 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 2.17 ANZAC regular : 0.33 Russians regular : -1.00 Russians AA : -0.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 bomber moved from United Kingdom to Western Germany 12 bombers moved from India to Yunnan Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Philippines Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Yunnan Americans attack with 12 bombers Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan Americans win with 9 bombers remaining. Battle score for attacker is -32 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Americans 9 bombers moved from Yunnan to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 3,50 Japanese regular : 1,67 Germans AA : -0,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 bomber moved from United Kingdom to Western Germany 12 bombers moved from India to Yunnan Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Philippines Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Yunnan Americans attack with 12 bombers Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan Americans win with 9 bombers remaining. Battle score for attacker is -32 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Americans 9 bombers moved from Yunnan to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 42 Sea Zone to 36 Sea Zone UK_Pacific take 43 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Shan State to French Indo China 2 armour moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour and 3 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Iraq to Caucasus Combat - British Battle in Alexandria British attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from Caucasus to Iraq 3 armour and 4 mech_infantrys moved from Iraq to Egypt 2 tactical_bombers moved from Iraq to Egypt 1 bomber and 2 fighters moved from Alexandria to Egypt 3 aaGuns, 4 artilleries and 13 infantry moved from Shan State to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2 British collect 34 PUs (7 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,2,2,2 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : 3,50 Italians regular : -0,33 Japanese regular : 1,00 Germans AA : -0,17 Germans regular : -0,33 British regular : -0,83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Russia to Alexandria 3 fighters moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 3 fighters moved from Alexandria to Tobruk 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 96 Sea Zone to Tobruk 4 armour and 6 mech_infantrys moved from Tambov to Volgograd 2 aaGuns and 3 artilleries moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Ukraine 6 infantry placed in Northern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Marshall Islands Battle in Okinawa Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 airfield and 2 artilleries ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Japanese defend with 3 submarines ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits 3 submarines owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - ANZAC 2 fighters moved from Java to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Marshall Islands Battle in Okinawa Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 airfield and 2 artilleries ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Japanese defend with 3 submarines ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits 3 submarines owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - ANZAC 2 fighters moved from Java to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17 -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; Combat Move - Germans 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 3 bombers moved from Novgorod to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 bombers moved from Greece to Egypt 4 fighters moved from 96 Sea Zone to Egypt 6 mech_infantrys moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Samara to Tsinghai -
@Giallo Intercept at Egypt?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; Combat Move - Germans 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 3 bombers moved from Novgorod to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 bombers moved from Greece to Egypt 4 fighters moved from 96 Sea Zone to Egypt 6 mech_infantrys moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Samara to Tsinghai Combat - Germans Air Battle in Egypt Germans attacks with 6 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Caucasus Germans attack with 1 armour and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 10 mech_infantrys in Caucasus, round 2 : 0/11 hits, 2.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 9 mech_infantrys in Caucasus, round 3 : 3/10 hits, 2.00 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 3 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Novosibirsk to Greece 16 armour, 9 artilleries, 24 infantry and 17 mech_infantrys moved from Samara to Kazakhstan 2 aaGuns moved from Rostov to Caucasus 1 aaGun moved from Tambov to Volgograd 3 artilleries moved from Russia to Samara 2 mech_infantrys moved from Vologda to Kazakhstan 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to Greece 3 artilleries and 3 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 British AA : 0.67 Russians regular : -0.33 Germans regular : -2.83 British regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 fighters moved from Turkmenistan to Iraq 4 armour, 7 artilleries, 34 infantry and 6 mech_infantrys moved from Turkmenistan to Eastern Persia 4 armour and 6 mech_infantrys moved from Eastern Persia to Persia 1 submarine moved from 106 Sea Zone to 109 Sea Zone Combat - Russians Non Combat Move - Russians 5 aaGuns moved from Turkmenistan to Eastern Persia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kansu to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Samara to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hunan 1 armour moved from Kweichow to Anhwe 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Hopei 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 77 Sea Zone to 75 Sea Zone 1 bomber, 10 fighters, 1 mech_infantry and 7 tactical_bombers moved from Suiyuyan to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Chahar 1 aaGun moved from Hunan to Anhwe Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 5 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 9 bombers moved from India to Iraq 4 fighters moved from 35 Sea Zone to Guam Combat - Americans Battle in Guam Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 armour Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone 2 carriers, 4 destroyers and 7 submarines moved from 33 Sea Zone to 21 Sea Zone 2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States 1 fighter and 3 tactical_bombers moved from Midway to 21 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Midway 3 bombers moved from Eastern United States to French Equatorial Africa 1 bomber moved from United Kingdom to French Equatorial Africa 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 5 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33





