@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
L21 #1 trulpen (X) vs Avner (A) P2V
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yaroslavl to Gorky Germans take Gorky from Russians 1 infantry moved from Saratov to Samara Germans take Samara from Russians 1 infantry moved from Tula to Penza Germans take Penza from Russians 2 artilleries and 4 infantry moved from Northern Caucasus to Kazakhstan 3 infantry moved from Tambov to Stalingrad 3 armour and 3 mech_infantrys moved from Tambov to Stalingrad 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq Germans take Northwest Persia from Russians 1 bomber moved from Southern Caucasus to Southern Persia 2 fighters moved from Egypt to Southern Persia 1 fighter moved from Egypt to Southern Persia 1 bomber moved from Southern Caucasus to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 bomber moved from Western Germany to United Kingdom 3 fighters moved from 114 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from France to United Kingdom Combat - Germans Air Battle in Southern Persia
Combat Hit Differential Summary :
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I’ll assume no intercepts (London, Moscow, Persia).
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Air-battles are easy to roll afterwards.
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no intercept
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 11 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yaroslavl to Gorky Germans take Gorky from Russians 1 infantry moved from Saratov to Samara Germans take Samara from Russians 1 infantry moved from Tula to Penza Germans take Penza from Russians 2 artilleries and 4 infantry moved from Northern Caucasus to Kazakhstan 3 infantry moved from Tambov to Stalingrad 3 armour and 3 mech_infantrys moved from Tambov to Stalingrad 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq Germans take Northwest Persia from Russians 1 bomber moved from Southern Caucasus to Southern Persia 2 fighters moved from Egypt to Southern Persia 1 fighter moved from Egypt to Southern Persia 1 bomber moved from Southern Caucasus to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 bomber moved from Western Germany to United Kingdom 3 fighters moved from 114 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from France to United Kingdom Combat - Germans Air Battle in Southern Persia Germans attacks with 4 units heading to Southern Persia Air Battle is over, the remaining bombers go on to their targets Air Battle in United Kingdom Germans attacks with 11 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Persia British roll AA dice in Southern Persia : 0/1 hits, 0,17 expected hits Bombing raid in Southern Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Persia causes 6 damage total. Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits 1 bomber killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 5, harbour = 6 Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Russia causes 5 damage total. Battle in Kazakhstan Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 3 armour, 3 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Stalingrad, round 2 : 3/9 hits, 3,00 expected hits Russians roll dice for 2 infantry in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Germans win, taking Stalingrad from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 1 infantry moved from Tambov to Saratov 1 infantry moved from Bryansk to Tula 2 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 aaGun, 8 artilleries and 9 infantry moved from Bryansk to Kursk 3 artilleries and 9 infantry moved from Tambov to Kursk 1 aaGun moved from Tambov to Stalingrad 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Yaroslavl 1 infantry moved from Novgorod to Vologda 1 aaGun, 7 artilleries and 13 infantry moved from Smolensk to Southern Belarus 3 armour and 3 mech_infantrys moved from Smolensk to Kursk 1 infantry moved from Novgorod to Smolensk 1 infantry moved from Leningrad to Novgorod 2 infantry moved from Leningrad to Northern Belarus 4 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 7 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 7 infantry moved from 114 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to 114 Sea Zone 3 fighters moved from United Kingdom to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 3 fighters moved from Southern Persia to Iraq 1 bomber moved from Southern Persia to Egypt 2 fighters and 1 tactical_bomber moved from Russia to Leningrad 1 fighter moved from Egypt to 94 Sea Zone 2 infantry moved from France to Western Germany Place Units - Germans 1 carrier and 1 submarine placed in 115 Sea Zone 2 infantry and 1 tactical_bomber placed in France 1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany 2 artilleries and 1 infantry placed in Scotland 2 infantry placed in Leningrad Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
British AA : 0,33 Russians regular : 0,00 Germans regular : 0,33 Russians AA : 0,67
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I swear I lose bombers like 5/6 instead of 1/6. Don’t think I’ll ever buy one again.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 3x airfield; Remaining resources: 26 PUs; Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Gorky 1 fighter moved from Russia to Yaroslavl 1 tactical_bomber moved from Russia to Tula 1 tactical_bomber moved from Russia to Bryansk 12 artilleries and 40 infantry moved from Russia to Samara 1 infantry moved from Southern Manchuria to Jehol Chinese take Jehol from Japanese 1 artillery moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Southern Manchuria to Northern Manchuria Combat - Russians Battle in Tula Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tula, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Gorky, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Yaroslavl Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yaroslavl 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 12 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 40 infantry in Samara, round 2 : 14/52 hits, 12,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Northern Manchuria, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 15 infantry moved from Southern Manchuria to Jehol 1 artillery moved from Siberia to Amur 3 infantry moved from Siberia to Amur 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 35 infantry moved from Russia to Samara 1 fighter moved from Gorky to Russia 1 fighter moved from Yaroslavl to Russia 1 tactical_bomber moved from Tula to Russia 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 93 Sea Zone to 108 Sea Zone Place Units - Russians 3 artilleries and 1 fighter placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Italians regular : -0,33 Germans regular : 2,00 Russians regular : -0,33
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But that’s also a crazy defence by the nazis.
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@trulpen no help from General winter … :(
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 9 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Eastern Sinkiang 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 tactical_bomber moved from 35 Sea Zone to Iwo Jima 1 infantry moved from Korea to Northern Manchuria 1 bomber moved from Anhwe to Northern Manchuria 1 infantry moved from Paulau to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Anhwe to Eastern Sinkiang 1 infantry moved from Kansu to Eastern Sinkiang 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 marine moved from Paulau to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from Americans 1 marine moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Davao to 21 Sea Zone 1 tactical_bomber moved from Davao to Guam 1 fighter moved from 35 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 48 Sea Zone 1 tactical_bomber moved from Davao to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 cruiser moved from 35 Sea Zone to 34 Sea Zone 3 carriers moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Japanese creates battle in territory 64 Sea Zone
Combat Hit Differential Summary :
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Scramble z47/48?
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no scramble
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 9 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Eastern Sinkiang 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 tactical_bomber moved from 35 Sea Zone to Iwo Jima 1 infantry moved from Korea to Northern Manchuria 1 bomber moved from Anhwe to Northern Manchuria 1 infantry moved from Paulau to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Anhwe to Eastern Sinkiang 1 infantry moved from Kansu to Eastern Sinkiang 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 marine moved from Paulau to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from Americans 1 marine moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Davao to 21 Sea Zone 1 tactical_bomber moved from Davao to Guam 1 fighter moved from 35 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 battleship moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 48 Sea Zone 1 tactical_bomber moved from Davao to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 cruiser moved from 35 Sea Zone to 34 Sea Zone 3 carriers moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Japanese creates battle in territory 64 Sea Zone Battle in Southern Manchuria Battle in 48 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 48 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win, taking Southern Manchuria from Chinese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 47 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 47 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 battleship, 3 carriers and 2 cruisers Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers and 2 cruisers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 3 carriers and 2 cruisers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 64 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 64 Sea Zone Japanese win, taking 64 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Eastern Sinkiang Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Guam, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/6 hits, 2,17 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Northern Manchuria Japanese attack with 1 bomber and 1 infantry Russians defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Northern Manchuria, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Northern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Northern Sinkiang Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 5/12 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kansu to Northern Sinkiang 1 bomber moved from Eastern Sinkiang to Kiangsi 1 bomber moved from Northern Manchuria to Japan 1 artillery and 1 infantry moved from Yunnan to Shan State 5 artilleries and 10 infantry moved from Yunnan to Shan State 3 infantry moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to Yunnan 6 infantry moved from Anhwe to Shantung 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shantung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 3 fighters and 2 tactical_bombers moved from 48 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 47 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Paulau to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 2 destroyers moved from 35 Sea Zone to 47 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 1 submarine placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone 2 artilleries and 1 infantry placed in Shantung 3 artilleries and 4 infantry placed in Japan Japanese undo move 5. 3 artilleries placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 40 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry placed in Kwangtung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,00 Japanese regular : 4,83 ANZAC regular : -1,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 50 Sea Zone to 48 Sea Zone 12 fighters and 1 tactical_bomber moved from 50 Sea Zone to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 12 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters and 1 tactical_bomber in 48 Sea Zone, round 2 : 7/13 hits, 6,67 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 12 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 50 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 1 infantry moved from 55 Sea Zone to Queensland 1 bomber moved from New South Wales to Queensland 12 fighters and 1 tactical_bomber moved from 48 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to West Indies 1 artillery moved from 91 Sea Zone to West Indies 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 113 Sea Zone to 106 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Western United States to British Columbia 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland Place Units - Americans 4 fighters placed in Eastern United States 3 destroyers placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,00 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Inner Mongolia 1 artillery moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter moved from Western Sinkiang to Eastern Sinkiang 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Sinkiang Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Eastern Sinkiang Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -1,00
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I was interrupted
English shift comes as soon as I can
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No worries, I can’t play right now anyway, but only in a couple of hours.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 50 Sea Zone to 48 Sea Zone 12 fighters and 1 tactical_bomber moved from 50 Sea Zone to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 12 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters and 1 tactical_bomber in 48 Sea Zone, round 2 : 7/13 hits, 6,67 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 12 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 50 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 1 infantry moved from 55 Sea Zone to Queensland 1 bomber moved from New South Wales to Queensland 12 fighters and 1 tactical_bomber moved from 48 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to West Indies 1 artillery moved from 91 Sea Zone to West Indies 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 113 Sea Zone to 106 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 armour and 2 mech_infantrys moved from Western United States to British Columbia 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland Place Units - Americans 4 fighters placed in Eastern United States 3 destroyers placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Inner Mongolia 1 artillery moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter moved from Western Sinkiang to Eastern Sinkiang 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Sinkiang Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Eastern Sinkiang Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x airfield; Remaining resources: 30 PUs; British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 6 armour, 2 artilleries and 1 mech_infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan Combat - British Battle in Anglo-Egyptian Sudan British attack with 6 armour, 2 artilleries and 1 mech_infantry Italians defend with 1 infantry British roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 3/9 hits, 4,00 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 74 Sea Zone to Southern Persia 1 artillery and 1 infantry moved from Eastern India to Burma 1 infantry moved from French Madagascar to 74 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 infantry moved from 73 Sea Zone to Union of South Africa 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 2 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 106 Sea Zone 2 transports moved from 105 Sea Zone to 109 Sea Zone Place Units - British 1 destroyer placed in 113 Sea Zone 6 infantry placed in United Kingdom 1 artillery placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,1,4,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -0,00 Italians regular : -0,33 Japanese regular : -1,33 British regular : -1,00
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assumed no scramble from Truk and Cairo
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Algeria to Morocco 2 infantry moved from Tunisia to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 2 infantry moved from Libya to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from French 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Egypt to 93 Sea Zone 1 battleship moved from 94 Sea Zone to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone Italians win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Morocco Italians attack with 8 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry Italians roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 8 infantry in Morocco, round 2 : 0/8 hits, 1,33 expected hits Americans roll dice for 1 aaGun and 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Italians roll dice for 6 infantry in Morocco, round 3 : 0/6 hits, 1,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 6 infantry in Morocco, round 4 : 1/6 hits, 1,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 5 infantry in Morocco, round 5 : 0/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Morocco, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Morocco Italians roll dice for 3 infantry in Morocco, round 6 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 infantry in Morocco, round 6 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 2 infantry in Morocco, round 7 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 infantry in Morocco, round 7 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Morocco, round 8 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 infantry in Morocco, round 8 : 0/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -5,00